Wasn't there this effect...
chimeric
Member Posts: 1,163
...that makes a creature completely untargetable - so much that the player doesn't even get the sword cursor when pointing the mouse at it? Sanctuary and Protection From Creature Type, if they aren't the same thing, still give the cursor, only there is no clicking on the creature.
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A lot of programming (being WeiDu, casual, or professional) is learning how to extract the information you need from the documentation available. If you have all your questions answered for you by others (who already had to "look at the map" themselves), you will never learn to be self-reliant.
You wanted the creature to be unclickable, no? I'm pretty sure you can configure it to make the selection circle invisible.
I'm trying to make an imitation of Animate Dead - while the Sarevok strangeness is up for the attention of anyone who understands avatars enough to know how they get their magic resistance, their buggy features and other properties. When someone learns how Sarevok subsists at 0 hp, we can have a real comeback from death. For now I'm thinking of an imitation. I could make creatures return to life immediately after being killed, but unconscious and untargetable, waiting for someone to cast the right spell. Then they would awake and be transformed to an undead type, with adjustments to looks and powers. I can script all that, take their circles away, I can even convert them to neutrals while they lie dormant so there is no alarming "Monsters are around" message, but they must not produce a hand or sword cursor for the mouse or block characters' way to the pile of loot.
Or am I being too perfectionist?
Do forgive me if I told you stuff you don't need or already know, just thought I'd mention it.