poison immunity problem [spoiler]
Sorceromancer
Member Posts: 4
So, my fighter/druid, chosen because I liked Jaheira's abilities, but hated her mouth all those years ago, has been restarted and has finished BGEE.
I recently bought SoD and I am really enjoying it.
I chose the green dragonscale armor, imagining running around in a Dynaheir-minor-sequencer-generated web/ stinking cloud/ and maybe cloudkill area of effect with elan, due to a ring of free action and the poison immunity from the dragonscale armor.
My F/D ended up puking her guts out due to the stinking cloud part of the web/ stinking cloud.
This is disappointing. Is stinking cloud not actually poison-based, just described as poisonous? Does the armor's poison immunity not work?
I opened the save in EEKeeper,and noticed there are no "effects" assigned to her with the armor listed as a resource.
Is this a bug? Is there a work-around? I noticed there is no poison resistance in EEkeeper under the resistances tab, so I cannot assign 100% poison resistance there.
Any helpful ideas?
Thanks for your time.
S
I recently bought SoD and I am really enjoying it.
I chose the green dragonscale armor, imagining running around in a Dynaheir-minor-sequencer-generated web/ stinking cloud/ and maybe cloudkill area of effect with elan, due to a ring of free action and the poison immunity from the dragonscale armor.
My F/D ended up puking her guts out due to the stinking cloud part of the web/ stinking cloud.
This is disappointing. Is stinking cloud not actually poison-based, just described as poisonous? Does the armor's poison immunity not work?
I opened the save in EEKeeper,and noticed there are no "effects" assigned to her with the armor listed as a resource.
Is this a bug? Is there a work-around? I noticed there is no poison resistance in EEkeeper under the resistances tab, so I cannot assign 100% poison resistance there.
Any helpful ideas?
Thanks for your time.
S
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Still, weirdly, even if the effect is not what I am looking for, no effect is listed in EEKeeper as being assigned to my character from an armor resource [the green dragon armor].
It strikes me that the shield is better for use against poison, as it provides a substantial saving throw bonus versus poison.
Anyway, thoughtful responses welcome.
Thanks for your time,
S
I think there might be a poison resistance bug in there somewhere
In addition to this confusing conflation of two different resistances, I'm not convinced that it's working correctly, or at least that some things which are meant to confer "poison resistance" don't work (although some other poison protections do work).
As well as the items mentioned by others above, I'll add that the "Periapt of Protection from Poison" in BG2ee doesn't work (and IIRC, never worked in original BG2 either).
Revisions mods streamline this (posion-immunity stuff grants both immunities).
However, developing a game engine and developing each particular game running on that engine are not the same process, and commonly involve separate teams. Thus it's conceivable that the question of which (or both) of the "poison immunity" effects should be applied by various items and spells might subsequently have become rather confused during game development.
Separately from that possible source of error, there's also the issue of whether the effects actually work as intended, and whether items allegedly conferring "poison immunity" actully invoke either of the relevant effects at all. For example, I've already pointed out that the "Periapt of Protection from Poison" doesn't seem to do anything (i.e. it applies neither of the available "poison immunity" effects).
IMO, the best way to handle things like Cloudkill and Stinking Cloud, would be to add a Poison Immunity SpellState, and precede the spells with a check against it.
http://gibberlings3.net/forums/index.php?showtopic=25209&page=4
EEs have the disease damage type implemented to work around the issue whereby disease and poison share the same damage type. In light of this, shouldn't the armor and periapt also grant protection from poison damage?
https://support.baldursgate.com/issues/23455