Dislike rolling for stats, 75 point distribution.
Vallmyr
Member, Mobile Tester Posts: 2,459
So I really, really dislike rolling for stats. It's probably my least favorite part about my favorite games.
Well I saw in the 2e AD&D there was a method of character generation in Player Options: Skills & Powers.
"Method VII:
A total of 75 points may be divided among the 6 ability scores, none lower than 3 or higher than 18."
I see 75 is the minimum for BG/IWD and I realize for many of my stats I'll not be receiving a bonus at all. Should I use this method to avoid rolling?
Well I saw in the 2e AD&D there was a method of character generation in Player Options: Skills & Powers.
"Method VII:
A total of 75 points may be divided among the 6 ability scores, none lower than 3 or higher than 18."
I see 75 is the minimum for BG/IWD and I realize for many of my stats I'll not be receiving a bonus at all. Should I use this method to avoid rolling?
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Comments
Charisma is not useless, it gives you better rewards, and some dialogues are hidden (I think) if you are repulsive. However, it is not THAT useful, in the grand scheme of things.
So, you can consider 18 str and dex (or 19 if halforc or elf) and 16 con an 9 int 3 wis 3 cha a mimum, which is only 67, giving you eight points to go. You can also put strength or dex ridiculously low, like 3, if you do not have a specific equipment plan in mind, because there are some items that put str at 18 or 19 permanently (or at least as long as they are equipped) and also in BG2 a ring of charisma, that raises charisma to 18.
Another trick is to pick a class with high requirements, like paladin, shadowdancer or enchanter. You can never roll below the minimum requirement for your class, so if the computer rolls 3 in charisma for an enchanter, it will automatically be raised to 15. When it does this, it will not subtract from the other rolls, it is just a give away. Thus, having high requirements is like rolling with loaded dices, kind of.
Edit: You can also play as a shapeshifter, The werewolf form has 19 str and 16 dex, and you can change at will (for example because you run out of spells) and the claws counts as +2 enchanted weapons for determining what you can hit. Unfortunately, the greater werewolf form does not make the claws into +4 enchanted weapons, like it is supposed to, and a lot of enemies are immune to normal weapons, so shapeshifters start dragging behind other classes in BG2... but once you get HLA levels you can turn into elementals.
Mages also have some shapeshifting forms, but they are all time limited.
2:ond edit: But do note that werewolf claws benefit from that monk bracer that gives +4 dmg and +4 to hit for unarmed combat. To bad the attacks still are not magical though...
Baldurs Gate is epic. So 25 Point Buy. Let's try a fighter. With +2 for strength...
Str (18) Dex (15) Con (15) Int (9) Wis (12) Cha (10)
79 Point Buy.
So like for a gnome Illusionist/thief I might stat them
Strength: 9
Dexterity: 16
Constitution: 9
Intelligence: 18
Wisdom: 8
Charisma: 15
To reflect the +1 int, -1 wis
Rangers are required to have
Strength: 13
Dexterity: 13
Constitution: 14
Intelligence: 3
Wisdom: 14
Charisma: 3
so you can't apply the 17, 16, 15, 9, 9, 9 stat distribution to that character.
High Wisdom is also useful for mages who want to cast Wish, but don't want to hoard Potions of Insight for every time they plan on using Wish.