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The AI is better at this game than I am . . .

I usually play with the party AI turned off but there have been a couple of occasions when I have inadvertently left it on during big fights and I have discovered my party does much better without my input. For one thing my spellcasters choose spells I would never have thought of. I didn't even know Glitterdust could be used to blind opponents until Edwin left a bunch of crusaders bumping into each other.

So it turns out that when Jaheira says my party needs better leadership she has probably got a point.

ShikaoGrond0BrutaleBentJuliusBorisovMontresor_SPhook71AedanAvenger_teambgThacoBellthespacemf2112sarevok57O_BruceMirandelGusindaelminsterArctodusArdanistbone1GrumSkatansemiticgod

Comments

  • Permidion_StarkPermidion_Stark Member Posts: 3,104
    edited September 4
    thespace said:

    Keep practicing ;)

    I will. But I've been playing for almost twenty years: I think the chances of me getting any better at it are a bit remote.
  • ShikaoShikao Member Posts: 367
    This could be an interesting idea for challenge run. You can choose equipment, memorized spells and prepare scripts, but the fight must be done totally on auto =D Of course no pre-buffing unless AI decided so =P Can you prepare your team well enough not to need your help for what lies ahead?
    GusindaArctodusArdanisthespace
  • mf2112mf2112 Member, Moderator Posts: 1,888
    I have to admit the AI is more consistent than I am about keeping that Stoneskin on all the time. I usually don't bother with glitterdust though, they get a save against it.
    JuliusBorisov
  • mf2112mf2112 Member, Moderator Posts: 1,888
    sarevok57 said:

    I made a team full of multiclass characters, not one character was single classed, and only the top character was the only one that wasn't a caster, then I set everyone's script to the AI scripts that I made, and I hardly if ever have to command them to do anything, they just lay waste to the baddies, that one cleric/mage script I made has over 23000 lines of code in it, the script file itself is over a megabyte in size ( for comparison the "standard attack" script is about a kilobyte in size )

    I wish we had a "Wow" reaction for this.... :)
    ShikaoGusindasarevok57
  • VallmyrVallmyr Member Posts: 2,194
    I remember NWN2 had a "Scaled Casting" mode in the AI so that party members would only use spells appropriate for a fight so they wouldn't cast big spells on tiny creatures.
    Ardanissemiticgod
  • ArdanisArdanis Member, Developer Posts: 876


    So it turns out that when Jaheira says my party needs better leadership she has probably got a point.

    She's a Harper, don't believe a word from that woman.
    Shikao said:

    This could be an interesting idea for challenge run. You can choose equipment, memorized spells and prepare scripts, but the fight must be done totally on auto =D Of course no pre-buffing unless AI decided so =P Can you prepare your team well enough not to need your help for what lies ahead?

    I've found the games that don't allow direct control of characters/units to be much more interesting than where you control everyone and everything. Or those with optional quick-combat feature.
    I played Eien no Aselia last year, and in one of the last missions I had spent about 70% time calculating the turns ahead, 20% reloading, and maybe only 10% actually playing :D Strategic planning at its finest.
    Shikao
  • sarevok57sarevok57 Member Posts: 3,003

    Yeah but my beef with the AI is, there's no way it can ever conserve spells the way I want it to. How can the AI effectively use spells, but use them sparingly, so that I can get through the Windspear Hills dungeon without resting?

    Auto AI seems like it requires, or causes, rest spamming, which I hate. Thus, I'll be micromanaging spellcasters forever. :(

    ironically I found myself resting very little, especially in SoA with longer spell durations for protections and just more spells in general I found myself barely resting at all, but then again I make my teams as power gamey as possible, so that might help

    brunardo
  • subtledoctorsubtledoctor Member Posts: 7,560
    Vallmyr said:

    I remember NWN2 had a "Scaled Casting" mode in the AI so that party members would only use spells appropriate for a fight so they wouldn't cast big spells on tiny creatures.

    That would be amazing. Could do something very simple: "only use 1st-level spells on trash mobs." Then, combined with my "Level 1 Cantrips" mod, you could probably leave mages on auto-AI indefinitely.
  • VallmyrVallmyr Member Posts: 2,194
    I wouldn't mind like if when you hit "Use Offensive Spells" or "Use Defensive Spells" if it had an option for like what spell level you could make it cap at. I think it default caps at 3rd level but I might be wrong.
  • sarevok57sarevok57 Member Posts: 3,003
    Vallmyr said:

    I wouldn't mind like if when you hit "Use Offensive Spells" or "Use Defensive Spells" if it had an option for like what spell level you could make it cap at. I think it default caps at 3rd level but I might be wrong.

    that's pretty much right, although I believe confusion is on that list, and of coarse stoneskin, plus the advanced AI will use breach/ ruby ray and all those other dispelling spells

    but for me, I prefer overkill casting mode, nothing more satisfying than cometing some gibberlings :)
    Montresor_SP
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