Weapon dmg is not correct; Is this bug?
NSAgov770
Member Posts: 27
I have tested a weapon dmg output and this is some examples which I found out:
- In inventory bar, it showed that the dmg from using dagger +3 is between 4-7 ; however: sometimes I did 3 dmg and sometime 9 dmg.Why sometime I got lower/higher dmg than dmg in status bar.
I tested it with a character that have only 1 proficiency point and has no strength dmg bonus with my another naked NPC (wear and equip nothing as well as have no any dmg adjustment or resist.) . Anyway when I tested it with NPC who was specialized in that weapon, the result is similar.
Anybody know why this happen?
- In inventory bar, it showed that the dmg from using dagger +3 is between 4-7 ; however: sometimes I did 3 dmg and sometime 9 dmg.Why sometime I got lower/higher dmg than dmg in status bar.
I tested it with a character that have only 1 proficiency point and has no strength dmg bonus with my another naked NPC (wear and equip nothing as well as have no any dmg adjustment or resist.) . Anyway when I tested it with NPC who was specialized in that weapon, the result is similar.
Anybody know why this happen?
0
Comments
Is your target equipped with a melee weapon(or unarmed monk)? If not they will take +4 damage from others using melee weapons.
As for the higher maximum... there are a number of things that could be resulting in a higher maximum. I believe elemental damage isn't factored into the damage displayed on the character screen. Critical hits deal extra damage if the target isn't wearing a helmet.
What weapon are you testing with? What difficulty level is your game set to? Is the character you're attacking wearing a helmet?
BTW, after I have several tests, it seems 0d6 or 1d6 weapon won't have a proficiency bonus.