Version 1 of the Tweaks Anthology Now Available
CamDawg
Member, Developer Posts: 3,438
The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Version 1 tops off a year of beta testing.
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and then it says he doesn't get to cast good damaging spells? except for things like melf's acid arrow, flame arrow, and skull trap, in reality the only "good" damaging spells he is missing are; magic missile, lightning bolt and fireball, and even that is no biggy since there are wands of lightning bolt and fireball, so in reality the only thing he really misses out on is a 5 dart magic missile
ironically in my opinion, the weakest mage in bg1 would be dynaheir because she cant learn enchantment/charm spells, dire charm/ emotion hopelessness and hold monster are absolute enemy devastators and best of all, they don't harm your party members, unlike lightning bolts, fireballs, ice storms, cloud kills, you have to use some micro management to protect your party members from getting fried, but with xan, no sweat
but that's my opinion I suppose, I remember back when I was a younger lad and I though xan was garbage because he was a crap weasel enchanter and couldn't learn the AMAZING evocation spells, but after when I started testing out confusion, chaos, emotion hopelessness, hold monster, dire charm, domination I found out that enchantment spells are actually incredibly good with no damage to team mates, infact, every time you reload your game while in a battle, what is often the cause? I bet easily more than 50% of the time its because an enchantment/charm spell was cast on your party and now your team mates are slicing each other up, so just goes to show how awesome enchantment/charms spells really are
EDIT: but that is neither here not there. I read @ThacoBell 's comment as a comment on the usefulness of enchanters generally, but you probably meant it in the context of Xan and BG1 specifically. Move along, nothing to see here.
The thing is, there's very little in Enchantment or Invocation that doesn't have a solid replacement. Fireball? Wands and Skull Trap. Magic Missile? Wands of Frost (BG1 version; the BG2 version sucks). Sleep? Wands. Charm? Algernon's Cloak.
Enchanters and Invokers are so great because of what they get a bonus to. You mentioned Xan is a dynamo at spamming Hold, Charm, Emotion, Domination, Chaos, and Feeblemind. Dynahier, on the other hand, is all about Webs, Minor Sequencered Webs, Spider Spawn to wander around her Webs, Melf's Minute Meteors to chuck into Webs, Cloudkills to drop on top of her Webs, etc.
Web is arguably the single best debuffer in BG2-- save every round at -2 or get totally shut down, and that's assuming the caster hasn't stacked two or more in place. It's easy to make party friendly with Spider's Bane, two Rings of Free Action, and the divine Free Action spell. Dynahier's further -2 penalty to Web is every bit as amazing as Xan's -2 penalty to Chaos or Emotion. (And the -2 to Fireball doesn't hurt, either.)
But we're getting kind of far afield. I rather like the "make Xan a generalist" component, even if I'd never use it myself, because I do think there should be a generalist mage somewhere and Xan seems to be the mage who gets the least use.
(In the original BG1 you could dual-class into a specialist, so most of my Imoens have actually been Conjurers.)
Thank you
Seriously, you're embarrassing me. Go away.
I can patch it anyway and it "seems" to work just fine. Anybody knows if this is something I shouldn't be doing?
Just to confirm something real quick. I'm supposed to install this mod first and then SCS correct? It's really the only two mods I use (ignoring UI ones) and I noticed some of the SCS stuff doesn't properly work (mostly the ones related to companions) so I wanted to make sure it was not my fault.
Can someone fix the Tweaks Anthology to correctly skip all the mods PsT:EE isn't compatible with? If that isn't possible at this time, could someone at least assure me of whether or not the installer is in fact working properly, so I can at least still install the Anthology by skipping all the incompatible mods manually during installation?
[./override/clasweap.2da] loaded, 8509 bytes
ERROR: Cannot find 4 rows with at least 10 columns.ERROR: [clasweap.2da] -> [override] Patching Failed (COPY) (Failure("Cannot Read 2DA Entry"))
Stopping installation because of error.
ERROR Installing [Loosen Equipment Restrictions for Cleric Multi-Classes], rolling back to previous state
Unable to Unlink [cdtweaks/backup/2420/OTHER.2420]: Unix.Unix_error(1, "unlink", "cdtweaks/backup/2420/OTHER.2420")
[cdtweaks/backup/2420/UNSETSTR.2420] SET_STRING uninstall info not found