Can you remove spells from the spell selection screen at character creation?
BluePear
Member Posts: 13
I am making a rework of the Identify spell, but because of engine limitations I have to make a new Identify spell instead of just altering SPWI110.spl. How do I remove SPWI110 from the spell selection at character creation, so I don't have two Identify spells showing up. Overwriting SPWI110.spl with an empty file works, but then the game crashes when you click the identify button of an item.
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PnPTweaks
If you would like to try it manually:
Add this function, either in UI.MENU or a separate M_*.LUA file, replacing SPWI215 with any spellres you want, it just needs to be a wizard spell(for now):
Find and modify this fuction (UI.MENU, Search ~showItemDescriptionInventory~):
Find and modify this button (UI.MENU, Search ~Infinity_GetSpellIdentifyEnabled~):
It will still expend an instance of SPWI110 with each use. There probably isn't any way around this (at least none that wouldn't interfere with the scroll version), but it should be possible to prioritize using SPWI110 first, before checking/expending other possible identification spells.