Banter Accelerator
GawainBS
Member Posts: 523
in PST:EE Mods
I've seen several mentions that you can replicate this effect by adjusting a text file, but I can't find any other details. Could anyone point me in the right direction, please?
Thanks in advance!
Thanks in advance!
0
Comments
EDIT: Ninja'ed by @argent77
You can find there: https://forums.beamdog.com/discussion/64551/mod-banter-accelerator-for-enhanced-edition-games
btw. i'm sorry i irked you with that remark you cite, but what that was referring to was you talking about something that was not already there, and all these banters are, so my preference is substantiated by the substance which is the game's actual content, and that's basically what you, me and everybody else paid for and just want to enjoy
Though I welcome a fix for this myself.
https://www.youtube.com/watch?v=r7WpJobExuo
(I cannot watch the full 21 minutes right now, but what I've seen I still would say isn't CRITICAL for the game plot, no).
First off, I don't compare neither the main plot nor side quests to interparty banter, which is absolutely non-important storywise and playability-wise (if there is such a word ) Would I like it fixed? Definately. Is it "vital"? Definately not.
Second, you're wrong - I'd like to see much of the game that we can't see as of now, meaning some of the fixes made by Qwinn that didn't make it to the EE, and none of the UB and tweaks. I really hope Qwinn returns to us and delivers an UB that is compatible with EE (or that somebody else who is capable of doing it does).
I'd like to see as much polish and TLC for the game as is possible, and yes, as I've said; also the banter fixed. And much more. This happens to be my favorite game of all times bar none. I'm extremely grateful that Beamdog has created the EE, though I wish they included more of Qwinn's material, at least as optional features.
But however you look at it: interparty banter is *still not vital* for the game.
The default banter timing uses an interval of 10 minutes 600 ticks (1 tick = 1/15th second) and a probability of 10 percent. Personally I can live with the default interval (a higher frequency would quickly become annoying), but would have liked a higher probability (maybe 20 to 30 percent).
Incidentally, I suspect Qwinn is not working on any mods for EE. There's been no indication in the slightest that he is. I wonder if anyone can reverse-engineer his previous work and make it EE compatible? I'm (still) holding off playing as I don't feel like it's a complete experience without Unfinished Business and the Save Nordom! tweak.
I played the game several times "out of the box" and several times with Tweaks, UB, BA, etc. The second set definitely showed me more banter than the "out of the box" playthrough and I always strife to be thorough.
I guess it is the problem of the version of UI Menu or Weidu?
It said "it is a unstable version"
To prevent this from happening again you should replace all your setup-xyz.exe files by the weidu.exe from the latest official beta version found here.