Otiluke's Resilient Sphere bug
iNtu
Member Posts: 37
So, I've made a dual class - Bounty Hunter 11/ Fighter character.
Everything went fine till I reached 3kk XP and suddenly my traps started erecting Otiluke's Resilient Spheres...
Does anyone know hot to get rid of this bug?
Everything went fine till I reached 3kk XP and suddenly my traps started erecting Otiluke's Resilient Spheres...
Does anyone know hot to get rid of this bug?
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Comments
opened EE keeper and set bounty hunter level to 7 the rest kinda stayed the same, deals dmg and holds monsters like it should do at 11th level
Someone more knowledgeable might be needed here.
activecurrent and former classes.https://forums.beamdog.com/discussion/comment/491819/#Comment_491819
So, for the OP's situation, at 20 Fighter/11 Bounty Hunter, the effective character level is (20+11)/2 = 15.5, round up to 16.
To fix, this would need a change to the SPL file format to add a flag to "Use X class level". Checking in Near Infinity, it looks like byte 1 of the header flags is unused, so it could be set as follows:
Bit 0 = Use Warrior level (i.e., Fighter/Ranger/Paladin/Monk)
Bit 1 = Use Rogue level (i.e., Thief/Bard)
Bit 2 = Use Priest level (i.e, Cleric/Druid/Shaman)
Bit 3 = Use Mage level (i.e, Wizard/Sorcerer)
If all bits are off, use the average character level, i.e., current game behavior.
If one (or more) bits are on, use the highest appropriate, active class level (this would allow Swashbucklers to use Whirlwind by checking it for Warriors and Rogues). If the character does not have an appropriate, active class (e.g., a Fighter using an innate with only Bit 1 checked), use a class level of 1.
This could cause some issues for kit mods that borrow other classes' innate abilities (e.g., a ranger kit with a "Set Snare" ability).