Buffing Drizzt
Quartz
Member Posts: 3,853
I know this was done a long time ago, and I bet this is a highly unpopular opinion, but seriously...
It was cool to fix all the cheese associated with killing Drizzt, but when you can't even take him down with legitimate tactics because he freaking heals himself, that's just ridiculous.
As if it weren't gratuitous enough for the original developers to put him in the game to begin with, yeah let's make him even more ridiculously overpowered.
I get that I don't have to kill him, and most runs I don't (thus me not complaining about this until today!), but if I have him almost dead and he just heals ... no. Just no. It's anti-fun -- and it's a video game, it's supposed to be fun.
I've taken to CTRL+Y-ing him now in applicable runs.
GG Beamdog.
Feel free to let me know how my opinion is objectively wrong.
It was cool to fix all the cheese associated with killing Drizzt, but when you can't even take him down with legitimate tactics because he freaking heals himself, that's just ridiculous.
As if it weren't gratuitous enough for the original developers to put him in the game to begin with, yeah let's make him even more ridiculously overpowered.
I get that I don't have to kill him, and most runs I don't (thus me not complaining about this until today!), but if I have him almost dead and he just heals ... no. Just no. It's anti-fun -- and it's a video game, it's supposed to be fun.
I've taken to CTRL+Y-ing him now in applicable runs.
GG Beamdog.
Feel free to let me know how my opinion is objectively wrong.
1
Comments
But yeah I agree the heal is a bit much for a guy who's got near perfect defense against magical and physical attacks already.
Heard people say you can solo him with a Dwarven Defender and so on though.
You can always lure him into traps? I never do that with any enemy personally.
"if I have him almost dead and he just heals ... no. Just no. It's anti-fun -- and it's a video game, it's supposed to be fun."
Realism
Fun
When it comes to games, sometimes these two concepts coincide perfectly, other times they're two very separate concepts.
If you do play on LoB, Drizzt is currently bugged and will make no attempt to attack in melee (though he may cast spells at you if you annoy him). That means you could just go and make a cup of tea while the gnolls kill him for you.
While your opinion is not wrong, you are also not right either. I for one love the way drizzt is. What you described that isn't fun for you can be fun for others.
For me the way I see it is that I'm a pleb who just got out of candlekeep for his first advanture and I had a chance to meet legendary swordsman of the sword coast. There is no way bunch of unskilled adventurers could take on foe like this. I like the fact that simple on hand combat isn't possible. I wouldn't complain that I can't take dragon on level one either. Just because one can hit something that doesn't matter you should be able to defeat it on any level with basic tactic.
For me drizzt is lovely challenge and I like it the way he is now.
So never mind the fixes
@subtledoctor Well put!
@Myrag You're right. Been on these forums too long and I've been flamed and told I'm objectively wrong one too many times I'm afraid -- always when I dare to actually start a thread of my own. Call it a grudge. Sorry to take it out on the folks who don't deserve it (yourself included).
plus he will only cast cure medium wounds once, so it's not like he casts it over and over again to be completely invincible
I too don't understand why Drizzt was buffed. I can understand him casting Cure Light Wounds since he should have spell slots as a high level Ranger, but apparently now he instantly gets Mantle'd as soon as he enters combat? That doesn't make a lick of sense. The Gnolls never even had a chance to kill him either way. Nor does it matter if you want to kill him, since you can just wait it out. Just... why.
but to be honest, this thread is kind of ironic really, if the original vanilla bg1 drizzt were to combat the bgee drizzt, the bgee drizzt would get squashed like a bug, because the devs fixed drizzt's weird whackiness:
in the original BG there was no such thing as dual wielding, so that caused some serious problems with drizzt, so what the original devs did, was give drizzt a "weapon" that forced your character to save vs death, or take an additional 30 damage ( or 60 on insane, ouch) plus his thac0 was ridiculous, somewhere around -9 to -16,
but since the EE's came out and reintroduced dual weapon wielding the EE devs have fixed drizzt so now he is dual wielding properly and hit thac0 for his main hand is -4 while his offhand is -2, and he doesn't have that crazy save vs death or take 30 damage deal, he just deals the standard damage that he would for his STR/proficiency
and to be honest, the little amount of spells that he casts aren't really all that much a problem, they are from the druid spell list, so its not like he is casting creeping doom or insect plague or anything like that, legitimately I believe I took down the 2.3 EE drizzt with a party that was around 55000 XP ( I had a berserker that was skilled with Morningstar and used berserk and a bunch of potions and what not) and I thnk I took him down in a couple of tries ( if even that many)
so to be honest, he is weaker now ( power wise) then he used to be in the vanilla, he is just harder to exploit than in the vanilla that's all
his AC is -16 ( base -10, -2 for his scimitar, and -4 for his dexterity)
but he is also wearing chainmail and his armor modifiers apply, so he gains another -2 bonus to slashing weapons, but a +2 penalty to crushing weapons, so in hind sight his AC is:
-16 vs piercing/missile weapons
-18 vs slashing weapons
-14 vs crushing weapons
@sarevok57 Crushing weapons are the key to everything, I swear. Everyone underestimates them. I've been known to make my PC paladins and fighters proficient with weapons people tend to hand to their cleric because of it. One of the strongest characters I made was a tanky paladin whom I handed the Stupifier +1.
The first time I found Stupefier (BGEE 1.x), it lasted about 2 combats before I ditched it because it made combat... boring. Stun enemy, move on to next while party finishes off helpless foe, rinse, repeat.
EDIT: Errm, yes, right below me in fact.
https://forums.beamdog.com/discussion/65196/new-restrictions-new-challenges