Shields: are they worth it?
Fregasega
Member Posts: 45
Hi guys, i'm going to play a full run with this party (Conjurer, Mazzy, Anomen, Jaheira, Haer'Dalis and Jan). My concern is if going Anomen and Jaheira 2w fighting is ok or is better keep them s&s style. I know that AC is not important too expecially in ToB but do you think i can completely avoid using shields?
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It is completely up to you, there is not a single point in the game where you cannot get on just because you have no shield. There are so many ways to equip that party and the rest is up to your tactics and skills.
I have played the game from beginning to end many times and I never depended on a specific NPC or a specific weapon or spell or whatever. It's just other and newer challenges each time.
anomen: yes, until around tob
jaheira: absolutely not
Mazzy 2h weapons (spears, halberds)
Anomen dual wield (maces/flails/hammers)
Jaheira clubs/scimitar with belm
Haerdalis dual wield long/short/bastard swords
Jan using staves/daggers
There is only a handful of useful shields that provide serious protections. I don't know how BG2 shield system compares to PnP but BEAMDOG should've rebalance this. Shame they didn't.
If you're just playing BG2+ToB, then it's up to you.
Shields like shield of harmony, shield of balduran and the reflection shields a great imo. I usually stick 1 of these on Anomen and toggle between them.The shield of harmony is my favorite. It soaks up a lot of spells. The shield of balduran and the reflection shields are for more specific encounters.
Two weapon fighting needs a lot of pips - especially for Anomen who doesnt have a great off hand weapon (he has Duhm, so he doesnt need the Hammer).
Even though I usually equip Anomen with a shield, I never give him any pips in that fighting style. It only gives him -4 against misile, which is a waste when you have the reflection shield. Anomen ends up with GM in slings and maces when I play. There are some cool slings and maces that can bought early on.
Because BG2 has warriors make almost all their attacks with their main-hand weapon instead of splitting them evenly with the off-hand weapon, you can split the difference here to some degree and equip off-hand weapons that offer some defensive bonuses or immunities, such as the various weapons that give immunity to confusion/hold/charm. This is why you sometimes see people using otherwise subpar weapons like the Equalizer in their off-hands. I do that with one character, swapping it for the Shield of Balduran when fighting beholders.
The only shield that really shines for me is Shield of Balduran, but it's very situational - there is not much need of it expect beholder hunting.
With that said, I think you should have enough proficiency points to start with shields (in the big part of SoA AC still matters), and then switch do dual-wielding.
Still, my preferred tactic in ToB is to overwhelm enemy with GWWs. In SCS Abazigal Lair you encounter
But yea, lowering enemy's THAC0 + very low AC makes sense.
If anyone ought to have a shield, I think it's Jaheira and/or Viconia. They are the best tanks in the game, I'm rather certain. Jaheira can still do a fair fraction of the damage with one weapon, but her equipment in tandem with Defensive Harmony and Ironskins is major. Viconia will not kill very much of anything, but her huge Dexterity, magic resistance, and defensive spells make her unreasonably difficult to kill from day 1.
Either dual wield or use a shield. It makes little difference. One delivers more damage, but the other is more defensive. Invest early on in whichever style you decide to use.
http://baldursgate.wikia.com/wiki/Shield_of_Balduran