A little party help would be appreciated
jtdroleplayer
Member Posts: 55
I've played through bgee and bg2ee multiple times with multiple partys and pc's. This time I'm taking a multi fighter/cleric (no duel class pushing please). I'm starting in bg2ee as I can't bring my self to play through bgee again it's just to boring. Will this hinder my playthrough as I won't get the tomes, extra exp, and helm of baldarun.
Now main question my party will be:
Pc fighter/cleric dw flails
Minsc dw axes and maces --> ( Mr tob possibly)
Keldorn 2 hander for you know what (mr tob possibly)
Jaheria scimitar and shield or staves/ spears undecided
Jan needed for thieving and back up mage plus I want some traps
Now the real question rp aside do i take nalia through till the end or switch for imoen I've beat the game so taking imoen for that is irrelevant I honestly just do not know who is the strongwe npc as a mage. Nalia will be imho a little more advanced as I have spent so much time with her and her spellbook will be tailored to my needs. I'm stumped.
Other possible issues I have is know one using long swords or war hammers which I would like to have. Katanas I can live without I find them over rated anyways. This will be my final playthrough for a bit as I want to play some other games and want to make the most of it.
Was thinking about 2 created chars from multi player and 4 npcs but on that note i would probably add a fighter/thief aswell but then I'm short a caster due to not needing jan. This way I could add in a dw for long swords and hammers or katanas.
Now main question my party will be:
Pc fighter/cleric dw flails
Minsc dw axes and maces --> ( Mr tob possibly)
Keldorn 2 hander for you know what (mr tob possibly)
Jaheria scimitar and shield or staves/ spears undecided
Jan needed for thieving and back up mage plus I want some traps
Now the real question rp aside do i take nalia through till the end or switch for imoen I've beat the game so taking imoen for that is irrelevant I honestly just do not know who is the strongwe npc as a mage. Nalia will be imho a little more advanced as I have spent so much time with her and her spellbook will be tailored to my needs. I'm stumped.
Other possible issues I have is know one using long swords or war hammers which I would like to have. Katanas I can live without I find them over rated anyways. This will be my final playthrough for a bit as I want to play some other games and want to make the most of it.
Was thinking about 2 created chars from multi player and 4 npcs but on that note i would probably add a fighter/thief aswell but then I'm short a caster due to not needing jan. This way I could add in a dw for long swords and hammers or katanas.
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As for the Mage then Edwin is by far the best as a straight caster, Neera is better if you abuse the save scumming for nahal's though, if you plan to keep Jan around then both Nalia and Imoen are kind of redundant, main reason for either is to cover the bare minimum thieving requirements whilst having a non-specialist mage, but i guess Edwin has some serious issues in a good party so that limits options.
If you are going to make 2 characters then i would recommend a mage/thief for the 2nd one, go Gnome and you get illusionist although that does restrict you from skull trap and ADHW which can be annoying, if you want to dual class then perhaps just take it to 10 as a Swashbuckler for some free AC and +hit/dam and then switch to mage, you'll level the mage to 11 pretty fast and at that point you have a Nalia/Imoen that doesn't suck
Keldorn 2 handed
Jaheira scims
Minsc dw maces/flails
Yoshimo -> imoen or just nalia
Anomen hammers or aerie
Never used anomen and aerie is great but here leveling isn't great plus my pc would be the other mage
This party could work covers the weapon spread efficiently shy of katanas which is ok a little light on ranged tho and would have great banter missing jan tho love is banter but could live without and no traps ( haven't figured out some of the tougher battles dragons demigorgon liches) without using traps.
I think mazzy would be a great addition but not sure who id replace for her.
And would this party give me strong enough weapons in the +4 range?
Giving up traps is a big loss in power for sure, but you can survive without them. Spike traps are brokenly overpowered, so it may be a good thing to give them up. There are definitely ways to beat the tough enemies you mention without traps. As for charname using an off-hand speed weapon, sure, you can do that. It will give you a significant boost in power. But, you can survive without it, too.
Pc fighter/mage dw long swords and flails for doe the apr weapons in tob kinda looses some steam anyways doe will give me some mice resistance and it being +2 in offhand wont be to much power loss I don't think or would it?
(Long sword scim if jaheria takes staves and mazzy axes or long sword axes and give mazzy katana for mobs who get past frontline stunning them)
Keldorn 2 handed swords
Jaheria staffs or duel wield scims
Nalia pure mage with shortbow prefer this over neera and a sling. As party is primarily goody goody lol and let imoen fend for herself in spell hold
Anomen maces and flails with shield for foa and mod for undead
Mazzy shorty bow and axes with appropriate script find this to be a deadly combo along with a pip in single weapon for some a.c. bonus
Mazzy keldorn and anomen will be some great banter. Jaheria for romance
Pc jaheria-scims anomen up front
Jaheria-staves keldorn swing overtop frontline
Mazzy nalia ranged support
Pc secondary mage and nalia main spell slinger.
Anomen divine caster
Jaheria
Probably disregard crom as I think the pieces needed to make it would be better utilized spread across this group.
Since I've never played without traps it'll be a good learning curve lol
It'll be wierd playing a good aligned group with out minsc
This group does miss out on some nice halbreds and bastard swords unfortunately but don't necessarily need them.
Lastly I do believe I'll have to play through bgee with my pc to develop my spell book. Which I didn't want to do but I could just rush through collect tomes and spells and import to bg2ee.
Second guessing mazzy a bit tho but I don't want valygar I would like minsc but mazzy adds the range and I definilty need someone standing back with nalia and mazzy with the script (forget what it's called) switching her from ranged to melee would offer nalia a body guard.
DOE is +3 in the Enhanced Edition. That and Flail of Ages makes for a lethal combo.
I too disregard Crom Faeyr for the same reason you cited. As for halberds, you can give Keldorn points in them if you want, though until TOB it's tough to justify using them over the Holy Avenger.
Here with azure edge and anomen with mod undead will cower in fear lol
My pc using longswords and ? Is stumping me as a fighter/mage i want dps so was considering axes katanas are good but not sure if I need darkon zerth for the extra spells as I'll be buffing/debuffing mostly and fighting plus celestial fury is great but meh sick of using it lol And robes of vecna on me or imoen I can see the benefits on both.
If you do get her at level 8, she's probably the most flexible NPC in the game, build-wise. Really, any way you want to build her she'll be great. I've used her with a big 2-handed weapon on switch from her bow, (Ravager Halberd end-game is great), I've done sword and shield, (between her saves and her natural 18 dex she's arguably the best tank NPC in the game).
My favorite is usually dual-wielding with her, especially if you choose a weapon type that has two end-game caliber weapons, (Flails for FoA plus Defender of Easthaven, scimitars for Spectral Brand and Belm, etc.) If nothing else, her one proficiency pip in short swords means it's never a bad idea to just toss Kundane in her offhand and whatever you want in her main hand.
But I've built her all of these ways, and she works great all of these ways.
Wish i could eekepper my stats the way they would be if I played bgee and imported I really don't wanna play through it again haha can someone else do it on there game on a computer and can I add it to my save game after That?
If Halberds aren't your cup of tea, the Staff of the Ram is also a fantastic 2-handed weapon, and Ixil's Spike / The Impaler are quality spears.
Also, you don't actually have to take Valygar into the Planar Sphere. You can either kill him and take his body or, if that's a bit too extreme, recruit him into your party, have him open the door, and then kick him out again. Once the door is open, you have no further need of him.
Jaheria staves and spears and keldorn carsomyr
Swing over the front line
Mazzy short bow with halbred when needed and nalia--> imoen short bow casting in the rear
End-game, The Answerer and Angurvadal are fine, but not really on the level of the top-tier weapons in other classes. Blackrazor is actually the best long sword in the game, but it's +3 enchanted and it requires going evil during the Hell Trials, which can be a dealbreaker for some.
Really the most notable thing about longswords is how many of them are situationally useful because they grant immunities or usable abilities; they might be second only to quarterstaves in that department. Daystar gives Sunray, Namarra gives Silence, Ras gives a summonable ally, Dragonslayer gets Detect Invisibility, Adjatha protects against charm/domination, (useful vs. Vampires), Dragonslayer protects against Fear.
Of course, you don't have to actually be proficient in long swords to take advantage of any of that. I usually don't have anyone devoting proficiency pips to Short Swords, but that doesn't mean I don't still put Ilbratha and Arbane's Sword in some of my fighters' quick weapon slots for the free Mirror Image and Haste, (plus Arbane's handy hold immunity).
Personally is wish it was possible to keep Imoen as pure thief. There was a really old rare mod that did it back in the day but I think it may be long lost at this point. Gave her a potential kit as well. That would make the Yoshimo -> Imoen change that much better. Specially if you went into spellhold a bit earlier.
Timing on how you do things affects the switch overs a lot in both cases.
Pc fighter/mage
Keldorn
Jaheria
Nalia --> imoen
Mazzy
Anomen
And looking at your list you are pretty fighter heavy. Given your setup. And that a combination of Anomen and Jaheira may be both needed to get all your healing in a couple of the harder fights. Jaheira actually has the strongest fighter stats of the npc's in that group as well.
I'd say that Mazzy may be your weakest link unless you've got her modded to more make her a true halfing paladin. If that's the case and she can use the two-handed you know what. Then I'd say consider switching out Keldorn. Though it often feels like that often functions just a little bit better in Keldorn's hands. maybe because it fits with his kit well. Without the mods while she is a wonderful character you've kind of got her niche's filled by the rest of the party and if your using her ranged Jan can help cover that on top of filling your gap in your thieving skills.
As I recall he can actually end up with higher thieving skills than everybody but the pure thief and he can somewhat fill in that ranged role. Though Nalia is your only real ranged character. With that being the case she's generally fairly easy to protect with your setup. You can either put her in a middle slot and in ambush situations leave her in the middle while others go out to meet threats. Or leave her towards the back with Keldorn or Anomen to play body guard for the few ambush situations as a hard back line.
With both Nalia and Jan if you go that route. I'd put them in the middle positions in your party. This tends to be a safe place for squishy mages for ambushes. And the back line can move past them on head one battles (which there are many of as we know.)