Inventory-targeted spells
chimeric
Member Posts: 1,163
In a spell ability I can choose Inventory as the target. How does that work?
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FWIW, IESDP reports using target (2) as "Crash"
https://gibberlings3.github.io/iesdp/file_formats/ie_formats/spl_v1.htm
If there inaccuracies in the IESDP, suggest changes. It's on GitHub.
Your first suggestion is better, but I was hoping I wouldn't have to be a freaking Columbus all the time.
That seems to be me to be a silly billy comment
Source: I just tried
Edit: I was curious myself, I didn't do it for you
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Chim:
I'm not sure if you are answering me or subtle, but either way, that answer misses the point.
Even if you don't benefit directly, you ( would) benefit from the spirit of collaboration (reciprocal altruism isn't actually altruism).
And, anyway, "altruism" is the wrong description. When people use the term altruism, they are talking about a meaningful sacrifice, and a meaningful contribution to another's well being.
If we are talking biology, then a "meaningful sacrifice" involves a reduction in reproductive fitness. Economically, it's an opportunity cost, sure, but there are foreseeable gains.
Heh, stating that you refuse to be "altruistic" is actually more "altruistic" in regards to the sacrifice criteria: there is no foreseeable gain making that assertion, but there is a foreseeable loss. It makes you look kinda jerky, and people are less inclined to help those they judge to be jerks. As someone that likes to ask for help a lot, it would be in your best interest to keep that in mind.
In any case, the gain in "utility" from your suggestions will likely be close to nil, though this is the most plausible way to characterize how you might contribute meaningfully to anybody's "well being". But, again, it's not altruism as you would likely benefit from a more accurate IESDP ( and/or the ' spirit of cooperation').
This contribution wouldn't even register on anybody's moral radar, obviously. Making a suggested fix for the IESDP is not on par with (e.g.) risking your life to save a stranger from death)
Let's say after a lot of effort you manage to find out a way to modify UI.menu so that your spell can be cast when clicking on a button when in the inventory (like identify). Then what happens when you cast the spell? What are the intended effects?
To @Kurona - well, you could have done it for me. But at least you've done it.