[MOD] Freely resizeable combat log
argent77
Member Posts: 3,476
Download: Freely resizeable combat log (latest)
Description
PST:EE features a combat log window that can be freely moved around, but only resized to a degree in vertical direction. This mod changes the controls of the combat log, so that it can be freely resized in both directions.
How to install
This is a WeiDU mod, that means it is very easy to install. Simply unpack the downloaded archive into your game directory and run setup-A7-ResizeableCombatLog.exe.
Screenshots
Description
PST:EE features a combat log window that can be freely moved around, but only resized to a degree in vertical direction. This mod changes the controls of the combat log, so that it can be freely resized in both directions.
How to install
This is a WeiDU mod, that means it is very easy to install. Simply unpack the downloaded archive into your game directory and run setup-A7-ResizeableCombatLog.exe.
Screenshots
Post edited by argent77 on
6
Comments
It fixes a slight misalignment of the resize handle graphics and contains some internal code changes to make modifications more foolproof.
Download link in first post has been updated.
New release: Freely Resizeable Combat Log v1.0
Changes:
- Moved project to GitHub
- Included (stable) WeiDU v241 executable
- Traified setup messages
Download link and mod description in first post have been updated.Attached the Italian translation.
The file can be converted into ANSI format without any issue. No special or accented characters are present
New release: Freely Resizeable Combat Log v1.1
Changes:
New release: Freely Resizeable Combat Log v1.2
Changes:
Changelog:
https://forums.beamdog.com/discussion/81315/the-dialog-inventory-windows-should-be-bigger-plus-the-8-characters#latest
It would be REALLY nice if we could have windows that could be enlarged and saved their size avoiding the needless scrolling (this is even worse in the classic editions) - idk why beamdog didnt do it when they raised the size of several things such as the fonts for example.
This idea is somewhat outside the scope of this mod since it would involve much more than tweaking a bit of code. It would probably be more fitting for an UI overhaul project.
Changelog: