I would suggest including this: ability to customize tooltip font size. The only way I've found to customize the tooltip font is to put a different TOOLTIP.TTF file in the override folder, but that's pretty much it.
A slightly off-the-wall addition - Documentation of at least the syntactic rules for the UI.MENU grammer. Even just a BNF document would be very helpful - and wouldn't need to include Lua syntax.
@lefreut Do you know how I should edit UI.menu to fix this bug (look at the attached screenshot)? It occurs (for instance) if you decide to mod a weapon style (Single Weapon Style in this case) so that it grants you a bonus to attack rolls.....
@lefreut Just a small note: while browsing through the links to redmine, I noticed that some of the links to it have a '#' in front of them (notably in issue 4,5,6). These links with a '#' lead to a forum search instead of a link to redmine.
Do you have an example of internal variables you want to be able to display?
I believe he is referring to "LOCALS" variables - those specific to each creature. There is already an internal list of these used for the Advanced AI script, but no way to add/read new ones.
Do you have an example of internal variables you want to be able to display?
I believe he is referring to "LOCALS" variables - those specific to each creature. There is already an internal list of these used for the Advanced AI script, but no way to add/read new ones.
Yeah, sorry. This is what I meant. Well, I meant both (e.g. I want to display fatigue, which I think could be considered to be an 'internal' variable). Heh, it's been a long summer. :P
Comments
I would suggest including this: ability to customize tooltip font size. The only way I've found to customize the tooltip font is to put a different TOOLTIP.TTF file in the override folder, but that's pretty much it.
I would also like to be able to display 'hidden' stats (i.e. from stats.ids) like fatigue level
There is already an internal list of these used for the Advanced AI script, but no way to add/read new ones.