Something makes me think there is a small issue with the Death Tricker. He gets one less normal trap than regular thieves and the number seems to be tied to the amount of Holy Traps he gets as they equal in number.
I have a DT at 22nd level and he only gets four regular traps (and 4 Holy Traps) whereas a normal thief gets 5 regular traps. Is this intended?
A small thing I know but just checking in with you about it.
Something makes me think there is a small issue with the Death Tricker. He gets one less normal trap than regular thieves and the number seems to be tied to the amount of Holy Traps he gets as they equal in number.
I have a DT at 22nd level and he only gets four regular traps (and 4 Holy Traps) whereas a normal thief gets 5 regular traps. Is this intended?
A small thing I know but just checking in with you about it.
The target can make a Saving Throw vs. Death with a -1 penalty for every six levels of the Dreadful Witch to avoid the effects. Once a Curse lands, it will affect its target for at least 3 rounds.
I just unlocked the level 13 curse Agony on my DW, but can't quite make out what it does to an enemy after it lands on them. What does it actually cause to happen?
* Fixed the number of pips a kit may add to Two-Weapon Fighting Style
Holy Redeemer, Pallid Mask and Circle Enforcer may now only put two pips, per PnP rules (all the other kits, including the Death Tricker and the Grave Mourner, may add 3 also per PnP rules).
This mod is not being supported in this forum anymore. For further news, bug reports and everything else, please refer to the new thread at Gibberlings3. You may also get in touch with me through Twitter if you need something.
Comments
* Added Opcode 321 and 206 to all feature-type spell to prevent unwanted stacking.
* Fixed a bug where the Undead Hunter feature spell would overwrite the Holy Redeemer's.
* Fixed Holy Redeemer's Redeem - now the .spl file will make proper checks.
* Updated the QD Function to version 0.10 (thanks, @Argent77 )
I have a DT at 22nd level and he only gets four regular traps (and 4 Holy Traps) whereas a normal thief gets 5 regular traps. Is this intended?
A small thing I know but just checking in with you about it.
Nope, my bad. I'll fix it. Thanks for reporting.
* Death Tricker will now receive common traps every 5 levels and special traps every 6 levels (not the other way around) as it should.
From the kit's description, page 1:
@LupusSolus
* Fixed the number of pips a kit may add to Two-Weapon Fighting Style
Holy Redeemer, Pallid Mask and Circle Enforcer may now only put two pips, per PnP rules (all the other kits, including the Death Tricker and the Grave Mourner, may add 3 also per PnP rules).
Thanks for the report, @_DD_
Just a heads up: I'll be moving my mods to elsewhere. No more support will be given through this forum.
More details Sunday or Monday (when I'll have the time to actually move things).
Thanks for the support, feedback and bug reports - IHU wouldn't be that good if not for your patience.
The reason for this change will be clearly explained when I finish moving - for now it is not wise to say a thing.
Best,
Cheers.