No Race Restrictions Mod version 1.01 for BG:EE (or BG2:EE) version 2.0 and later
BCaesar
Member Posts: 480
Hello all,
I just completed a mod that removes all race restrictions for classes. So you can be any class with any race. It also adds the missing animations (halfling mages, and non-human monks) using the cleric animations for each race.
The latest version of the mod is attached to this thread. To install it just copy the files into the game directory (whatever folder has the chitin.key) and then open the installer.
For example I downloaded BG1:EE directly off of Beamdog and I find the chitin.key file in C: ProgramFiles (x86)/Baldur's Gate Enhanced Edition/Data/00766/
I downloaded BG2:EE directly off of Gog.com (not using Gog galaxy) and I find its chitin.key file in C: Gog Games/Baldur's Gate II - Enhanced Edition/
I'm hoping this mod is compatible with any mod installed before it as it only overwrites files to allow more things (more class choices) and then it creates new kit and animation files.
Specifically this mod overwrites CLSRCREQ.2DA to allow all races to be all classes. Then it overwrites MGSRCREQ.2DA to allow all races to be all mage kits. Then it overwrites the kit files for mages for each non-human race to allow them to be all kit types: K_M_D.2DA, K_M_E.2DA, K_M_G.2DA, K_M_HE.2DA, K_M_HL.2DA, and K_M_HO.2DA.
I also overwrote ABCLASRQ.2DA to lower the minimum Charisma needed to create Paladins to 16 so that way you can make dwarven Paladins.
Then it creates the following new files:
New Monk kit files for each missing race: K_MN_D.2DA, K_MN_E.2DA, K_MN_G.2DA, K_MN_HE.2DA, K_MN_HL.2DA, and K_MN_HO.2DA.
New Shaman kit files for the missing races: K_SH_D.2DA, K_SH_E.2DA, K_SH_G.2DA, K_SH_HL.2DA
New halfling mage animation files (using cleric animations): 6203.INI and 6213.INI
New monk animation files for each non-human race. Males: 6501.INI, 6502.INI, 6503.INI, 6504.INI, and 6505.INI
Monk females: 6511.INI, 6512.INI, 6513.INI, 6514.INI, 6515.INI.
Lastly this mod is unfortunately not compatible with any Baldur's Gate (or BG2) older than Enhanced Edition 2.0 because only enhanced edition 2.0 and later has INI files. On older versions my new INI files crash the game. However, if you're not playing a halfling magic-user or a non-human monk you could just delete the INI files before you install it and it would probably still work on the older versions of the game (maybe even pre-EE, I don't know).
I hope you enjoy it. I made it for me, but I'm hoping others find it useful as well. If you notice any bugs or anything not working please let me know what's broken and I'll try to fix it.
----------------------
Changes for 1.01
Now allows you to make non-dwarven dwarven defenders.
Also lowers the minimum Charisma needed to make Paladins to 16 so you can make dwarven Paladins.
I just completed a mod that removes all race restrictions for classes. So you can be any class with any race. It also adds the missing animations (halfling mages, and non-human monks) using the cleric animations for each race.
The latest version of the mod is attached to this thread. To install it just copy the files into the game directory (whatever folder has the chitin.key) and then open the installer.
For example I downloaded BG1:EE directly off of Beamdog and I find the chitin.key file in C: ProgramFiles (x86)/Baldur's Gate Enhanced Edition/Data/00766/
I downloaded BG2:EE directly off of Gog.com (not using Gog galaxy) and I find its chitin.key file in C: Gog Games/Baldur's Gate II - Enhanced Edition/
I'm hoping this mod is compatible with any mod installed before it as it only overwrites files to allow more things (more class choices) and then it creates new kit and animation files.
Specifically this mod overwrites CLSRCREQ.2DA to allow all races to be all classes. Then it overwrites MGSRCREQ.2DA to allow all races to be all mage kits. Then it overwrites the kit files for mages for each non-human race to allow them to be all kit types: K_M_D.2DA, K_M_E.2DA, K_M_G.2DA, K_M_HE.2DA, K_M_HL.2DA, and K_M_HO.2DA.
I also overwrote ABCLASRQ.2DA to lower the minimum Charisma needed to create Paladins to 16 so that way you can make dwarven Paladins.
Then it creates the following new files:
New Monk kit files for each missing race: K_MN_D.2DA, K_MN_E.2DA, K_MN_G.2DA, K_MN_HE.2DA, K_MN_HL.2DA, and K_MN_HO.2DA.
New Shaman kit files for the missing races: K_SH_D.2DA, K_SH_E.2DA, K_SH_G.2DA, K_SH_HL.2DA
New halfling mage animation files (using cleric animations): 6203.INI and 6213.INI
New monk animation files for each non-human race. Males: 6501.INI, 6502.INI, 6503.INI, 6504.INI, and 6505.INI
Monk females: 6511.INI, 6512.INI, 6513.INI, 6514.INI, 6515.INI.
Lastly this mod is unfortunately not compatible with any Baldur's Gate (or BG2) older than Enhanced Edition 2.0 because only enhanced edition 2.0 and later has INI files. On older versions my new INI files crash the game. However, if you're not playing a halfling magic-user or a non-human monk you could just delete the INI files before you install it and it would probably still work on the older versions of the game (maybe even pre-EE, I don't know).
I hope you enjoy it. I made it for me, but I'm hoping others find it useful as well. If you notice any bugs or anything not working please let me know what's broken and I'll try to fix it.
----------------------
Changes for 1.01
Now allows you to make non-dwarven dwarven defenders.
Also lowers the minimum Charisma needed to make Paladins to 16 so you can make dwarven Paladins.
Post edited by BCaesar on
17
Comments
I assume it would actually work with the earlier versions (before 2.0) too as long as you deleted all the INI files from the mod Copy folder before you installed it. But then your non-Human monks and Halfling mages/sorcerers would all look like Human males I think. Every other class/race combination should still work though.
https://forums.beamdog.com/discussion/62999/no-race-restrictions-mod-version-1-00-for-icewind-dale-or-bg1-2-enhanced-edition-2-0-and-later/p1?new=1
Also I just updated this mod to 1.01 allowing you to make non-dwarven dwarven defenders and also Dwarven Paladins (which I did by lowering the minimum Charisma needed to make a Paladin to 16.
Tagging @Shandyr - look what I found
Not sure how but I have fixed this.... Not sure how to delete this post so please just ignore me.
Glad it worked. This mod is actually pretty clumsy in that it replaces those 2da files rather than editing them line by line which makes it less compatible with other mods. If anyone ever wants to use this mod to make a better version of it you are welcome to do so; I'm not going to as it'll take hours and I don't care .
No idea. I'm not going to try to figure it out though. This mod is a pretty crude thing (it replaces files rather than editing)
There isnt an animation for non human monks coded in, in other words no halfing spinning in the base game, and no animation to draw from.
It should install like any mod. Stick the folder and the installer in your BG2 folder and then execute the installer.
Sorry, I missed this notification before. Hopefully you figured it out.
Correct. There are a number of animations that just don't exist, and this mod doesn't create them. It just allows the characters to exist with the best animations that exist. But it's a crude mod and won't be perfect by any means.