How do you guys play a Paladin?
johntyl
Member Posts: 400
I just completed TOB for the first time with my fighter/thief and was utterly intrigued by the full backstory of Charname! Now, I'm thinking of playing a Paladin from BG1 all the way into TOB (including SOD which I've not tried yet).
I have a few questions that I hope you guys who have played Paladins before can help answer:
1) In terms of role-playing a Paladin, how do you guys interpret the class of Paladin at the start of the game? I imagine Charname shouldn't be classified as a Paladin yet since to be promoted into the ranks of a Paladin I reckon you need years of experience and numerous remarkable achievements. I know perhaps its for the sake of simplicity when you pick classes, but the way I see it, Charname should perhaps start off his journey as a squire, just like Anomen and Ajantis, and only after Charname has completed the Paladin Stronghold quests in BG2 then he could be finally recognized as a full-fledged Paladin.
2) What deity does your Charname worship? I'm thinking Torm as I like Torm as a figure of who is aware of his past humanity and preaches duty, loyalty and righteousness as opposed to Helm or Tyr whom I feel are too zealous for their own good. Does anyone know if Torm wields a sword and shield or a two-handed weapon?
3) What weapon proficiency and style of fighting do you guys prefer? Sword and Shield, Dual wielding or Two-handed wielding? What is your ideal image of a Paladin?
4) Lastly, what do you guys call your Charname Paladin? I'm having trouble thinking of a cool name.
Personally, I think the class of a Paladin for Charname is really interesting. It's like you have two opposing extreme ideologies clashing in one person: Torm vs. Bhaal; Good vs. Evil. Who will triumph? I can imagine Gorion indoctrinating Charname since young with the faith of Torm/Helm in the hope that perhaps believing in the force of good will aid in Charname's struggle against his evil heritage. I can also see Torm showing a great interest especially in Charname and granting him greater strength and wisdom in order to offset the growing darkness in him.
I have a few questions that I hope you guys who have played Paladins before can help answer:
1) In terms of role-playing a Paladin, how do you guys interpret the class of Paladin at the start of the game? I imagine Charname shouldn't be classified as a Paladin yet since to be promoted into the ranks of a Paladin I reckon you need years of experience and numerous remarkable achievements. I know perhaps its for the sake of simplicity when you pick classes, but the way I see it, Charname should perhaps start off his journey as a squire, just like Anomen and Ajantis, and only after Charname has completed the Paladin Stronghold quests in BG2 then he could be finally recognized as a full-fledged Paladin.
2) What deity does your Charname worship? I'm thinking Torm as I like Torm as a figure of who is aware of his past humanity and preaches duty, loyalty and righteousness as opposed to Helm or Tyr whom I feel are too zealous for their own good. Does anyone know if Torm wields a sword and shield or a two-handed weapon?
3) What weapon proficiency and style of fighting do you guys prefer? Sword and Shield, Dual wielding or Two-handed wielding? What is your ideal image of a Paladin?
4) Lastly, what do you guys call your Charname Paladin? I'm having trouble thinking of a cool name.
Personally, I think the class of a Paladin for Charname is really interesting. It's like you have two opposing extreme ideologies clashing in one person: Torm vs. Bhaal; Good vs. Evil. Who will triumph? I can imagine Gorion indoctrinating Charname since young with the faith of Torm/Helm in the hope that perhaps believing in the force of good will aid in Charname's struggle against his evil heritage. I can also see Torm showing a great interest especially in Charname and granting him greater strength and wisdom in order to offset the growing darkness in him.
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Comments
2) The obvious choice for god to worship in my mind has always been Lathander. Being lawful good in alignment means Lathander is most congruent with your own values.
3) As I think about the times I've gone through the entire saga I remember Carsomyr being a weapon I wanted to use and since only a Paladin can use it and since it's often regarded as the best weapon in the game, I would personally choose two-handed swords.
4) Names you could get from generators online. I think prophet names from the bible would be cool-- names like Ezekiel, Isaac, Esau, etc.
Helm is actually far too driven by law to be truly suitable to Paladins. And Ilmater doesn't quite fit Paladins because the ideals that drive Ilmater are very different being based far more in sacrifice than righteous defense.
1) I don't stress over titles and experience when I play, but how I act out the alignment and duties is what is important for me. As a lawful good, regardless of how you choose to lean your Paladin, both sides must be represented and balanced with each other in some way. Both define the class, and the difficulty of balancing them is a large part of what makes Paladins interesting. But what if you have to make a choice? This one is on you, but for me personally, a Paladin should ALWAYS choose good over law if they are irreconcilable. Even evil characters can be lawful, its a Paladins duty to advance righteousness whenever possible. My Paladins are always merciful over being harsh or judging, but good does not need to be nice, you have a full range of dispositions that be put into play.
2) Lathander, this deity fits my Paladins the most, being lawful good, but also leaning more towards mercy and understanding, rather than militant action.
3) I like either sword and shield or two handed style for my human Paladins, just seems to fit more. It also helps that the two Paladin weapons available are a longsword and a two handed sword. If I'm playing home rules and anyone can be a Paladin, then its whatever I feel fits my character at the time.
4) Most of my charname uh, names are either bad jokes or references, move along
2) Tyr, because he's also a Norse god.
3) Because you can't go past specialization you can't really go wrong since you'll eventually look like an orange juice factory: pips all over the place.
4) My names tend to be bad puns, like Heironymous Bash and Evan Zabove and Sir Culation.
https://forums.beamdog.com/discussion/65285/questions-about-paladins
You mean bastard swords instead of long sword? Purifier is a bastard sword and it's for Paladins.
1) I don't really care about this. If my character sheet says I'm a Paladin, I'm a Paladin. Period. I think you are mixing Class and Title - those are two different concepts IMO. And the way I see there is only one paladin kit: Undead Hunter. Love this concept.
2) Helm. Maybe because I'm a military myself, I can't even think of another god.
3) I start with Long Sword (Harrower, Burning Earth, Daystar, Equalizer), go for Two-Handed Sword (Carsomyr) and finally Bastard Sword (Purifier). Usually, I invest in Two-Weapon Style / Two-Handed Weapon Style, in that order.
There are actually issues with Anomen. Technically he can never be a paladin. He breaks quite a few rules. Particularly in 2e. It's been a point of contention about his character in the past and the whole paladin issue.
For a Paladin your starting has been studying perhaps certain tactics but never really gotten to try them out. Ethics suited to certain codes of honour until you've memorized them. learning the fighting is easy. Learning the Cods of Behavior and Devotion required can take years of study that likely will never end.
It's like a newly arts graduate calling himself Picasso after reading lots of art books and painted one art piece for his final graduate project.
And if a Paladin doesn't belong to an Order, who or what then decrees a Paladin to be "Fallen" if their reputation is sullied? Is there like a general official judicial body that decides who is or is not a Paladin?
in 3e and above. It really depends on what god your associated with. Faerun may have certain orders of Paladin's but the reality is that all gods are tied to Gods in some way. If you follow the teachings and the precepts of the god to the point that you live them while defending your faith in a martial capacity then you are a Paladin. If you betray those ethics and precepts of your god then you have Fallen. Alignment only plays a part in your alignment moving away from that of your god. 4e might have been the same(I didn't touch it) otherwise 5e is the loosest because while they are often tied to gods technically it's possible to be a 5e paladin dedicated to the idea of Justice. Even though it still talks about that God Aspect in how it's written.
Order's are actually kind of a false covering and completely mortal organized. You can actually fail to uphold the standards of an Order and if it's not directly tied to a single god and all of it's beliefs and what not. You don't necessarily stop being a Paladin if you manage to follow your god while failing to follow the Orders ways.
Falling, then, isn't a matter of disgrace or divine disapproval (note that a paladin's code is not order- or deity-dependent, which seems really important to the lore). It's a matter of failure to live up to the calling. A fallen paladin is one who's turned away from the path, who is no longer a beacon in dark places. And again, it doesn't matter what anyone else thinks. Gods and titles aren't what makes a paladin. Paladins make themselves, which is why they're much rarer than, say, clerics. And by the same token, gods and titles aren't what makes a paladin fall. A paladin falls, quite simply, when they fail to be a paladin.
As for what god a paladin would choose to follow... Kelemvor, lord of the dead. Seriously, look the guy up, he's an incredibly cool and thematic god for a paladin (especially an undead slayer).
Protector of knowledge, libraries, learners, and traveling sages. Not to mention how much "lore" you find - especially in BG1, and that sort of knowledge is of great value and should be acted upon to better the lives of the people of the Sword Coast. Nor, should it be ignored, that there aren't many libraries or learning outside of Candlekeep, so disseminating that helpful knowledge to those who need it could also be a mission for good.