Durlag Tower Rant
Volatile
Member Posts: 81
Hi. Some of you may remember me from a couple weeks back when I asked for a bit of help navigating Durlag's Tower. I'm playing BG for the very first time, no spoilers or walkthrough, and until Durlag's place, everything was running smoothly.
/rant on: I HATE DURLAG'S TOWER. The story is alright - the tragedy is kinda sad -, the namesake dwarf and his family are interesting characters to investigate, the upper levels were great too, but then.... the lower catacombs or whatever you call it.... it... it... sucks.... SERIOUSLY, it sucks monkey balls. It took me FOREVER to get through some of the fights, and don't even get me started on the convoluted level design that made it a pain to position my party strategically. The puzzles are either too simple or bat shit crazy frustrating. I am planning on replaying BG 1 EE soon after I'm done with my paladin (who I intend to take all the way through BG 2 EE, in spite of the fact I regret rolling a human paladin), and I already dread the thought of doing this again. Arghh. /rant off.
TL;DR: Durlag's Tower almost made me punch my screen.
EDIT: Oh, and I was VERY tempted by Islanne's ghost offer to get me out of that place. VERY.
/rant on: I HATE DURLAG'S TOWER. The story is alright - the tragedy is kinda sad -, the namesake dwarf and his family are interesting characters to investigate, the upper levels were great too, but then.... the lower catacombs or whatever you call it.... it... it... sucks.... SERIOUSLY, it sucks monkey balls. It took me FOREVER to get through some of the fights, and don't even get me started on the convoluted level design that made it a pain to position my party strategically. The puzzles are either too simple or bat shit crazy frustrating. I am planning on replaying BG 1 EE soon after I'm done with my paladin (who I intend to take all the way through BG 2 EE, in spite of the fact I regret rolling a human paladin), and I already dread the thought of doing this again. Arghh. /rant off.
TL;DR: Durlag's Tower almost made me punch my screen.
EDIT: Oh, and I was VERY tempted by Islanne's ghost offer to get me out of that place. VERY.
1
Comments
You seem a bit on the edge. Yes, Durlag's Tower is frustrating but it's meant to be, it sets up the first part of the what is supposed to be the FINAL challenge of Tales of the Sword Coast (don't worry the 2nd part is much less tedious) though if Durlag's Tower frustrates you, just avoid it the 2nd time around, there is plenty of other stuff to do in BG1 and now that SOD is a thing you can even gain a few extra levels before starting BG2.
Watcher's Keep is similarly high level dungeon but the puzzles there are less complicated and the story is better. Durlag's Tower is by far the nightmare fuel of the Baldur's Gate saga but that's why I love it.
Still not as hard to me as Chapter 8 of Throne of Bhaal though....damn Fire Giants.
I've always loved Durlag's tower purely because it is hard. It's one of the main reasons I wait a few months before replaying after each go around with bg1 - purely so that I'll forget some of the stuff and get a little taste of the initial joy of finally beating it.
Durlag's is a bit too challenging for a new player sometimes, but its got a really cool story. So does Firewine, but its so godawful a dungeon (I swear to God thst place is 100% a mean joke) that no story is worth it. If you have any weaknesses at all as a player, and almost all new players have lots, Durlag's Tower will probably exploit them. I certainly don't always do Durlag's (it somehow slipped the mind of my solo Jester on his way to cheese Sarevok), and you should get damn close if not past the xp cap w/out Durlags if you do everything else.
If you ARE thinking of trying it again, it'll feel more fun and less tedious if you know what to expect imho.
That said, it's considered one of the best designed dungeons ever made in any RPG. Fantastic story, very evocative atmosphere, really challenging fights, difficult puzzles and great rewards.
Think of it like this, having finished BG way back when it was first made, imagine what it felt like getting such an extensive dungeon crawl with the same NPC you had spent so much time with and nothing else to do?
I love DT, please give it another chance and give yourself time to enjoy it as a stand alone amazing piece of game design.
And BTW, you can take Islanne's offer to leave and come back later to complete it. OK, you do have to walk back through from the beginning but it doesn't tke that long when you have cleared everything and opened all the level portals.
Durlag's Tower was really really tough. I can enumerate some of the reasons:
And I'm not the only one who thinks so.
As for human paladin, I feel your pain as paladin is one of my favourite classes. That's why I run with mods allowing any race become any class =] After couple playthroughs it nicely refreshes party creation options =D
After plenty of deaths, some persistent souls would have worked their way through to kill Sarevok and then felt they'd mastered the game. Durlag's Tower was the developers 'not quite' response to them ...
And for the first time ever, about a month back I took a group through near level cap on insane difficulty, which was also challenging!
The post demon knight event with the cult is a bit forced though...
You are a masochist.
(I was going to write more but you have left me dumbstruck)
Its nasty and pointless, even xp-wise.
Firewine is nasty for a veteran, but the first time in it was great because they do have a fairly decent build up to it when you talk to people around Beregost and drink for rumors. Not to mention when you walk around the Firewine area. But once its lost its magic it's a bit of a slog, but it's not that long of one.
Funny thing is, having played this game a TON as a kid, I always remembered Ulcaster being longer than it actually is
Even for max-level party, Durlag's is tough until you have some real player-experience under you belt. It does get easier over time, as you get familiar with the tricks of the trade. I would encourage the OP to give it another go once they have played the game a few more times, and they will be surprised at how different it feels. It may still feel hard, but not unreasonably so.
One more thing that is not so cool about Durlag's Tower: the DEMONKNIGHT fight was so hard, yet the loot is crappy. One worthless magic helmet (maybe it could be of some use if I was planning to take one of the evil NPCs with my paladin, but it's not the case), one lousy shield +1 (there's far better in the tower itself), one dagger for a quest, and one low-level magic scroll.
I was expecting some armor, maybe a great sword. Nope. 15k exp and crappy loot.
The Burning Earth Sword (especially if you plan the go to Balduran's Isle)
The big two handed sword(at the chess board)
Plus money. money, money, who doesn't want money?
Do I get to keep the gold in BG2?