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[MOD] Reveal Hidden Gameplay Options (for all EE games patched to v2.0 or higher)

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  • lefreutlefreut Member Posts: 1,462
    Nice find ! I guess it's the feature that was hinted here.
    Grammarsalad
  • GrammarsaladGrammarsalad Member Posts: 2,582
    argent77 said:

    The latest BG2:EE patch added a nifty new feature, but apparently forgot to make it available via in-game options (unless I'm blind or it's very well hidden). The next version of this mod will make this and several more options available.

    Some screenshots of this feature:

    Want to cast a fireball without hurting allies?


    Who is crossing the line of Agannazar's Scorcher?


    Dude!
  • RaduzielRaduziel Member Posts: 4,714
    @argent77

    Is this mod compatible with Kjeron's Dual-Into-Kit?

    Thanks and good job.
  • argent77argent77 Member Posts: 3,431
    Both mods focus on different aspects of the UI and should therefore not interfere with each other in theory.
    Raduziel
  • BrecherBrecher Member Posts: 47
    Having some errors during installation. Can you please help?

    WeidU-log:

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v4.0.1
    ~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.1
    ~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.1
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.0
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #101 // Deal with skipped NPCs -> Vanilla NPCs only: 3.0
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #181 // Unique Containers -> Unique icons only: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v4
    ~IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil: v6.3
    ~IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2~ #0 #1 // NPCs will not complain about reputation and leave: v6.3
    ~IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2~ #0 #2 // Identify all items: v6.3
    ~SETUP-THEFOUR.TP2~ #0 #0 // The Four
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
    ~LEUI-SOD/LEUI-SOD.TP2~ #0 #0 // lefreut's Enhanced UI (SoD skin) - Core component: 3.4
    ~LEUI-SOD/LEUI-SOD.TP2~ #0 #6 // lefreut's Enhanced UI (SoD skin) - Show Sidebar toggle button: 3.4
    ~LEUI-SOD/LEUI-SOD.TP2~ #0 #9 // lefreut's Enhanced UI (SoD skin) - Small right sidebar buttons: 3.4
    ~LEUI-SOD/LEUI-SOD.TP2~ #0 #10 // lefreut's Enhanced UI (SoD skin) - Quests in journal collapsed by default: 3.4
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1070 // Faydark's Abilities Auto-Roller/GrimLefourbe's BG2 UI: 2.9
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2000 // Transparent Sidebars: 2.9


    Debug:

    WeiDU v 24600 Log

    C:\Users\CHDAHAR\Beamdog Library\BG2EE25\00783\setup-HiddenGameplayOptions.exe
    [.\chitin.key] loaded, 877660 bytes
    [.\chitin.key] 190 BIFFs, 62286 resources
    [.\engine.lua] loaded, 104 bytes
    [.\weidu.conf] loaded, 17 bytes
    [.\lang\en_us\dialog.tlk] loaded, 12120676 bytes
    [.\lang\en_us\dialog.tlk] 106323 string entries

    Choose your language:
    0 [English]
    1 [Francais (traduction: Gwendolyne)]
    2 [Deutsch]
    3 [Polski (tlumaczenie: Cahir)]
    4 [Portugues (traducao: Nasher)]
    Using Language [English]
    [English] has 2 top-level TRA files
    [HiddenGameplayOptions/languages/english/setup.tra] has 35 translation strings
    [HiddenGameplayOptions/languages/english/mod.tra] has 65 translation strings

    Using .\lang\en_us\dialog.tlk

    Would you like to display the readme? [Y]es [N]o
    TOD/SETUP-TOD.TP2 0 0 Installed
    TOD/SETUP-TOD.TP2 0 1 Installed
    TOD/SETUP-TOD.TP2 0 2 Installed
    SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2 0 0 Installed
    SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2 0 101 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 110 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 140 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 160 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 170 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 181 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1080 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1101 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1160 Installed
    IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2 0 0 Installed
    IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2 0 1 Installed
    IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2 0 2 Installed
    SETUP-THEFOUR.TP2 0 0 Installed
    PPE/SETUP-PPE.TP2 0 0 Installed
    PPE/SETUP-PPE.TP2 0 100 Installed
    PPE/SETUP-PPE.TP2 0 10 Installed
    PPE/SETUP-PPE.TP2 0 20 Installed
    PPE/SETUP-PPE.TP2 0 25 Installed
    PPE/SETUP-PPE.TP2 0 30 Installed
    PPE/SETUP-PPE.TP2 0 35 Installed
    LEUI-SOD/LEUI-SOD.TP2 0 0 Installed
    LEUI-SOD/LEUI-SOD.TP2 0 6 Installed
    LEUI-SOD/LEUI-SOD.TP2 0 9 Installed
    LEUI-SOD/LEUI-SOD.TP2 0 10 Installed
    EEUITWEAKS/EEUITWEAKS.TP2 0 1070 Installed
    EEUITWEAKS/EEUITWEAKS.TP2 0 2000 Installed

    Install Component [Install Hidden Gameplay Options]?
    [N]o, [Q]uit or choose one:
    1] All available options
    2] Selected options
    Uninstalling All Other Subcomponents of [Install Hidden Gameplay Options]
    Done Uninstalling All Other Subcomponents of [Install Hidden Gameplay Options]

    Installing [Install Hidden Gameplay Options -> Selected options] [2.0]


    Already Asked About [Install Hidden Gameplay Options]

    Install Component [Add in-game option "Enable Debug Mode"]?
    [I]nstall, or [N]ot Install or [Q]uit?
    Installing [Add in-game option "Enable Debug Mode"] [2.0]
    Copying and patching 10 files ...
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\PATCH2.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\PATCH2.BIF]
    [.\DATA\PATCH2.BIF] 38454360 bytes, 1005 files, 0 tilesets
    Copied [L_CS_CZ.LUA] to [override/L_CS_CZ.LUA]
    Copied [L_DE_DE.LUA] to [override/L_DE_DE.LUA]
    Copied [L_EN_US.LUA] to [override/L_EN_US.LUA]
    Copied [L_ES_ES.LUA] to [override/L_ES_ES.LUA]
    Copied [L_IT_IT.LUA] to [override/L_IT_IT.LUA]
    BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\PATCH25.BIF]
    BIFF may be in hard-drive CD-path [.\cache\DATA\PATCH25.BIF]
    [.\DATA\PATCH25.BIF] 17392784 bytes, 111 files, 0 tilesets
    Copied [L_KO_KR.LUA] to [override/L_KO_KR.LUA]
    Copied [L_PL_PL.LUA] to [override/L_PL_PL.LUA]
    Copied [L_PT_BR.LUA] to [override/L_PT_BR.LUA]
    Copied [L_RU_RU.LUA] to [override/L_RU_RU.LUA]
    Copied [L_ZH_CN.LUA] to [override/L_ZH_CN.LUA]
    Copying and patching 10 files ...
    [./override/L_CS_CZ.LUA] loaded, 51246 bytes
    Copied [L_CS_CZ.LUA] to [override/L_CS_CZ.LUA]
    [./override/L_DE_DE.LUA] loaded, 55280 bytes
    Copied [L_DE_DE.LUA] to [override/L_DE_DE.LUA]
    [./override/L_EN_US.LUA] loaded, 48515 bytes
    Copied [L_EN_US.LUA] to [override/L_EN_US.LUA]
    [./override/L_ES_ES.LUA] loaded, 53990 bytes
    Copied [L_ES_ES.LUA] to [override/L_ES_ES.LUA]
    [./override/L_IT_IT.LUA] loaded, 54885 bytes
    Copied [L_IT_IT.LUA] to [override/L_IT_IT.LUA]
    [./override/L_KO_KR.LUA] loaded, 54262 bytes
    Copied [L_KO_KR.LUA] to [override/L_KO_KR.LUA]
    [./override/L_PL_PL.LUA] loaded, 55812 bytes
    Copied [L_PL_PL.LUA] to [override/L_PL_PL.LUA]
    [./override/L_PT_BR.LUA] loaded, 53954 bytes
    Copied [L_PT_BR.LUA] to [override/L_PT_BR.LUA]
    [./override/L_RU_RU.LUA] loaded, 74733 bytes
    Copied [L_RU_RU.LUA] to [override/L_RU_RU.LUA]
    [./override/L_ZH_CN.LUA] loaded, 46513 bytes
    Copied [L_ZH_CN.LUA] to [override/L_ZH_CN.LUA]
    Copying and patching 1 file ...
    [./override/ui.menu] loaded, 470470 bytes
    FAILURE:
    Cannot patch UI.MENU
    ERROR: [ui.menu] -> [override] Patching Failed (COPY) (Failure("Cannot patch UI.MENU"))
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Add in-game option "Enable Debug Mode"], rolling back to previous state
    Unable to Unlink [HiddenGameplayOptions/backup/10/OTHER.10]: Unix.Unix_error(1, "unlink", "HiddenGameplayOptions/backup/10/OTHER.10")
    [HiddenGameplayOptions/backup/10/UNSETSTR.10] SET_STRING uninstall info not found
    Will uninstall 10 files for [HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2] component 10.
    Uninstalled 10 files for [HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2] component 10.
    TOD/SETUP-TOD.TP2 0 0 Installed
    TOD/SETUP-TOD.TP2 0 1 Installed
    TOD/SETUP-TOD.TP2 0 2 Installed
    SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2 0 0 Installed
    SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2 0 101 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 110 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 140 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 160 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 170 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 181 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1080 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1101 Installed
    CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1160 Installed
    IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2 0 0 Installed
    IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2 0 1 Installed
    IMPROVEDANVIL/SETUP-IMPROVEDANVIL.TP2 0 2 Installed
    SETUP-THEFOUR.TP2 0 0 Installed
    PPE/SETUP-PPE.TP2 0 0 Installed
    PPE/SETUP-PPE.TP2 0 100 Installed
    PPE/SETUP-PPE.TP2 0 10 Installed
    PPE/SETUP-PPE.TP2 0 20 Installed
    PPE/SETUP-PPE.TP2 0 25 Installed
    PPE/SETUP-PPE.TP2 0 30 Installed
    PPE/SETUP-PPE.TP2 0 35 Installed
    LEUI-SOD/LEUI-SOD.TP2 0 0 Installed
    LEUI-SOD/LEUI-SOD.TP2 0 6 Installed
    LEUI-SOD/LEUI-SOD.TP2 0 9 Installed
    LEUI-SOD/LEUI-SOD.TP2 0 10 Installed
    EEUITWEAKS/EEUITWEAKS.TP2 0 1070 Installed
    EEUITWEAKS/EEUITWEAKS.TP2 0 2000 Installed
    HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2 0 1 Installed ~Selected options~
    ERROR: Failure("Cannot patch UI.MENU")
    Please make a backup of the file: SETUP-HIDDENGAMEPLAYOPTIONS.DEBUG and look for support at: Argent77 at Beamdog Forums
    Using Language [English]
    [English] has 2 top-level TRA files
    [HiddenGameplayOptions/languages/english/setup.tra] has 35 translation strings
    [HiddenGameplayOptions/languages/english/mod.tra] has 65 translation strings

    Install Component [Add in-game option "Enable Debug Mode"]?
    [I]nstall, or [N]ot Install or [Q]uit?

  • argent77argent77 Member Posts: 3,431
    edited July 2018
    @Brecher This mod is very sensitive if other UI mods have been installed before. It uses some special handling to make it work for a few selected UI mods (e.g. by rearranging options, etc.). LeUI-SoD is not yet covered by this mod.

    However, it looks like LeEU-SoD is very similar to standard LeUI, so the following fix may work:
    1. Open the file HiddenGameplayOptions/setup-HiddenGameplayOptions.tp2 with a text editor
    2. Go to line 8 and replace the line
    OUTER_SET INSTALLED_LEUI = (MOD_IS_INSTALLED ~leui.tp2~ 0) OR (MOD_IS_INSTALLED ~leui-iwdee.tp2~ 0)
    by
    OUTER_SET INSTALLED_LEUI = (MOD_IS_INSTALLED ~leui.tp2~ 0) OR (MOD_IS_INSTALLED ~leui-iwdee.tp2~ 0) OR (MOD_IS_INSTALLED ~leui-sod.tp2~ 0)
    3. Save the file
    4. Install the mod
    Post edited by argent77 on
    Brecher
  • BrecherBrecher Member Posts: 47
    @argent77 Thanks a lot. Installed without errors and it looks like everything is working.
  • argent77argent77 Member Posts: 3,431

    New release: Reveal Hidden Gameplay Options v2.1

    Changelog:
    • Improved compatibility with Lefreut's UI mod variants
    FlashburnGrammarsaladStummvonBordwehrRaduziel
  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    Could you provide additional details about Trigger Bored Sounds? Is it something related to the complaining of party members when they're idle?
  • argent77argent77 Member Posts: 3,431
    Luke93 said:

    Could you provide additional details about Trigger Bored Sounds? Is it something related to the complaining of party members when they're idle?

    Correct. This option controls whether party members trigger bored sounds after an extended period of inactivity. (The mod's readme is a bit more verbose than the in-game description in that regard.)
  • valamyrvalamyr Member Posts: 130
    Anyone got "Show Area of Effect Range" to work? It doesnt do anything for me. Big World install, 2.3 all across. Mind you Ive played this so much I dont need it, but it would be interesting.

    Also "bored sounds" seems not to work right, if I try to disable it and restart the game, it comes back enabled always. Show Area can be toggled on and off correctly but does nothing. Just checking whether others had more luck. Other options Ive tested seemed to work well enough.
  • GwendolyneGwendolyne Member Posts: 461
    edited August 2018
    If I well remembered, Show Area of Effect Range option is only available for patch 2.5. ;)
    argent77Grammarsalad
  • lefreutlefreut Member Posts: 1,462
    @valamyr "Show Area of Effect Range" requires 2.5.
    argent77
  • argent77argent77 Member Posts: 3,431
    edited August 2018
    valamyr said:

    Anyone got "Show Area of Effect Range" to work? It doesnt do anything for me. Big World install, 2.3 all across. Mind you Ive played this so much I dont need it, but it would be interesting.

    Also "bored sounds" seems not to work right, if I try to disable it and restart the game, it comes back enabled always. Show Area can be toggled on and off correctly but does nothing. Just checking whether others had more luck. Other options Ive tested seemed to work well enough.

    "Show Area of Effect Range" has only been added to the latest 2.5 patch (more specifically to v2.5.16.6). There is no way to check the version number of the games at install time, that's why this option is available to all game versions.

    The "Trigger Bored Sounds" toggle should work fine in any EE game though. It always worked in my tests, regardless of the game. It seems some options are specially protected by the game engine and may reset under certain circumstances. Sometimes it helps to disable Gameplay > Feedback > "More confirmation prompts" to make some options to stick.

    You can add or update the option manually in baldur.lua though:
    SetPrivateProfileString('Game Options','Bored Timeout','0')
    Grammarsalad
  • valamyrvalamyr Member Posts: 130
    Ahh thank you very much. No biggie for the range, I can aim fireballs and skull traps perfectly in my sleep after 20 years, but ill give it a try in 2.5 one day. Thanks all!
    Bloodstone
  • argent77argent77 Member Posts: 3,431

    New release: Reveal Hidden Gameplay Options v2.2

    Changelog:
    • Fixed compatibility issues of slider controls with SoD patch 2.5
    RaduzielGrammarsaladFlashburn
  • kungfuhobbitkungfuhobbit Member Posts: 168
    argent77 said:

    The latest BG2:EE patch added a nifty new feature, but apparently forgot to make it available via in-game options (unless I'm blind or it's very well hidden). The next version of this mod will make this and several more options available.

    Some screenshots of this feature:

    Want to cast a fireball without hurting allies?


    Who is crossing the line of Agannazar's Scorcher?


    YES!

    Does AoE Indicator appear moddable to allow different cursors in future?
    Im thinking:
    1. Red
    2. Circles from EE character-markers
  • argent77argent77 Member Posts: 3,431
    I haven't seen anything yet that can be modified (except for the toggle to turn it on or off). The indicator itself seems to be hardcoded, possibly only influenced by the properties of the spell projectile.
    kungfuhobbit
  • compleCCitycompleCCity Member Posts: 52
    Just installed it to get the LUA options I didn't know about, yet … thanks for those!

    Just wanted to note, installing the new version on BG:EE 2.3 completely breaks UI.
  • argent77argent77 Member Posts: 3,431

    Just wanted to note, installing the new version on BG:EE 2.3 completely breaks UI.

    I can't reproduce it. The mod worked fine in my v2.3 installations of BGEE with or without SoD.

    Can you be more specific? What doesn't work? Do you have installed other UI mods? Did you execute DLC Merger or modmerge if your game is from Steam or GOG?
  • compleCCitycompleCCity Member Posts: 52
    No other mods. (Some individual files inside override, nothing GUI specific.)

    I did ask myself before: do I have to DLC/mod-merge before installing? Hadn't found info about that inside the ReadMe, so I installed it into my unmerged (and still not updated) GOG directory. Guess, that's the problem?

    More specific is difficult, as I don't know earlier/the latest version of the GUI. It looked like a more classic GUI, compared with that completely new feel of BG:EE's 2.3.
    First: I did land on some original launch screen, not the "big icon to the left – SP, MP, continue, options to the right", where I had to choose the campaign first. Then four (six?) buttons around a centered icon, but that wasn't there, only background visuals (the snakeskin pattern). I did, however, find the additional options inside the different sections (only wondered about some dragon tale as description for what the fog option might be).

    I should have merged before, right?

    (Oh, and by the way, that above could have been here earlier, but first had to pass some spam text. Hopefully this reply's up faster.)
  • argent77argent77 Member Posts: 3,431
    Sounds like not having merged the DLC with the main game is the issue here. Merging is always required before you install any mods. Otherwise the wrong files are being patched. In the best case you won't see any changes, but it's more likely that everything is messed up.
    DoubledimasGrammarsalad
  • compleCCitycompleCCity Member Posts: 52
    edited August 2018
    Okay, thanks, giving it a new try just now. :)

    Update: all fine now, after merging before!
    Post edited by compleCCity on
  • agrisagris Member Posts: 581
    @argent77 great mod, thank you.

    Is the "Disable Area Map Zoom" switch not available for IWD:EE 2.5?
  • argent77argent77 Member Posts: 3,431
    agris said:

    Is the "Disable Area Map Zoom" switch not available for IWD:EE 2.5?

    That option appears to work only in PST:EE.
    agris
  • Markus_RamikinMarkus_Ramikin Member Posts: 25
    What exactly are "cosmetic attacks"? Installing this mod for PST:EE and not sure what to do with this option...
  • Mantis37Mantis37 Member Posts: 1,173
    I think that controls whether the animations only represent actual attacks when virtual dice are rolled, or if they are continously dodging about. So a high level fighter will likely move a lot more than a wizard making only one attack per round.
    Markus_Ramikin
  • argent77argent77 Member Posts: 3,431
    By default characters will show more or less the same number of attack animations, regardless whether real attacks are being made. If cosmetic attacks are disabled, the animation is only shown if an actual attack is made.

    It's mostly a matter of taste which option is better. It might look awkward if your mage is only making one swing and standing around for the remainder of the round.
    AerakarMarkus_Ramikin
  • ThelsThels Member Posts: 1,416
    Note that in the 2nd edition books, it was described that your character was constantly swinging their weapon as part of combat, but most of these would miss, and you'd roll the die to see if one of these would connect. Warrior levels and profession bonuses would increase the amount of attacks that have a chance to connect.

    Of course, 2nd edition had rounds that lasted a full minute, which was revised to 6 seconds in 3rd edition.
    AerakarGrammarsalad
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