In Near Infinity, all of the undead I see have their levels in the same place as non-undead critters. Level 0 critters are virtually nonexistent (Kirinhale, a demon, is the only critter I've ever seen with 0 levels). Skeletons are mostly level 1, Ghasts are level 4, vampires range from level 8 to level 14, and most liches are over level 20 (I think 27 is the most common).
If you mean 0x82, then I think it is the actor's effective level for the purpose of turning, not how resistant undead are to it. Undead's level is their normal level at 0x234.
I'm using Near Infinity. So, effective level instead of Level first class? That's excellent. Lets my zombies made from high-level fighters be of the same difficulty without setting their class count to 2 - which doesn't even work properly. But why can't I get the ZOMBIE_NORMAL class to show in the CRE file? I can convert them to other AI values, but not this...
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In Near Infinity, all of the undead I see have their levels in the same place as non-undead critters. Level 0 critters are virtually nonexistent (Kirinhale, a demon, is the only critter I've ever seen with 0 levels). Skeletons are mostly level 1, Ghasts are level 4, vampires range from level 8 to level 14, and most liches are over level 20 (I think 27 is the most common).
Undead's level is their normal level at 0x234.