Does probability 0 do anything?
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In the probabilities of effects, I can write:
1
0
But does the engine actually ever roll 0? Or is it the same as
1
1
?
1
0
But does the engine actually ever roll 0? Or is it the same as
1
1
?
0
Comments
so I do believe it does have some effect, but from what I found, just using the first one is good enough for me
that would be something you would have to test out
0
0
Then it's obviously useless, but for
1
0
I'd like to know if I get two percentile points or just one.
I've been trying to trigger different effects through EEKeeper with varying degrees of probabilities, but no matter the numbers i put in, the effects ALWAYS triggers 100% of the time.
Is there a specific resource to add so the engine is able to take the probability into account ?