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Icewind Dale: Enhanced Edition Review

Comments

  • BelgarathMTHBelgarathMTH Member Posts: 5,450
    Nice review. I read the whole thing. I'm still torn over which version to play most of the time. I've gotten kind of spoiled by the quick loot button, but I do like to play IWD without anything from BG2. The BG2 stuff just seems like such overkill, and winds up taking a lot of the fun out of it for me. I've currently got a run going using EE but only a four member party with pure classes, on Core Rules.

    I'll be reading more on your blog - it all looks very interesting.

    JuliusBorisovLilura
  • LiluraLilura Member Posts: 148
    Thanks, BelgarathMTH. There is no doubt that IWD:EE is fine for a lot of ppl, but it's just not for me in its current state. Maybe when 2.4 comes out and there is an SCS-like tactics mod available...

  • LiluraLilura Member Posts: 148
    edited December 2016
    Thanks for promoting my review, JuliusBorisov. I thanked you at the end of the review, too (and in the first post of my Siege of Dragonspear walkthrough, for promoting that one, too).

    JuliusBorisov
  • subtledoctorsubtledoctor Member Posts: 11,466
    Funny that you find the extra kits a bad thing ("do we really need two more cleric kits?"). I mean yes they definitely do mess with the game balance (IMO, it's an inherited issue with the less-than-great design of those kits in BG2 to begin with.) but I generally mod my gamefrom the base ~30 kits to >100, and IWDEE, designed for a party of six custom characters rather than just one, is really perfect for using different kits in different combinations, really getting the most of those mods.

    lolienSirBatince
  • LiluraLilura Member Posts: 148
    I'm just one of those ppl who prefer BG1 to BG2, IWD to IWD2, and the original incarnations to the EEs.

    It's partly about game balance, partly about playing the game as the original devs intended it to be played, and partly about nostalgia and the feel of the game (stuff like hearing the bows being drawn back, the swings of the swords, and the clanging of steel on steel, which were removed in the BG2 engine).

    For my upcoming retrospective I'm currently replaying IWD again, this time just the 1.06 version from my original CDs (i.e, without HoW installed).

    I've noticed that 1.06 runs even smoother than 1.42 (i.e, HoW & ToLM), at least on my PC. And I can use display driver scaling to play at 640x480 res, full screen, for that oldskool feel (I wish I had my old CRT :P). I wasn't able to do this with the GoG version on my PC. It would nest the game in the center of my display, unscaled. I wasn't able to get EE to play at 4:3 res scaled to FS, either.

    I read somewhere that Beamdog added extra dialogue for the Tempus PrC, so that's cool. But I think five priest PrCs is ridiculous. And I always thought BG2 kits went way overboard.

    BelgarathMTHcbarker15
  • AstroBryGuyAstroBryGuy Member Posts: 3,414
    edited December 2016
    [DELETED]

    Post edited by AstroBryGuy on
    BelgarathMTH
  • LiluraLilura Member Posts: 148
    edited December 2016
    I never said Black Isle IWD didn't have issues; I even made it clear in my review that it did. My intention is to cover them in my in-depth retrospective, but just for 1.06, because I never really valued HoW and dislike many of its additions. I'll probably criticize it separately.

    And I dislike the tone of your response ("Say what you will [I don't care]"), so I won't be responding to you further other than to say "Say what YOU will (I don't care)".

  • BelgarathMTHBelgarathMTH Member Posts: 5,450
    @Lilura, I think he just made a poor choice of words with the "say what you will" expression. I don't think he meant any offense. Also, remember, we are an international forum, and one never knows for sure that one is talking to a native speaker. Sometimes I think some friction arises between our American and European posters due to misunderstandings based on language or culture. And sometimes even among people from exactly the same region, we get regular internet misunderstandings based on just the limitations of written language without vocal expression or body language.

    Lilura
  • LiluraLilura Member Posts: 148
    Mmm.. well, it's not just the part I cited but the lecturing tone about things I don't need info on and that are mentioned in the review (original IWD isn't perfect, spell scroll itemization is stingy).

    Yes, some posts come off objectionable and perhaps without meaning to, but I'll make it known that I don't like certain tones, regardless.

  • AstroBryGuyAstroBryGuy Member Posts: 3,414
    edited December 2016
    I certainly didn't mean to offend, but I thought that IWD's gameplay had significant drawbacks for mages that weren't covered by "I'm not saying original IWD was perfectly balanced on golden scales" and "stingily-itemized spell scrolls" (i.e., no spells for Invokers/Diviners at 9th level is beyond stingy). But, if my comment offends, my apologies; it's removed.

    Post edited by AstroBryGuy on
  • subtledoctorsubtledoctor Member Posts: 11,466
    Lilura said:

    It's ... partly about playing the game as the original devs intended it to be played, and partly about nostalgia and the feel of the game (stuff like hearing the bows being drawn back, the swings of the swords, and the clanging of steel on steel, which were removed in the BG2 engine).

    Oh yeah that's all valid. I get that. Thing is it's worth judging this stuff based on what it is, not on what it isn't. IWDEE is very much a modded version of IWD - quite literally, as it grew out of the old "IWD-in-BG2" mod at Gibberlings3. So if you want the pure experience, naturally a heavily modded version of the game won't be to your taste.

    But evaluating the game on its merits as a heavily-modded version... I think it holds up pretty well. IWDEE has generally been of higher quality, at any given patch, than BGEE or BG2EE. And like I say, most of the BG2 kits make much more sense in a full party of adventurers traveling to the North than for a wizard's ward who's never left Candlekeep.

    SirBatince
  • LiluraLilura Member Posts: 148
    edited December 2016
    I disagree. It's more than a mod, it's an Edition of the game and is named and marketed as such. Beamdog would very much like it to become the defacto standard for IWD, and it probably already is (and that's fine)

    Thus, it can be compared to the original version.

    And it imbalances the original in many ways.

    The fact that the kits are not implausible like in BG is irrevelant to the point that they imbalance the game.

    The fact that the original was stingy in its spell itemization is irrelevant to the point that BG2 spells imbalance the game.

    And yes, obviously the original had a few balance issues of its own (mostly from HoW, which added all kinds of stuff), but it seems that Beamdog's Enhanced Editions aren't so much about redressing balance as they are about adding features that rock the boat further.

    But again, that's fine. Even-handedness is difficult to market. 95% of players don't care about balance: more features and options that result in more power over the mobs are a good thing. Which is why, at review's end I listed all those features and said most ppl are gonna like what the EE offers them.

    Just not so much me, or my regular readership that leave comments.

  • lefreutlefreut Member Posts: 1,462
    edited November 2019
    ***

    Post edited by lefreut on
  • SirBatinceSirBatince Member Posts: 792
    If you find 1.4 untrue to the original feeling then you're gonna have one heck of a surprise with 2.0+

  • subtledoctorsubtledoctor Member Posts: 11,466
    edited December 2016
    Lilura said:

    I disagree. It's more than a mod, it's an Edition of the game and is named and marketed as such.

    It is indeed more than a mod, but it stems from a mod. And purposefully brings the sensibility of that mod into the official variant. You can "disagree" with that all you want but it's simple history, so actually no, you can't really disagree with it. :tongue:
    Lilura said:


    Thus, it can be compared to the original version.

    Of course it can be compared to the original. Nobody said otherwise. In fact I specifically said "that's all valid" about your perspective. :lol: Was just also pointing out that there are other lenses through which to view the game.

    (EDIT - clarifying)

    Post edited by subtledoctor on
  • LiluraLilura Member Posts: 148

    If you find 1.4 untrue to the original feeling then you're gonna have one heck of a surprise with 2.0+

    Why would I be surprised? I wasn't surprised with IWD:EE or BG:EE. Because I had played BGT and Tutu before them.

  • LiluraLilura Member Posts: 148
    By the way, how do you put trolls on ignore?

  • brunardobrunardo Member Posts: 514
    Yeah I found the changes to IWDEE wasnt what I hoped for as the time beamdog put with BGEE trilogy...and they need a SCS version for sure but noticed they upgraded the AI somewhat compared to the originals but not as much as LOB.

  • brunardobrunardo Member Posts: 514
    Anyways looking forward to reading your walkthrough @Lilura as your SOD one was excellent...finished my two runs recently for IWDEE but thinking of doing a third down the line...

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 19,722
    edited December 2016
    Lilura said:

    By the way, how do you put trolls on ignore?

    If you feel someone is trolling or othewise breaking the site rules, report it using a Flag button on the left of the appropriate post. Moderators will deal with it.

    Liluraelminster
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