3 Man Party
gokengt
Member Posts: 2
Recently started a Multiplayer game with some friends and we decided to not use NPC's after we had already created our characters. I am now wondering if our party will struggle through the game. We have the following -
1 - Archer
2 - Kensai
3 - Assassin
I am playing as the Archer and I am feeling like I should maybe play as a Fighter/Mage or Mage just to balance out the party. I love Archers and have beaten BG as one, but with only 3 people, won't we "need" some arcane support?
What do you guys think?
1 - Archer
2 - Kensai
3 - Assassin
I am playing as the Archer and I am feeling like I should maybe play as a Fighter/Mage or Mage just to balance out the party. I love Archers and have beaten BG as one, but with only 3 people, won't we "need" some arcane support?
What do you guys think?
2
Comments
If you really want to change classes, but still stick with the general philosophy of your original choices, then why don't you switch to ranger? That will still allow you to sneak around if necessary and still act as a very good archer most of the time - but also gives the option of putting on plate armor.
Of course, you don't necessarily need a mage, but the extra magic power will certainly come in handy.
As others have said, though, you can complete the game with any mixture of classes, but this one in particular may be a fair bit more difficult compared to some others.
The main problem I foresee for this party would be werewolf island, but it should still fare better than my party of clerics . You might want to stock up on fancy arrows for the archer though, especially as no-one can use wands.
Great that you will try anyways, I respect that, but I'd prolly advice going one (or more) levels in mage and dual to fighter if human. That would still make you a great archer and be able to use wands. With the ring of wizardry you could identify most things and cast a decent amount of low level spells and if going slightly higher you could add Knock to the repertoire before dualing to fighter. But this is very different from your chosen approach so I dunno, just do what you feel is best
you're going to do fine. but you will have to coordinate a lot. first you will have to rely on ranged weapons and your archer will have to tank!
and the kensai will have to use ranged weapons most of the time (it doesn't matter because he's devastating at ranged). so that's going to be a bit paradoxical.
...but you will still be able to snipe with the archer (and the kensai) as the enemies are approaching (you should hold ground and not waste actions on anything other than shooting). when they come in melee range, the assassin can strike the strongest enemy from hiding and pull back and the archer will have to distract enemies in melee so that they don't go after the assassin and the squishy kensai (that will now both be attacking from behind) too much. the squishy duo should attack approaching enemies going past the archer, and when these enemies come into melee contact with the back row, the kensai will only then switch to melee and clear the room of remaining threats. you're going to absolutely decimate all melee threats this way (primarily ranged groups will obviously not be a problem), but you will have to rely on the assassin to deal with the mages.
don't change your party layout, it will be pretty fun