The latest BG2:EE patch added a nifty new feature, but apparently forgot to make it available via in-game options (unless I'm blind or it's very well hidden). The next version of this mod will make this and several more options available.
Install Component [Install Hidden Gameplay Options]? [N]o, [Q]uit or choose one: 1] All available options 2] Selected options Uninstalling All Other Subcomponents of [Install Hidden Gameplay Options] Done Uninstalling All Other Subcomponents of [Install Hidden Gameplay Options]
@Brecher This mod is very sensitive if other UI mods have been installed before. It uses some special handling to make it work for a few selected UI mods (e.g. by rearranging options, etc.). LeUI-SoD is not yet covered by this mod.
However, it looks like LeEU-SoD is very similar to standard LeUI, so the following fix may work: 1. Open the file HiddenGameplayOptions/setup-HiddenGameplayOptions.tp2 with a text editor 2. Go to line 8 and replace the line
OUTER_SET INSTALLED_LEUI = (MOD_IS_INSTALLED ~leui.tp2~ 0) OR (MOD_IS_INSTALLED ~leui-iwdee.tp2~ 0)
by
OUTER_SET INSTALLED_LEUI = (MOD_IS_INSTALLED ~leui.tp2~ 0) OR (MOD_IS_INSTALLED ~leui-iwdee.tp2~ 0) OR (MOD_IS_INSTALLED ~leui-sod.tp2~ 0)
Could you provide additional details about Trigger Bored Sounds? Is it something related to the complaining of party members when they're idle?
Correct. This option controls whether party members trigger bored sounds after an extended period of inactivity. (The mod's readme is a bit more verbose than the in-game description in that regard.)
Anyone got "Show Area of Effect Range" to work? It doesnt do anything for me. Big World install, 2.3 all across. Mind you Ive played this so much I dont need it, but it would be interesting.
Also "bored sounds" seems not to work right, if I try to disable it and restart the game, it comes back enabled always. Show Area can be toggled on and off correctly but does nothing. Just checking whether others had more luck. Other options Ive tested seemed to work well enough.
Anyone got "Show Area of Effect Range" to work? It doesnt do anything for me. Big World install, 2.3 all across. Mind you Ive played this so much I dont need it, but it would be interesting.
Also "bored sounds" seems not to work right, if I try to disable it and restart the game, it comes back enabled always. Show Area can be toggled on and off correctly but does nothing. Just checking whether others had more luck. Other options Ive tested seemed to work well enough.
"Show Area of Effect Range" has only been added to the latest 2.5 patch (more specifically to v2.5.16.6). There is no way to check the version number of the games at install time, that's why this option is available to all game versions.
The "Trigger Bored Sounds" toggle should work fine in any EE game though. It always worked in my tests, regardless of the game. It seems some options are specially protected by the game engine and may reset under certain circumstances. Sometimes it helps to disable Gameplay > Feedback > "More confirmation prompts" to make some options to stick.
You can add or update the option manually in baldur.lua though: SetPrivateProfileString('Game Options','Bored Timeout','0')
Ahh thank you very much. No biggie for the range, I can aim fireballs and skull traps perfectly in my sleep after 20 years, but ill give it a try in 2.5 one day. Thanks all!
The latest BG2:EE patch added a nifty new feature, but apparently forgot to make it available via in-game options (unless I'm blind or it's very well hidden). The next version of this mod will make this and several more options available.
Some screenshots of this feature:
Want to cast a fireball without hurting allies?
Who is crossing the line of Agannazar's Scorcher?
YES!
Does AoE Indicator appear moddable to allow different cursors in future? Im thinking: 1. Red 2. Circles from EE character-markers
I haven't seen anything yet that can be modified (except for the toggle to turn it on or off). The indicator itself seems to be hardcoded, possibly only influenced by the properties of the spell projectile.
Just wanted to note, installing the new version on BG:EE 2.3 completely breaks UI.
I can't reproduce it. The mod worked fine in my v2.3 installations of BGEE with or without SoD.
Can you be more specific? What doesn't work? Do you have installed other UI mods? Did you execute DLC Merger or modmerge if your game is from Steam or GOG?
No other mods. (Some individual files inside override, nothing GUI specific.)
I did ask myself before: do I have to DLC/mod-merge before installing? Hadn't found info about that inside the ReadMe, so I installed it into my unmerged (and still not updated) GOG directory. Guess, that's the problem?
More specific is difficult, as I don't know earlier/the latest version of the GUI. It looked like a more classic GUI, compared with that completely new feel of BG:EE's 2.3. First: I did land on some original launch screen, not the "big icon to the left – SP, MP, continue, options to the right", where I had to choose the campaign first. Then four (six?) buttons around a centered icon, but that wasn't there, only background visuals (the snakeskin pattern). I did, however, find the additional options inside the different sections (only wondered about some dragon tale as description for what the fog option might be).
I should have merged before, right?
(Oh, and by the way, that above could have been here earlier, but first had to pass some spam text. Hopefully this reply's up faster.)
Sounds like not having merged the DLC with the main game is the issue here. Merging is always required before you install any mods. Otherwise the wrong files are being patched. In the best case you won't see any changes, but it's more likely that everything is messed up.
I think that controls whether the animations only represent actual attacks when virtual dice are rolled, or if they are continously dodging about. So a high level fighter will likely move a lot more than a wizard making only one attack per round.
By default characters will show more or less the same number of attack animations, regardless whether real attacks are being made. If cosmetic attacks are disabled, the animation is only shown if an actual attack is made.
It's mostly a matter of taste which option is better. It might look awkward if your mage is only making one swing and standing around for the remainder of the round.
Note that in the 2nd edition books, it was described that your character was constantly swinging their weapon as part of combat, but most of these would miss, and you'd roll the die to see if one of these would connect. Warrior levels and profession bonuses would increase the amount of attacks that have a chance to connect.
Of course, 2nd edition had rounds that lasted a full minute, which was revised to 6 seconds in 3rd edition.
Comments
Is this mod compatible with Kjeron's Dual-Into-Kit?
Thanks and good job.
New release: Reveal Hidden Gameplay Options v2.0
Changelog:WeidU-log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v4.0.1
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.1
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.1
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.0
~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #101 // Deal with skipped NPCs -> Vanilla NPCs only: 3.0
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #181 // Unique Containers -> Unique icons only: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v4
~IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil: v6.3
~IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2~ #0 #1 // NPCs will not complain about reputation and leave: v6.3
~IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2~ #0 #2 // Identify all items: v6.3
~SETUP-THEFOUR.TP2~ #0 #0 // The Four
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
~LEUI-SOD/LEUI-SOD.TP2~ #0 #0 // lefreut's Enhanced UI (SoD skin) - Core component: 3.4
~LEUI-SOD/LEUI-SOD.TP2~ #0 #6 // lefreut's Enhanced UI (SoD skin) - Show Sidebar toggle button: 3.4
~LEUI-SOD/LEUI-SOD.TP2~ #0 #9 // lefreut's Enhanced UI (SoD skin) - Small right sidebar buttons: 3.4
~LEUI-SOD/LEUI-SOD.TP2~ #0 #10 // lefreut's Enhanced UI (SoD skin) - Quests in journal collapsed by default: 3.4
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1070 // Faydark's Abilities Auto-Roller/GrimLefourbe's BG2 UI: 2.9
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2000 // Transparent Sidebars: 2.9
Debug:
WeiDU v 24600 Log
C:\Users\CHDAHAR\Beamdog Library\BG2EE25\00783\setup-HiddenGameplayOptions.exe
[.\chitin.key] loaded, 877660 bytes
[.\chitin.key] 190 BIFFs, 62286 resources
[.\engine.lua] loaded, 104 bytes
[.\weidu.conf] loaded, 17 bytes
[.\lang\en_us\dialog.tlk] loaded, 12120676 bytes
[.\lang\en_us\dialog.tlk] 106323 string entries
Choose your language:
0 [English]
1 [Francais (traduction: Gwendolyne)]
2 [Deutsch]
3 [Polski (tlumaczenie: Cahir)]
4 [Portugues (traducao: Nasher)]
Using Language [English]
[English] has 2 top-level TRA files
[HiddenGameplayOptions/languages/english/setup.tra] has 35 translation strings
[HiddenGameplayOptions/languages/english/mod.tra] has 65 translation strings
Using .\lang\en_us\dialog.tlk
Would you like to display the readme? [Y]es [N]o
TOD/SETUP-TOD.TP2 0 0 Installed
TOD/SETUP-TOD.TP2 0 1 Installed
TOD/SETUP-TOD.TP2 0 2 Installed
SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2 0 0 Installed
SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2 0 101 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 110 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 140 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 160 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 170 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 181 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1080 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1101 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1160 Installed
IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2 0 0 Installed
IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2 0 1 Installed
IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2 0 2 Installed
SETUP-THEFOUR.TP2 0 0 Installed
PPE/SETUP-PPE.TP2 0 0 Installed
PPE/SETUP-PPE.TP2 0 100 Installed
PPE/SETUP-PPE.TP2 0 10 Installed
PPE/SETUP-PPE.TP2 0 20 Installed
PPE/SETUP-PPE.TP2 0 25 Installed
PPE/SETUP-PPE.TP2 0 30 Installed
PPE/SETUP-PPE.TP2 0 35 Installed
LEUI-SOD/LEUI-SOD.TP2 0 0 Installed
LEUI-SOD/LEUI-SOD.TP2 0 6 Installed
LEUI-SOD/LEUI-SOD.TP2 0 9 Installed
LEUI-SOD/LEUI-SOD.TP2 0 10 Installed
EEUITWEAKS/EEUITWEAKS.TP2 0 1070 Installed
EEUITWEAKS/EEUITWEAKS.TP2 0 2000 Installed
Install Component [Install Hidden Gameplay Options]?
[N]o, [Q]uit or choose one:
1] All available options
2] Selected options
Uninstalling All Other Subcomponents of [Install Hidden Gameplay Options]
Done Uninstalling All Other Subcomponents of [Install Hidden Gameplay Options]
Installing [Install Hidden Gameplay Options -> Selected options] [2.0]
Already Asked About [Install Hidden Gameplay Options]
Install Component [Add in-game option "Enable Debug Mode"]?
[I]nstall, or [N]ot Install or [Q]uit?
Installing [Add in-game option "Enable Debug Mode"] [2.0]
Copying and patching 10 files ...
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\PATCH2.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\PATCH2.BIF]
[.\DATA\PATCH2.BIF] 38454360 bytes, 1005 files, 0 tilesets
Copied [L_CS_CZ.LUA] to [override/L_CS_CZ.LUA]
Copied [L_DE_DE.LUA] to [override/L_DE_DE.LUA]
Copied [L_EN_US.LUA] to [override/L_EN_US.LUA]
Copied [L_ES_ES.LUA] to [override/L_ES_ES.LUA]
Copied [L_IT_IT.LUA] to [override/L_IT_IT.LUA]
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\PATCH25.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\PATCH25.BIF]
[.\DATA\PATCH25.BIF] 17392784 bytes, 111 files, 0 tilesets
Copied [L_KO_KR.LUA] to [override/L_KO_KR.LUA]
Copied [L_PL_PL.LUA] to [override/L_PL_PL.LUA]
Copied [L_PT_BR.LUA] to [override/L_PT_BR.LUA]
Copied [L_RU_RU.LUA] to [override/L_RU_RU.LUA]
Copied [L_ZH_CN.LUA] to [override/L_ZH_CN.LUA]
Copying and patching 10 files ...
[./override/L_CS_CZ.LUA] loaded, 51246 bytes
Copied [L_CS_CZ.LUA] to [override/L_CS_CZ.LUA]
[./override/L_DE_DE.LUA] loaded, 55280 bytes
Copied [L_DE_DE.LUA] to [override/L_DE_DE.LUA]
[./override/L_EN_US.LUA] loaded, 48515 bytes
Copied [L_EN_US.LUA] to [override/L_EN_US.LUA]
[./override/L_ES_ES.LUA] loaded, 53990 bytes
Copied [L_ES_ES.LUA] to [override/L_ES_ES.LUA]
[./override/L_IT_IT.LUA] loaded, 54885 bytes
Copied [L_IT_IT.LUA] to [override/L_IT_IT.LUA]
[./override/L_KO_KR.LUA] loaded, 54262 bytes
Copied [L_KO_KR.LUA] to [override/L_KO_KR.LUA]
[./override/L_PL_PL.LUA] loaded, 55812 bytes
Copied [L_PL_PL.LUA] to [override/L_PL_PL.LUA]
[./override/L_PT_BR.LUA] loaded, 53954 bytes
Copied [L_PT_BR.LUA] to [override/L_PT_BR.LUA]
[./override/L_RU_RU.LUA] loaded, 74733 bytes
Copied [L_RU_RU.LUA] to [override/L_RU_RU.LUA]
[./override/L_ZH_CN.LUA] loaded, 46513 bytes
Copied [L_ZH_CN.LUA] to [override/L_ZH_CN.LUA]
Copying and patching 1 file ...
[./override/ui.menu] loaded, 470470 bytes
FAILURE:
Cannot patch UI.MENU
ERROR: [ui.menu] -> [override] Patching Failed (COPY) (Failure("Cannot patch UI.MENU"))
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Add in-game option "Enable Debug Mode"], rolling back to previous state
Unable to Unlink [HiddenGameplayOptions/backup/10/OTHER.10]: Unix.Unix_error(1, "unlink", "HiddenGameplayOptions/backup/10/OTHER.10")
[HiddenGameplayOptions/backup/10/UNSETSTR.10] SET_STRING uninstall info not found
Will uninstall 10 files for [HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2] component 10.
Uninstalled 10 files for [HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2] component 10.
TOD/SETUP-TOD.TP2 0 0 Installed
TOD/SETUP-TOD.TP2 0 1 Installed
TOD/SETUP-TOD.TP2 0 2 Installed
SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2 0 0 Installed
SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2 0 101 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 110 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 140 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 160 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 170 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 181 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1080 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1101 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1160 Installed
IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2 0 0 Installed
IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2 0 1 Installed
IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2 0 2 Installed
SETUP-THEFOUR.TP2 0 0 Installed
PPE/SETUP-PPE.TP2 0 0 Installed
PPE/SETUP-PPE.TP2 0 100 Installed
PPE/SETUP-PPE.TP2 0 10 Installed
PPE/SETUP-PPE.TP2 0 20 Installed
PPE/SETUP-PPE.TP2 0 25 Installed
PPE/SETUP-PPE.TP2 0 30 Installed
PPE/SETUP-PPE.TP2 0 35 Installed
LEUI-SOD/LEUI-SOD.TP2 0 0 Installed
LEUI-SOD/LEUI-SOD.TP2 0 6 Installed
LEUI-SOD/LEUI-SOD.TP2 0 9 Installed
LEUI-SOD/LEUI-SOD.TP2 0 10 Installed
EEUITWEAKS/EEUITWEAKS.TP2 0 1070 Installed
EEUITWEAKS/EEUITWEAKS.TP2 0 2000 Installed
HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2 0 1 Installed ~Selected options~
ERROR: Failure("Cannot patch UI.MENU")
Please make a backup of the file: SETUP-HIDDENGAMEPLAYOPTIONS.DEBUG and look for support at: Argent77 at Beamdog Forums
Using Language [English]
[English] has 2 top-level TRA files
[HiddenGameplayOptions/languages/english/setup.tra] has 35 translation strings
[HiddenGameplayOptions/languages/english/mod.tra] has 65 translation strings
Install Component [Add in-game option "Enable Debug Mode"]?
[I]nstall, or [N]ot Install or [Q]uit?
However, it looks like LeEU-SoD is very similar to standard LeUI, so the following fix may work:
1. Open the file HiddenGameplayOptions/setup-HiddenGameplayOptions.tp2 with a text editor
2. Go to line 8 and replace the line by 3. Save the file
4. Install the mod
New release: Reveal Hidden Gameplay Options v2.1
Changelog:Also "bored sounds" seems not to work right, if I try to disable it and restart the game, it comes back enabled always. Show Area can be toggled on and off correctly but does nothing. Just checking whether others had more luck. Other options Ive tested seemed to work well enough.
The "Trigger Bored Sounds" toggle should work fine in any EE game though. It always worked in my tests, regardless of the game. It seems some options are specially protected by the game engine and may reset under certain circumstances. Sometimes it helps to disable Gameplay > Feedback > "More confirmation prompts" to make some options to stick.
You can add or update the option manually in baldur.lua though:
SetPrivateProfileString('Game Options','Bored Timeout','0')
New release: Reveal Hidden Gameplay Options v2.2
Changelog:Does AoE Indicator appear moddable to allow different cursors in future?
Im thinking:
1. Red
2. Circles from EE character-markers
Just wanted to note, installing the new version on BG:EE 2.3 completely breaks UI.
Can you be more specific? What doesn't work? Do you have installed other UI mods? Did you execute DLC Merger or modmerge if your game is from Steam or GOG?
I did ask myself before: do I have to DLC/mod-merge before installing? Hadn't found info about that inside the ReadMe, so I installed it into my unmerged (and still not updated) GOG directory. Guess, that's the problem?
More specific is difficult, as I don't know earlier/the latest version of the GUI. It looked like a more classic GUI, compared with that completely new feel of BG:EE's 2.3.
First: I did land on some original launch screen, not the "big icon to the left – SP, MP, continue, options to the right", where I had to choose the campaign first. Then four (six?) buttons around a centered icon, but that wasn't there, only background visuals (the snakeskin pattern). I did, however, find the additional options inside the different sections (only wondered about some dragon tale as description for what the fog option might be).
I should have merged before, right?
(Oh, and by the way, that above could have been here earlier, but first had to pass some spam text. Hopefully this reply's up faster.)
Update: all fine now, after merging before!
Is the "Disable Area Map Zoom" switch not available for IWD:EE 2.5?
It's mostly a matter of taste which option is better. It might look awkward if your mage is only making one swing and standing around for the remainder of the round.
Of course, 2nd edition had rounds that lasted a full minute, which was revised to 6 seconds in 3rd edition.