[MOD] Journal Portrait Conversations for PSTEE
smeagolheart
Member Posts: 7,964
This Mod will make it so when you initiate dialogue, it will show a portrait that is scaled down to half size of the appropriate bestiary entry that is located in your journal.
Example:
In the future this will probably be integrated into Portraits Portraits Everywhere.
Please note the following:
- Portraits for dialogue will not show up in PSTEE without modifying the UI. This can be done manually, or you can install this component to copy over a pre-modified UI.menu. If you do copy it over, it will overwrite any custom ui.meu you may already. Instructions on how to manually do this are in the readme if you don't want to overwrite a custom ui.menu.
- This will behave differently on a games in progress and a new game. When installing or reinstalling this mod on a game in progress, NPCs in areas you've previously visited won't get portraits, but areas and NPCs you have not yet visited will get portraits. If you start a new game, then all NPCs that should get portraits will get them.
Important: Please do not distribute the included WeiDU binary! This is an unofficial version which contains experimental code and may contain bugs or other incompatibilities.
Version History:
v0.52 19 Apr 17
-Added code to copy over NPC portraits to alleviate stretched portrait issue on existing games
v0.51 16 Apr 17
-Added code to modify UI.menu by patching instead of overwriting by argent77
v0.50 16 Apr 17
- first Release, no weidu for UI.meu
Additional screenshots:
Here is a link to the .pstoverride file for iOS users provided by @AstroBryGuy
Be sure to note that this is only for the current patch and that uninstalling the mod on iOS requires uninstalling/reinstalling the PST:EE app.
Link for .pstoverride file for iOS users
https://www.dropbox.com/s/n09ng4gapwpofq6/s9journalportraits.pstoverride?dl=0
Example:
In the future this will probably be integrated into Portraits Portraits Everywhere.
Please note the following:
- Portraits for dialogue will not show up in PSTEE without modifying the UI. This can be done manually, or you can install this component to copy over a pre-modified UI.menu. If you do copy it over, it will overwrite any custom ui.meu you may already. Instructions on how to manually do this are in the readme if you don't want to overwrite a custom ui.menu.
- This will behave differently on a games in progress and a new game. When installing or reinstalling this mod on a game in progress, NPCs in areas you've previously visited won't get portraits, but areas and NPCs you have not yet visited will get portraits. If you start a new game, then all NPCs that should get portraits will get them.
Important: Please do not distribute the included WeiDU binary! This is an unofficial version which contains experimental code and may contain bugs or other incompatibilities.
Version History:
v0.52 19 Apr 17
-Added code to copy over NPC portraits to alleviate stretched portrait issue on existing games
v0.51 16 Apr 17
-Added code to modify UI.menu by patching instead of overwriting by argent77
v0.50 16 Apr 17
- first Release, no weidu for UI.meu
Additional screenshots:
Here is a link to the .pstoverride file for iOS users provided by @AstroBryGuy
Be sure to note that this is only for the current patch and that uninstalling the mod on iOS requires uninstalling/reinstalling the PST:EE app.
Link for .pstoverride file for iOS users
https://www.dropbox.com/s/n09ng4gapwpofq6/s9journalportraits.pstoverride?dl=0
Post edited by smeagolheart on
46
Comments
You should be able to uninstall if you wanted to.
Can I suggest NOT integrating this into PPE? It's a svelte 1MB download, while PPE is over 300MB. It just seems like overkill to have to download all of PPE. (and also a waste of space, since most users probably won't think to prune the unnecessary folders from the PPE download after install).
This might be able to be fixed by replacing the NPC Portraits with the journal Portraits. I'll test it out.
That I can do
And I see what you mean queegon by the quick save. I think it's ok, can't be helped without a workaround like additional changes to UI.menu possibly that are probably not worthwhile
EDIT:
Not sure I can do anything about the quicksave..
If you unzip it's contents in the override folder, after closing and reloading the game when you talk to your NPCs you should see their larger sized journal portraits instead of the stretched portraits.
Please let me know if it works, @themazingness or someone else who notices this.
Nice work, BTW!
Are you using the Mac version of weidu or the version included? The version included is the beta with PSTEE support. I don't think the stable version for Mac has been released.
Are there a lot (~999) of cre files in your override?
There are 999 cre files in my override, if that helps
Also, this is an awesome mod. This is something that just feels like it belongs, something that should have been in the original. Great work!
Edit: User error, carry on.
What I did is feasible and good for me because I just want to enjoy the game with your mod, but it cannot be expected from the average Mac user playing PST:EE. So I will look for alternatives later and post it here if I find something worthwhile.
Edit: User error, carry on.
Ah, forgive me, I did not read the description close enough. I've been using a savegame, and this is why the portraits aren't appearing. Starting a new game works. Is there any way to "update" a savegame to include these portraits? I think I'm a little too far into my current game to start over.
update history
v0.52 19 Apr 17
-Added code to copy over NPC portraits to alleviate stretched portrait issue on existing games
In new games he doesn't. There's just the torment symbol instead. Haven't found any other NPC having this problem.
For whatever reason starting a new game with his override .cre files deleted shows his avatar. O_o