[Kit Mod] Undead Redeemer (Cleric Kit for IWDEE, EET, BGEE and BG2EE)
Raduziel
Member Posts: 4,714
UNDEAD REDEEMER:
Being an Undead Redeemer goes beyond being ordained by some church. It requires a lifetime of devotion, sacrifice, and courage. Clerics of many faiths may become a Redeemer, but this hard path is more usual for priests of Kelemvor and Lathander. They are efficient soldiers against one of the more common weapon of profane clergy: the undead. Regardless of under which banner they fight, the Redeemer is a force to be feared by necromancers, unholy priests and, most of all, the undead.
Advantages:
- Uses Turn Undead as a priest three levels higher
- Always under the effect of Death Ward
- +3 to Hit and Damage against Undead
- May cast Redemption once per day. Gains one use at level 1 and an additional use every 10 levels thereafter.
REDEMPTION:
The Redeemer pleads to PRO_HISHER deity and touches a creature, delivering 6d6 points magic damage. Undead creatures, besides the damage, need to make a save vs. spells with a -2 penalty or be destroyed.
Disadvantages:
- May not cast the following spells: Animate Dead, Raise Dead, Resurrection, Mass Raise Dead
- Alignment restricted to Lawful Good or Lawful Neutral
- Requires at least 12 Charisma
- Can't be resurrected
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Feel free to check for bugs and grammar/spelling errors. Every update will be attached in this first post and every feedback is welcome.
I want to thank @Gwendolyne, who helped me with Redemption and with the spells restriction, @kjeron , @Grammarsalad and @subtledoctor for the usual patience helping me. Thanks, guys!
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You can always download the latest version on this link.
If you like this kit you'll probably also like:
Undead Predator (Ranger Kit)
Undead Slayer (Wizard Kit)
Undead Hunter (Paladin Kit Revision)
Undead Tricker (Thief Kit)
Undead Ravager (Fighter Kit)
Undead Mourner (Bard Kit)
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PS: This kit was inspired by the Doomguide of Kelemvor PrC from 3E. Due to a conflict with IWD's timeline, I had to adapt into something "new".
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This kit works fine with Spells Revision but with this mod, it will be able to cast Create Undead, Summon Shadows and Summon Death Knight.
I think I have a solution for this, but I need some time to make adjustments and some tests.
Being an Undead Redeemer goes beyond being ordained by some church. It requires a lifetime of devotion, sacrifice, and courage. Clerics of many faiths may become a Redeemer, but this hard path is more usual for priests of Kelemvor and Lathander. They are efficient soldiers against one of the more common weapon of profane clergy: the undead. Regardless of under which banner they fight, the Redeemer is a force to be feared by necromancers, unholy priests and, most of all, the undead.
Advantages:
- Uses Turn Undead as a priest three levels higher
- Always under the effect of Death Ward
- +3 to Hit and Damage against Undead
- May cast Redemption once per day. Gains one use at level 1 and an additional use every 10 levels thereafter.
REDEMPTION:
The Redeemer pleads to PRO_HISHER deity and touches a creature, delivering 6d6 points magic damage. Undead creatures, besides the damage, need to make a save vs. spells with a -2 penalty or be destroyed.
Disadvantages:
- May not cast the following spells: Animate Dead, Raise Dead, Resurrection, Mass Raise Dead
- Alignment restricted to Lawful Good or Lawful Neutral
- Requires at least 12 Charisma
- Can't be resurrected
----------------------------------------------------------------------------------------
Feel free to check for bugs and grammar/spelling errors. Every update will be attached in this first post and every feedback is welcome.
I want to thank @Gwendolyne, who helped me with Redemption and with the spells restriction, @kjeron , @Grammarsalad and @subtledoctor for the usual patience helping me. Thanks, guys!
----------------------------------------------------------------------------------------
You can always download the latest version on this link.
If you like this kit you'll probably also like:
Undead Predator (Ranger Kit)
Undead Slayer (Wizard Kit)
Undead Hunter (Paladin Kit Revision)
Undead Tricker (Thief Kit)
Undead Ravager (Fighter Kit)
Undead Mourner (Bard Kit)
----------------------------------------------------------------------------------------
PS: This kit was inspired by the Doomguide of Kelemvor PrC from 3E. Due to a conflict with IWD's timeline, I had to adapt into something "new".
----------------------------------------------------------------------------------------
This kit works fine with Spells Revision but with this mod, it will be able to cast Create Undead, Summon Shadows and Summon Death Knight.
I think I have a solution for this, but I need some time to make adjustments and some tests.
Post edited by Raduziel on
3
This discussion has been closed.
Comments
Anyway, this mod is compatible with IWDEE, but I'll see what I can do to respect the scenario.
Thanks for the feedback.
Now you can begin the epic tale of IWD by saying: A Hunter, a Predator, and a Redeemer walk into a bar...
You should change opcode #326 with #346 (Save vs. school bonus) and set parameter2 to 0.
P1 = 3 (modifier), P2 = 0 (cumulative), Variable? = 7 (necromancy)
Fixed it. Thanks!
I forgot to alter the 2da table from DG to UR.
Now it is fixed and the Redeemer will get his abilities properly.
V 1.4 is up.
Now, this kit is limited to LG and LN priests.
This version has some minor bug fixes, massive polishing and a cleaner way of handle spells.
The mod is now fully traified.
Probably the final version at last.
Will implement it in the next update as soon as I learn how to do touch-spells.Time to breakdown Shocking Grap, I guess
On a second thought, this kit has some very hard penalties and this spell is gained once every ten levels so I need to analyze it cautiously.
Maybe I'll make it like Chill/Ghoul Touch (touch, but you may deliver as many touches as possible while the spell duration lasts). I think that doing something like Shocking Grasp, Harm or Slay Living would be a little too much.
1) Fixed a proficiency problem (the kit was allowed to put three pips in TWFS)
2) Redemption is now a touch spell
3) Vanilla items that simulate the effects of the spells banned from the Redeemers are off-limits for him now (except for IWDEE due to a possible and already reported bug).
Anyway, that comment just brought it to mind. Heh, Fr. Damien Karras.
Items that emulate the restricted spells are now off-limits for the Redeemer (all thanks to the codes that @kjeron and @Gwendolyne taught me).