steam BG2EE. I install this mod after:
"lefreuts ui",
"EEex-v0.10.2-alpha",
"Bubb's Spell Menu (v5.0.2)",
"SubtleMods: Combat Skills & Proficiencies",
"The Tweaks Anthology"
and I find nothing new in my bg2ee game option. Is it because the "EEex-v0.10.2-alpha"? since you must start the game with "InfinityLoader.exe" instead of Baldur.exe
I can't reproduce this issue with the listed mods. Note that some options are not available when LeUI is installed (namely, the frame rate and action feedback sliders, and the "trigger bored sounds" option.)
steam BG2EE. I install this mod after:
"lefreuts ui",
"EEex-v0.10.2-alpha",
"Bubb's Spell Menu (v5.0.2)",
"SubtleMods: Combat Skills & Proficiencies",
"The Tweaks Anthology"
and I find nothing new in my bg2ee game option. Is it because the "EEex-v0.10.2-alpha"? since you must start the game with "InfinityLoader.exe" instead of Baldur.exe
I can't reproduce this issue with the listed mods. Note that some options are not available when LeUI is installed (namely, the frame rate and action feedback sliders, and the "trigger bored sounds" option.)
Hmm, I couldn't reproduce this issue even after installing the same mod setup as listed in your WeiDU.log.
Except for a few (harmless) warnings because "Combat Skills & Proficiencies" added too many columns to several CLAB 2DA tables everything installed successfully and worked as expected in the game.
Hmm, I couldn't reproduce this issue even after installing the same mod setup as listed in your WeiDU.log.
Except for a few (harmless) warnings because "Combat Skills & Proficiencies" added too many columns to several CLAB 2DA tables everything installed successfully and worked as expected in the game.
I completely delete and reinstall the game and mods but without "EEex-v0.10.2-alpha", "Bubb's Spell Menu (v5.0.2)", now other mods work. I think is the EEex incompatible with them.
Thank you.
Not sure if this is the fault of this mod or the game itself, but when I enable "Show Trigger Icons on Tab" on IWDEE 2.6.6, it shows disarm trap icons over traps that I yet have to discover.
Note, this only applies to ground traps. Traps on chest have the regular chest icon until I detect a trap on them.
Not sure if this is the fault of this mod or the game itself, but when I enable "Show Trigger Icons on Tab" on IWDEE 2.6.6, it shows disarm trap icons over traps that I yet have to discover.
Note, this only applies to ground traps. Traps on chest have the regular chest icon until I detect a trap on them.
The mod works as intended. Whether a cursor icon is shown or not depends on how the trap region is configured. IWDEE seems to set up specific cursor icons for trap regions while traps in BG(2)EE usually do not.
Just delete UI.MENU found inside the override folder (which is located in my documents or/and the game's folder) .
That's dangerous as it may also remove features installed by the Hidden Gameplay Options mod, or any UI replacement mods.
@DrAzTiK If you installed Generalized Biffing as your last mod then you can indeed simply delete the UI.MENU file from the override folder to reset any changes. Otherwise you have to reinstall the last mod that made changes to that file (most likely Hidden Gameplay Options) to restore the original state.
I would advise to back up UI.MENU before playing with the UI Edit Mode of the game again, so that you can easily restore the file when you screw up want to try out something else.
Comments
I can't reproduce this issue with the listed mods. Note that some options are not available when LeUI is installed (namely, the frame rate and action feedback sliders, and the "trigger bored sounds" option.)
Could you also post your WeiDU.log?
Except for a few (harmless) warnings because "Combat Skills & Proficiencies" added too many columns to several CLAB 2DA tables everything installed successfully and worked as expected in the game.
I completely delete and reinstall the game and mods but without "EEex-v0.10.2-alpha", "Bubb's Spell Menu (v5.0.2)", now other mods work. I think is the EEex incompatible with them.
Thank you.
Note, this only applies to ground traps. Traps on chest have the regular chest icon until I detect a trap on them.
The mod works as intended. Whether a cursor icon is shown or not depends on how the trap region is configured. IWDEE seems to set up specific cursor icons for trap regions while traps in BG(2)EE usually do not.
Thank you! Translation has been added.
Is there a way to reset the default UI ? I have mess everything and I don't know how to revert to default UI O_o
That's dangerous as it may also remove features installed by the Hidden Gameplay Options mod, or any UI replacement mods.
@DrAzTiK If you installed Generalized Biffing as your last mod then you can indeed simply delete the UI.MENU file from the override folder to reset any changes. Otherwise you have to reinstall the last mod that made changes to that file (most likely Hidden Gameplay Options) to restore the original state.
I would advise to back up UI.MENU before playing with the UI Edit Mode of the game again, so that you can easily restore the file when you screw up want to try out something else.