Mod Suggested: Update BG1 NPC Project
ZaramMaldovar
Member Posts: 2,309
To include the Beamdog NPCs as well as the Bioware NPCs.
Also while we're at it, include SOD material as well.
And BG2 NPC Project?
I like Banters, okay? I've already got multiple banter packs, but more is good.
Also while we're at it, include SOD material as well.
And BG2 NPC Project?
I like Banters, okay? I've already got multiple banter packs, but more is good.
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Comments
The answer from the makers of the old mod was a clear and loud NO. Given that the mod was done many years ago for the old game and not all of the original team members are still around.
There are however a number of mods for the individual EE cast. Since BG1NPC has set a kind of standard for such mods at least these are up to it:
- Neera Expansion
- Neera Banters
There is also Wilson Chronicles for that one.
Work is done for Hexxat and Dorn.
SoD material was made for Shar-Teel.
Not even the original cast will get a SoD expansion by BG1NPC. Even though the prohect is still maintained and fixed, development for new contents has stopped years ago. It is a work to be enjoyed as it is - there a few mods better than this and don't try to spoil it by trying to *enhance* it.
A clear and loud no huh? Sounds like those guys have a bone to pick with the Enhanced Editions being created in the first place.
I have Neera stuff and the Wilson Chronicles (though I've never had Wilson in my party) and that's working out pretty good for me, it's very good material
What a dissapointment
Your allegation is simply FALSE AND IMPERTINENT!!
I wasn't trying to be rude,sometimes I have bad habit of not realizing that I'm doing so. I apologize if any offense was made to you or the writers of those mods.
Reasons are simple:
-the mod tries to balance the amount of dialogues, banters and quests amongst all NPCs. That's the reason why Ajantis, Xan, and Coran friendship mods are separate mods, because you can't make three NPCs babble with the PC the whole time while the other ones have three to five dialogues tops. (Romances were counted differently, here it was the goal to have a fair amount of romances out of all NPCs.)
-the mod was called closed so contributors know what they contributed to. Dialogues already written are not goint to be altered, and no dialogues are going to be added to make it consistent with what the original authors intended. (Original authors of which most aren't active any more, some for years.) This is the reason why Garrick's Infatuation is a separate mod, as well. EDIT: It was also called closed so there was an end to it. Because, if you don't call a large project as this one closed at some point, it never gets finished.
-Even if we'd open the mod to the EE NPCs: Writing the amount of dialogues, banters, and interjections is quite a bit of work. Someone would have to do it, and for all the four EE NPCs and all BioWare+EE+SoD NPCs, before we could discuss about integrating it into BG1NPC. (Which won't happen because of the reasons I listed above. But, if the content is created, it really isn't a problem to make it a "EE NPC" mod and install it separately.)
Hopefully, this sheds a bit of light on the situation. It really isn't anything to do with EE or not EE.