Essential classes/kits, skills & abilities for any party
darko1beamdog
Member Posts: 31
Henlo.
Is there such a thing in this game as classes/kits and skills/abilities you absolutely cannot go without?
Would it be possible to finish the game with 5 beast masters and a druid (or any potentially ridiculous team composition for that matter) on "core rules" difficulty or higher?.
Thanks.
Is there such a thing in this game as classes/kits and skills/abilities you absolutely cannot go without?
Would it be possible to finish the game with 5 beast masters and a druid (or any potentially ridiculous team composition for that matter) on "core rules" difficulty or higher?.
Thanks.
Post edited by darko1beamdog on
0
Comments
It gets harder for me to say actually cause I tend to shift tactics and have learned more over time from focusing on different class strengths and weaknesses. I often think that having to focus on different skills or spells gives new insight to play in general and leads to more enjoyment or those extra special "Huh, never did that before moments". Those are the best moments IMO.
Based upon my shallow experience, I would agree that thieves are the most essential.
Traps have rekt my party a vast amount of times.
I usually pic up an additional NPC thief when they will auto lvl up to 5 or 6 and develop one skill just to use from time to time. It doesn't hurt to throw a 100pts in pickpockets to a thief that lvls to 6th, and park them outside store you use as a main pawnshop, let em join, hock everything, get it back, leave them there again, and go visit a fence to sell it one more time. Perfect use of a good rogue and how they operate.
I usually let them have a bit for their services just for the RP aspect.
Stealing is much harder though in SOD and BG2 as I reckon the chances to be successful went down in relation to shops. NPC's are a little easier to pickpocket.
Helps as well to use RR where the rules are modded to allow ya to talk your way out of failed attempt based on 4 different scores (Int,Wis,Chr, and lore), usually three attempts allowed based on those ability numbers. The flaming fist can be handled as well on failed attempts by paying a fine to them. Much more realistic feeling to me and quite fitting for a fast talkin rogue.
Open Lock (Rogue) / Knock (Arcane Caster) / Str Check (mostly Fighters).
The above is just a 1 of many types ...
I suggest you dispel , detect invisibility , resistance buff and ''zone of sweet air''.
If you are going to complete the whole Saga i strongly suggest you ''Pierce Magic'' types of spells (a lot of them).
It's up to you if wanna remove that Stone Skin Buff that the enemy has with 20-30 hits or just ''1'' spell.
But high level thieves with Detect Illusion go a long way in solving many problems, from traps to many protection spells, etc.
I honestly wish that several Wizard spells were Priest spells instead, like Prot from Petrification, Haste, and pretty much any other spell that buffs party members. To me, priests should be the buffing class, but many of the best party buffs were given to Wizards, who already have a lot of advantages, so...
Having a decent tank I'd say is essential for BG2 also, there are tons of class combinations that can be tanks if used optimally. You don't need a tank but the alternative is constantly kiting or using cheese tactics.