Extra buttons for powergaming sessions
Myrag
Member Posts: 328
I've made two buttons that I use for my powergaming sessions
1. Auto pause on cast - for alacrity sorcs
DISABLED
ENABLED
2. Auto pause on round end - don't want to miss any of my melee swings due to early potion clicks
Both are too much of a drag to have on all the time but are useful on hard encounters
Is this helpful to you guys?
In case you want this in your game simply add those lines to UI.menu file
1. Backup UI.menu if you have one (overrides folder)
2. Open UI.menu file from overrides folder, any text editor will do
3. Find line called "name 'RIGHT_SIDEBAR_BOTTOM'" without quotes
4. Append below two buttons at the end of that "menu {}" section
FAQ
I don't have UI.menu file, what to do?
1. Open baldur.lua file from your documents/bg folder
2. Add line SetPrivateProfileString('Program Options','UI Edit Mode','1')
3. Start the game
4. Press F11
5. Click and drag any element off his position and back to where it was (it will create UI.item file at this point)
Something went wrong help!
1. Simply remove UI.item from the overrides the folder
1. Auto pause on cast - for alacrity sorcs
DISABLED
ENABLED
2. Auto pause on round end - don't want to miss any of my melee swings due to early potion clicks
Both are too much of a drag to have on all the time but are useful on hard encounters
Is this helpful to you guys?
In case you want this in your game simply add those lines to UI.menu file
1. Backup UI.menu if you have one (overrides folder)
2. Open UI.menu file from overrides folder, any text editor will do
3. Find line called "name 'RIGHT_SIDEBAR_BOTTOM'" without quotes
4. Append below two buttons at the end of that "menu {}" section
button
{
area -78 197 71 48
enabled "worldScreen == e:GetActiveEngine()"
toggle "autoPauseToggles[4][5] == 1"
bam GUILS10
sequence 5
tooltip lua "t( autoPauseToggles[4][1])"
tooltip force lua "sidebarForceTooltips == 1"
clickable lua "sidebarsGreyed ~= 1"
action
"
panelID = 10
selOptAP = 4
autoPauseToggles[selOptAP][4] = toggleFrame(autoPauseToggles[selOptAP][4])
if autoPauseToggles[selOptAP][4] == 0 then
autoPauseToggles[selOptAP][5] = 0
else
autoPauseToggles[selOptAP][5] = 1
end
Infinity_ChangeOption( autoPauseToggles[selOptAP][3], autoPauseToggles[selOptAP][5], panelID)
"
}
button
{
area -78 149 71 48
enabled "worldScreen == e:GetActiveEngine()"
toggle "autoPauseToggles[2][5] == 1"
bam GUILS10
sequence 9
tooltip lua "t( autoPauseToggles[2][1])"
tooltip force lua "sidebarForceTooltips == 1"
clickable lua "sidebarsGreyed ~= 1"
action
"
panelID = 10
selOptAP = 2
autoPauseToggles[selOptAP][4] = toggleFrame(autoPauseToggles[selOptAP][4])
if autoPauseToggles[selOptAP][4] == 0 then
autoPauseToggles[selOptAP][5] = 0
else
autoPauseToggles[selOptAP][5] = 1
end
Infinity_ChangeOption( autoPauseToggles[selOptAP][3], autoPauseToggles[selOptAP][5], panelID)
"
}
FAQ
I don't have UI.menu file, what to do?
1. Open baldur.lua file from your documents/bg folder
2. Add line SetPrivateProfileString('Program Options','UI Edit Mode','1')
3. Start the game
4. Press F11
5. Click and drag any element off his position and back to where it was (it will create UI.item file at this point)
Something went wrong help!
1. Simply remove UI.item from the overrides the folder
1
Comments
I don't use the Round End auto-pause because it gets distracting, as it pauses the game even when your fighters finish rolling all of their attacks. Since I don't need my fighters to change targets or do anything new until their target is dead or they need to drink a potion, this amounts to 6-12 unnecessary pauses per round.
I do use the Spell Cast auto-pause because it means I need to reposition my casters and set them to cast a different spell every round. Auto-pause on finding a trap, hitting 30% HP, and death also help me react to dangerous turning points.
Auto-pause On Hit also works great with mind flayers, spirit trolls, and vampires, because it lets you know every time they drain a level or an ability score (otherwise the stat drain or level drain can catch you by surprise).
Sorry that I wasn't clear enough simply said those are shortcuts