i thought, that untranslated strings replaced english strings.but i remembered that when i choose new class (in russian language) shaman i see "placeholder", and instead shaman dance i see the same )))
Version 1.6 is up with some changes for the Undead Slayer:
1) Now it gains a d6 hit die.
2) No longer it gains the extra spell slot for being a "specialist".
3) You don't need the IWDEE workaround anymore!
I intend to make a Shaman and a Sorcerer kit and call it a day for this mod, but the Shaman idea that I was drafting is way too similar to @Ulb 's Spiritwalker, so I'm having to start from zero once again.
The French translation also was updated thanks to @Gwendolyne
I just finished a full IWDEE-HoW-ToTLM run with a party made of the fighter, paladin, cleric, rogue, ranger and druid kits of this mod and it was quite pleasable - to be honest the Undead Redeemer made this game a lot easier (Vale of Shadows, Burial Island, the undeads from Dragon's Eye and Icasaracht's Temple, the Luremaster's castle) just walking through the enemies with Turn Undead and Sanctuary. But, in another hand, playing the whole game without a priest able to ress (and that could not be ressed!) was quite challenging.
When I'm done with the Sorcerer and the Shaman kits I'll do another run to test the other kits (monk, wizard, bard, sorcerer, shaman). The reason why I'm using IWDEE for my tests are i) it's more combat oriented, ii) lots of undeads, iii) I can test multiples kits at once.
Hope you guys enjoy playing it as much as I enjoyed!
I intend to make a Shaman and a Sorcerer kit and call it a day for this mod, but the Shaman idea that I was drafting is way too similar to @Ulb 's Spiritwalker, so I'm having to start from zero once again.
I don't think having a few kits that are a bit similar is that terrible, especially if they have different flavor (which is really the most important part of a kit, in my opiniopn at least.
Just in case you still want to go super unique with your Shaman kit, here are a few other kits I'm either working on or planning to work on : -Far Realm Seer (Cthulhu inspired evil shaman) -Witch Doctor (should be obvious, makes zombies!) -Spirit Hunter (kind of like an archer with a spirit animal companion) -Storm Caller (dance causes lightning strikes) -Rain Maker (dance heals allies) -Dream Bringer (dance puts enemies to sleep)
I am playing through IWD currently with the mod. I noticed that the undead slayer did not install during the bws install and my undead tricker will not allow me to upgrade his set traps skill upon level up. Not a biggie since I can just ee keeper that but thought you might want to know.
Can you please attach your Weidu.log file? What's your OS and which game version?
1) Couldn't reproduce the issue with the Undead Tricker. Was able to go all the way to 250 Set Traps and had 3 uses at level 12.
Sorry about the photos. My Print Screen button is not working at the moment, so I had to improvise.
2) The Undead Slayer won't install for IWDEE in a version that's behind 2.5 Beta. This kit had a workaround for IWDEE but I removed it when Beamdog launched the patch.
Thanks for the report, I'll look into it and help you in any way possible.
If you want to try the new patch here are the instructions to download the 2.5 Beta.
The issue you're having with the Trickster is not related to the game version, when I modded it I was using version 1.4. But you'll be able to install the Undead Slayer without any problem.
On the game root, the same place where you unzipped the IHateUndeadKitPack1.7.zip file, you can find a file called Weidu.log. That's the one I need to take a look.
More bad news: The Sorcerer kit is not showing up at the Character Creation and IDK why. Did a try using AddKit and it is functioning partially: two of its features are not working as intended.
I'll release v2.0 (final) when I'm able to solve this.
Hello Raduziel, im playing IWD:EE with your mod and it suits this game amazing. But as a Polish player i feel pain whenever i see English kit/ability names surrounded by Polish language. It breaks immersion. So, i will start doing a Polish translation for your mod. What do you think about it? ATM i finished translation for ranger kit, and tomorrow i will start working at the rest.
Hello Raduziel, im playing IWD:EE with your mod and it suits this game amazing. But as a Polish player i feel pain whenever i see English kit/ability names surrounded by Polish language. It breaks immersion. So, i will start doing a Polish translation for your mod. What do you think about it? ATM i finished translation for ranger kit, and tomorrow i will start working at the rest.
Be my guest! The more translations, the better!
I hope one day all the ONU's representatives will talk to each other through my mod!
Comments
1) Now it gains a d6 hit die.
2) No longer it gains the extra spell slot for being a "specialist".
3) You don't need the IWDEE workaround anymore!
I intend to make a Shaman and a Sorcerer kit and call it a day for this mod, but the Shaman idea that I was drafting is way too similar to @Ulb 's Spiritwalker, so I'm having to start from zero once again.
The French translation also was updated thanks to @Gwendolyne
I just finished a full IWDEE-HoW-ToTLM run with a party made of the fighter, paladin, cleric, rogue, ranger and druid kits of this mod and it was quite pleasable - to be honest the Undead Redeemer made this game a lot easier (Vale of Shadows, Burial Island, the undeads from Dragon's Eye and Icasaracht's Temple, the Luremaster's castle) just walking through the enemies with Turn Undead and Sanctuary. But, in another hand, playing the whole game without a priest able to ress (and that could not be ressed!) was quite challenging.
When I'm done with the Sorcerer and the Shaman kits I'll do another run to test the other kits (monk, wizard, bard, sorcerer, shaman). The reason why I'm using IWDEE for my tests are i) it's more combat oriented, ii) lots of undeads, iii) I can test multiples kits at once.
Hope you guys enjoy playing it as much as I enjoyed!
Merry Xmas!
Fixed it. Thanks for the heads up.
I don't think having a few kits that are a bit similar is that terrible, especially if they have different flavor (which is really the most important part of a kit, in my opiniopn at least.
Just in case you still want to go super unique with your Shaman kit, here are a few other kits I'm either working on or planning to work on :
-Far Realm Seer (Cthulhu inspired evil shaman)
-Witch Doctor (should be obvious, makes zombies!)
-Spirit Hunter (kind of like an archer with a spirit animal companion)
-Storm Caller (dance causes lightning strikes)
-Rain Maker (dance heals allies)
-Dream Bringer (dance puts enemies to sleep)
No, it's not the Shaman or Sorcerer kits, but a nice code from @Gwendolyne that now makes the Character Screen shows the "Fallen" title.
Now you can go through Faerun doing stupid things and killing innocents without fear of having a non-consistent character screen!
Enjoy
Can you please attach your Weidu.log file? What's your OS and which game version?
1) Couldn't reproduce the issue with the Undead Tricker. Was able to go all the way to 250 Set Traps and had 3 uses at level 12.
Sorry about the photos. My Print Screen button is not working at the moment, so I had to improvise.
2) The Undead Slayer won't install for IWDEE in a version that's behind 2.5 Beta. This kit had a workaround for IWDEE but I removed it when Beamdog launched the patch.
Thanks for the report, I'll look into it and help you in any way possible.
If you want to try the new patch here are the instructions to download the 2.5 Beta.
The issue you're having with the Trickster is not related to the game version, when I modded it I was using version 1.4. But you'll be able to install the Undead Slayer without any problem.
On the game root, the same place where you unzipped the IHateUndeadKitPack1.7.zip file, you can find a file called Weidu.log. That's the one I need to take a look.
Thanks and hope you're enjoying it.
The only change is the Undead Slayer: now it has the same spell progression that the generalist mage (as it should be).
Sorry about that.
Bad news: My notebook's keyboard had to be replaced so I'm unable to do the actually coding for now.
Good news: No one cares
More bad news: The Sorcerer kit is not showing up at the Character Creation and IDK why. Did a try using AddKit and it is functioning partially: two of its features are not working as intended.
I'll release v2.0 (final) when I'm able to solve this.
The French translation is behind this one, but that's because I'm probably driving @Gwendolyne crazy right now.
What's new?
1) Renamed most of the kits
2) Cleaned the code for the Circle Enforcer and gave it a boost
3) Added two new kits The Dreadful Witch and the Imprisoned Soul
4) Fixed a bug with the Pallid Mask and gave it a boost too.
BE AWARE THAT THE DREADFUL WITCH IS A FEMALE-ONLY KIT. I made a timer that will kill any male Dreadful Witch in one minute.
1) Fixed HLAs tables for the Grave Mourner, Circle Enforcer and Spirit Redeemer.
2) Several fixes for the Circle Enforcer (now he gains immunity to poison, elemental resistance [BG(2)EE only] and immunity to fatigue [IWDEE only]).
I hope one day all the ONU's representatives will talk to each other through my mod!
- Fixed some typos and other minor grammatical things.
@Gwendolyne @SolavF nothing that will impact your translation, but just in case:
Line 621: in -> on
Line 570: as in the table below -> as shown below
Thanks!
As this was my first mod and I learned so much in the past months I had to come back to it and enhance it.
Enjoy