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[MOD] Journal Portrait Conversations for PSTEE

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Comments

  • jaklumenjaklumen Member Posts: 16
    One thing that I noticed is that the portrait for the Alufiend added by Unfinished Business doesn't seem to be called up when speaking to Vrischika... is there a way to patch this?

    (Sorry, it's very late here- I may edit this post for clarification, when I'm not so tired.)

  • smeagolheartsmeagolheart Member Posts: 7,700
    jaklumen said:

    One thing that I noticed is that the portrait for the Alufiend added by Unfinished Business doesn't seem to be called up when speaking to Vrischika... is there a way to patch this?

    (Sorry, it's very late here- I may edit this post for clarification, when I'm not so tired.)

    It depends on the order you install the mods and if that creature is correctly coded.

    If you install this mod before UB then it won't show up. Also if you install after UB but the creature is coded incorrectly, the portrait won't show up.

    You can use NearInfinity to locate and manually set a portrait but it won't affect your current save game after you had encountered the creature.

  • jaklumenjaklumen Member Posts: 16


    It depends on the order you install the mods and if that creature is correctly coded.

    Sure, that makes a lot of sense. I double-checked my mod order and it IS installed after UB. So I will ask on the thread for UB to ask if there's something in Vrischika's code that's preventing this mod from calling up the fan-added Alufiend portrait.

    (Just an aside- although I originally got this game on Windows, I'm playing on Linux, and had the mods installed via the .exe files and Wine. I couldn't figure out how to get WeInstall to add them, otherwise. I didn't have this mod installed back on pre-EE PST, but I do remember it being available, then.)
    You can use NearInfinity to locate and manually set a portrait but it won't affect your current save game after you had encountered the creature.
    Noted for the next time I play through the game, then. I'll have to grab OpenJava from the repos since I don't have it installed at the moment, and although I've got the NearInfinity .jar downloaded, I need to do that first.

  • Dark_AnsemDark_Ansem Member Posts: 969
  • smeagolheartsmeagolheart Member Posts: 7,700
    No, it is pretty much complete.

    JuliusBorisov
  • Dark_AnsemDark_Ansem Member Posts: 969
    I thought it was unstable?

  • bob_vengbob_veng Member Posts: 2,299
    bob_veng said:

    all this troubleshooting-looking talk creates a false first impression that something's broken or bugged. i just want to point out to any newly arrived superficial reader - it's not (the mod works flawlessly) :);)

    JuliusBorisovsmeagolheartQueegonMirak
  • Dark_AnsemDark_Ansem Member Posts: 969
    Thank you, it definitely makes my experience a lot more pleasurable!

    DJ_Raptor
  • IllustairIllustair Member Posts: 852
    edited December 2018
    How can I have this mod in the iPad version? Edit: Can I simply place this in the override or something without the need to jailbreak? Thanks.

    Anyone? First time PST player here. The game couldn't quite capture my attention like BG did, but after seeing this mod, I felt the urge to give it a try again. Is this mod possible for iPad? I hope this can be incorporated officially by Beamdog (as a toggleable option). This doesn't feel like a mod really; it's like this should have been part of the game right from the start.

    Edit: I am starting to really enjoy the game and the story. It must be the "dark" setting that I'm not used to. Once I got over that and the fact that it's not as combat-oriented as BG, like I said, I'm loving it so far even if I haven't gone far yet. Still, this mod would be a great supplement.

    Post edited by Illustair on
  • SadokSadok Member Posts: 3
    This is, without a doubt, my favorite mod for PST:EE and a real game changer. It adds so much atmosphere and makes interacting with NPCs so much more interesting. I was not expecting to need this, but now that I have it, I could not go back.

    smeagolheartDJ_Raptor
  • DJ_RaptorDJ_Raptor Member Posts: 16
    This mod adds so much theme that it should be part of the original
    Unfortunately I was unable to install it on steam version :/

  • MeToLeeMeToLee Member Posts: 19
    I really liked using Portraits Portraits Everywhere on other games so I like to use this as well but I kind of having an issue finding a download link. So I would like to know if these two wonderful mods implemented together (which would explain lack of download link) or are they still seperated?

  • MeToLeeMeToLee Member Posts: 19
    I just saw the download tab at the bottom of the original post I feel so dumb :D but now I have another issue. mod refuses to install :D it says its beta and asks me if I know what I'm doing (ofcourse I dont :D) then nothing happens.

  • MeToLeeMeToLee Member Posts: 19
    After starting a ageme or restarting the computer mod installed just fine. Such a great job with the mod. Congrats.

    smeagolheart
  • _Q__Q_ Member Posts: 43
    @smeagolheart: I used your mod once before and it worked great, but I can't get it to install properly now. Can you explain where I'm supposed to put the different files before I run the setup?

  • smeagolheartsmeagolheart Member Posts: 7,700
    @_Q_ It's been a while, but you should just put the setup_*.exe and the folder in the main root directory for your PSTEE game.

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