Shapeshifter THAC0 Bug?
AndrewKelly
Member Posts: 16
I was testing out a Shapeshifter today. Straight out of Candlekeep and into werewolf form gives my druid 21 THAC0 for reasons I can't figure out. The base is 20, and he's getting +1 from strength, and +1 more from exceptional strength. Then a big fat +3 to THAC0 that just says "proficiencies" as though he's using a weapon he's not familiar with.
Unequipping and re-equipping the token drops it down to 18 until I leave the inventory screen. Opening the inventory back up shoots it back to 21.
What gives?
Unequipping and re-equipping the token drops it down to 18 until I leave the inventory screen. Opening the inventory back up shoots it back to 21.
What gives?
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Comments
Is the werewolf form ability not supposed to create a token you equip to change form in the unmodded game?
Also, is the unmodded game supposed to give the werewolf form 19 strength? I don't have the game open, but the form only gave my druid 18/xx strength, for a total of +2 bonus THACO.
Edit: From what little I have looked at it and what you describe here. SCS chose to use a shapeshifter "rebalancing" mod that was out for a long time. And one of it's features that a lot of people raved about was the ability that wasn't entirely intended by the original modder that you could in effect unequip the mods and equip in your normal weapons with all of the werewolf forms other advantages. To be fair for a long time it was kind of the most middle of the road and decent one unless you were really just looking for an over the top monster form you could play that would decimate most things. But it did have it's exploitable cheesiness.
To the above poster wary of SCS -- don't be. I love it. It's not at all daunting to install, and only takes a few minutes to select the installation options. I do recall the "improved shapeshifting" option, which I apparently selected, but now, I'm not so sure it's improved the Shapeshifter!
The AI mods, better calls for help, pre-buffed casters, potion using enemies -- it all makes the game challenging. I've played through the saga many times on "insane" mode, and I found that to be less and less challenging each time.
As many have echoed before, once you play with the SCS AI, you won't want to go back.
(Not to mention that the vanilla shapeshifter has a limited number of shifts per day, so shifting to human and then shifting back often wouldn't even be an option. Basically, vanilla shapeshifters were locked out of spellcasting other than prebuffs.)
As I understand it, the SCS shapeshifter improvement is inspired by Weimar's mod but doesn't copy some of the other improvements he granted, like immunity to normal weapons, that made shapeshifters disgustingly, brokenly OP. That's good, because I really love the paw-shift idea, but I can't play Weimar's mod because it essentially turns wolf form into god mode.
But how much was too much was often a heated debate for a long time on a few different mod forums. Casting while shape changed was part of that discussion. some wanted it. some thought it was way too much.
do keep in mind however as a side note that single weapon style works with many of the mod versions and i believe the vanilla version of the shape shifter claws. getting you increased crit range and 1 better AC.