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Looks like TOTSC XP cap is being kept.

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  • moody_magemoody_mage Member Posts: 2,054
    Again very easy. Edit the XPLevel.2DA file and change the Druid level progression XP line to whatever you want.
  • jolly_bbjolly_bb Member Posts: 122
    @all you guys telling to edit 2DA file... iPad anyone? seriously? ipad is the sole reason for me to get bgee. i don't even know if i get the console... and now the xp cap thing.
  • HaHaCharadeHaHaCharade Member Posts: 1,648
    One more level for fighters and clerics would have been fun, just for 5th level clerical spells and increased Weapon Mastery for fighter types. But whatevs. Looks like my previous strategies are still sound then at least, lol.
  • sepottersepotter Member Posts: 367
    edited November 2012
    @Mungri If by level progression you mean the experience required to level up for any given level then it might be as easy as editing XPLEVEL.2DA.
  • elminsterelminster Member, Developer Posts: 16,317
    edited November 2012
    Honestly I rarely bother to do Durlag's Tower all the way anymore (I only grab the tome of wisdom), so getting to the 161,000 experience without doing that is from what I can recall is not possible. Since you don't get to keep your gold or items beyond the experience there is really little reason to do it, so keeping the experience cap as is will probably won't be that big of a deal.
  • MungriMungri Member Posts: 1,645
    sepotter said:

    @Mungri If by level progression you mean the experience required to level up for any given level then it might be as easy as editing XPLEVEL.2DA.

    Ok I'll look into that. Druid level 11 - 300,001 XP, level 12 - 500,000 XP, raised BG1 XP cap to 300,000. Fix'd.
  • junk11junk11 Member Posts: 117
    it seems BGEE has other xpcap file besides xpcap.2da

    STARTARE.2DA for BG = START_XP_CAP 161000
    STARTBP.2DA for Black pit = START_XP_CAP 600000
  • sepottersepotter Member Posts: 367
    Where are the .2DA files located?
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    I can confirm it here. To remove xpcpap, you have to edit xpcap.2da, startare.2da and startbp.2da. Setting it to -1 does the trick as usual.
  • McwidowmakerMcwidowmaker Member Posts: 5
    The .2da files seems to be archived into the .bif files from what I can learn. They need to be unpacked as far as I can tell.
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