Odd Gameplay Issues in Modded Siege of Dragonspear
hetres
Member Posts: 29
Hello!
I just recently started playing through another full run through of all the Baldur's Gate games. I have gone through BG1 and am about 3/4 of the way through SoD at the moment. I have installed mods, but I tried to triple check that they were compatible with BG1 and SoD before I started. I also have not had any problems up until now.
But suddenly...
I'm trying to do a more heavy RP good party so I have:
Main Char: F Wizard
Created Char: M Fighter (started multiplayer game and switched save to single player)
Corwin
Dynaheir
Minsc
Safana
Let me know if you have any thoughts or suggestions and thanks in advance.
I just recently started playing through another full run through of all the Baldur's Gate games. I have gone through BG1 and am about 3/4 of the way through SoD at the moment. I have installed mods, but I tried to triple check that they were compatible with BG1 and SoD before I started. I also have not had any problems up until now.
But suddenly...
- Corwin will always just stop whenever given a command. Ex: walk over there...nah I'll just stop right here. Attack that goblin...I'll take a few steps then take a rest. I have tried turning on and off the scripts/AI but it doesn't seem to help.
- Whenever I try to quick save I get a "Cannot save while in dialogue mode" message. I have to sit through 20-30 of these messages until I can finally save. I can't find anyone who is trying to talk and I have tried to get all my characters to force talk, but nothing has helped.
- The game has started running slow, especially in battles. I have a Razer with an i7 and a GTX1060 so I don't think it's my hardware.
- When I click on chests and boxes, the item selection pops up at the bottom, but within a second my dialogue box pops up on top of it. I have to pause the game to collect things from chests.
I'm trying to do a more heavy RP good party so I have:
Main Char: F Wizard
Created Char: M Fighter (started multiplayer game and switched save to single player)
Corwin
Dynaheir
Minsc
Safana
Let me know if you have any thoughts or suggestions and thanks in advance.
0
Comments
In order to find the source of the problem, you need to find the script block that repeats - the most common reasons are that the dialogue that is expected does not exist or that Corwin does not have the correct dialogue file for it assigned to her creature file.
Since I do not know which tools you are familiar with and which mods you have installed, it is hard to give you detailed advice.
I would
1. use stutterbug or LS-tool to identify the script code block in question
2. use near infinity to see if the script itself is erroneous - if not it will point to the dialogue behind it.
3. find out if that dialogue exists, is correct AND is associated with current Corwin creature file
Somewhere along that analysis path the error should become visible.
EDIT - as a minimum it would be required to do above step 1. Without solving the problem it would allow you at least to advance the respective global, thus the dialogue would be lost but the game can continue.
I'll try some of this out tonight.
From browsing around this forum it looks like I probably screwed up one of Corwin's romance talks because I was "ctrl-j"ing around maps. I wonder if I can just set the global romance variables to all 2 to make it go away!?
Here is a very old link but the things are still valid and useful even in EE in 2017.
http://www.shsforums.net/topic/33937-how-to-gather-clues-when-debugging-stuttering/
And the jumping around may very well be the source here as the romance talks in SoD are triggered from area *traps*.
You could check those with console
C:GetGlobal("bd_CorwinRomance6","GLOBAL")
C:GetGlobal("bd_CorwinRomance5","GLOBAL")
C:GetGlobal("bd_CorwinRomance4","GLOBAL") and so forth
If you found one that is stuck at 1 just set it back to 0, see if that helps.
Global: BD_CORWINROMANCE6 GLOBALDoes note exist
For any of these numbers
Gate70 I think you solved it for me. It was some dialogue about Skie!