Any value in a basic trainer? AKA, real-time memory editing?
Wulf2k
Member Posts: 27
I know save editors exist and are being worked on, but do any of the tools out there allow you to edit things in memory while the game is running?
I may or may not get around to putting one together, if it's not something that already exists.
Edit: For scheizengigglez, here are some random memory addresses/instructions that I've come across, for reference for myself later when I'm at another PC. Also, for anybody that cares enough to follow along at home.
517D45 - Read Morte's XP at level up screen
esi + 60 = xp
51c146 - read TNO's str
esi
+230 byte str
+232 byte int
+233 byte wis
+234 byte dex
+235 byte con
+236 byte cha
51c199 - read xp (multiple party members, after clicking level up)
7765b8 - write TNO's map x pos
79FD08 - Read text size % increase value (inconsistent)
I may or may not get around to putting one together, if it's not something that already exists.
Edit: For scheizengigglez, here are some random memory addresses/instructions that I've come across, for reference for myself later when I'm at another PC. Also, for anybody that cares enough to follow along at home.
517D45 - Read Morte's XP at level up screen
esi + 60 = xp
51c146 - read TNO's str
esi
+230 byte str
+232 byte int
+233 byte wis
+234 byte dex
+235 byte con
+236 byte cha
51c199 - read xp (multiple party members, after clicking level up)
7765b8 - write TNO's map x pos
79FD08 - Read text size % increase value (inconsistent)
Post edited by Wulf2k on
1
Comments
Clicking a few boxes in an external program should be much simpler than walking a newbie through enabling the console and correcting their syntax.
New-fangled technology....
I dont' think console commands have changed since then.
https://gibberlings3.github.io/iesdp/appendices/clua/bgee.htm
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