Please, make upcoming Planescape: Torment EE 64-bit (on Linux)!
shmerl
Member Posts: 11
Dear Beamdog, please make Planescape: Torment EE (or any other upcoming game for that matter), 64-bit on Linux. Don't make it 32-bit like your previous releases which suffer from this bug (they don't have LFS support, and fail on large XFS partitions because of that).
There is no need to release stuff in 32-bit for Linux these days. And if you for some reason have no choice (like using some bad middleware that's not buildable in 64-bit), then at least don't forget to enable LFS during build time! In GCC it's done with:
There is no need to release stuff in 32-bit for Linux these days. And if you for some reason have no choice (like using some bad middleware that's not buildable in 64-bit), then at least don't forget to enable LFS during build time! In GCC it's done with:
-D_FILE_OFFSET_BITS=64
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Comments
Other problem could be some messed up middleware, which is obsolete and doesn't even have 64-bit version to begin with.
@Avenger_teambg @JuliusBorisov
Did you actually build it with It's a simple compiler define, that makes sure that 32-bit build is using filesystem functions that are working with LFS properly. Not doing it is simply wrong in today's systems.
This binary will be part of the next patch, hopefully it helps you out until then.
See here.
Also, Debian testing is missing 32-bit libssl.so.1.0.0 and libcrypto.so.1.0.0, so when I was trying to run the 32-bit version, I had to copy them from Jessie as well. As a general improvement, you should better use newest SSL, and as well newest libsjon-c3. Older ones are becoming obsolete.