Greenstone Amulet
Permidion_Stark
Member Posts: 4,861
Does anyone have a complete list of the spells/effects that the Greenstone Amulet protects against? I've checked the Baldur's Fate Wiki which says: "Greenstone amulet protects the wearer of against status effects that effect the mind like charm, confusion, fear, sleep, feeblemind etc at the cost of one charge and will last 1 turn," and I was wondering what the 'etc' covered? Does it, for example, protect against Rigid Thinking?
http://baldursgate.wikia.com/wiki/Greenstone_Amulet
http://baldursgate.wikia.com/wiki/Greenstone_Amulet
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Power Word Stun
Power Word Sleep
Charm Creature
Sleep
Hold Creature
Confusion
Paralyze
Feeblemindness
Panic
Detect Alignment
Stun
Reset Morale
Morale Break
It also gives protections from the following:
Psionic Domination
Psionic Blast
Detonate
Ballistick Attack
Ego Whip
Domination
Maze
Now, about Rigid Thinking. This spell uses Confusion effect, so the Greenstone Amulet protects against it.
Thanks Julius. It is much more powerful than I thought. It is one of those items I have always overlooked but it's going right to the top of my shopping list.
I tend to end up just making sure to interrupt spellcasters rather than protect myself from the effects if they manage to get it off.
Does the fact that the Greenstone Amulet protect against paralysis mean that a web spell doesn't work against you? Does the Greenstone Amulet basically confer Free Action on a character when it is activated?
It doesn't include the Free Action effect.
See https://forums.beamdog.com/discussion/47623/status-effects/p1 and http://baldursgate.wikia.com/wiki/Status_Effects
Am I right in thinking that Web is the only spell that can completely immobilise a character that the Greenstone Amulet doesn't protect against?
It won't protect you from Petrification (which, I would say, completely immobilises a character).
Keep in mind, that Entangle, Ray of Enfeeblement and STR-draining effects can immobilise your character as well (but you'll be able to fight/cast spells/etc), and the amulet doesn't protect from them.
It won't also protect you from Otiluke's Resilient Sphere. Or from unconsciousness as a result of getting low HPs (from the Berserker's Rage or being attacked by non-lethal attacks).
It won't protect you from Imprisonment.
I'm doing a solo run as as Kensai/Thief and I am trying to restrict myself to one set of equipment. I'm still on BG1 at the moment but I was wondering what to carry into SoD (assuming I make it that far). I think I will hang on to the Ring of Free Action even though it stops the Paws of the Cheetah from working. I guess I can take it off when I need to run fast.
The boots of speed are nice but not vital. A potion of speed can do the same, and Them some with the extra attack (and it lasts 1 hour). There are a fair ammount of potions of speed in BG1. You can pick up a few in various locations, and 20 from the priest of Gond for only 6.000 gp (hall of wonders in BG). If you know where to pick them up, and can plan your consumation, they should satisfy your need for speed..
I'm doing a no potions run so potions of speed are out. It's probably all moot anyway. Last night I was playing long after I should have gone to bed and I forgot to make my character Hide in Shadows before she entered a building in Baldur's Gate. She promptly got ambushed by a mage and his henchmen and got filled with arrows before she could get away. I was so dismayed that I turned the computer off before she actually died but I don't think she was going to manage to escape.
Tough luck on the mishap. I play an unmodded game on my iPhone. My sessions are no longer than 30 minuttes, and most often only 5 - it helps me keep concentration whilst playing. Dying is usually due to lack of concentration - which the hundreds of pages in the no reload thread can testify. We need only to try again, and learn what we can.
No potions.. arghh. Its another Grond0 run then . Potions are absolutely vital in my no reload runs, so my hat is off to you for trying it that way. My stab at no reloading has in fact made me very dependant on potions, and my game is focussed on getting these, so I can offer little insight on playing that way. But if you follow Grond0’s runs in the no reload thread you can learn much
You are right. It was lack of concentration that did for me. I was so annoyed with myself.
Because I am playing as a Kensai/Thief who specialises in hiding in the shadows and backstabbing it has actually been very easy and I haven't needed potions except for one antidote (when I carelessly got too close to a Giant Spider) and a couple of potions of Master Thievery that I allowed myself so that I could pick pocket the Ring of Free Action (I didn't want to spend 70 skill points on an ability I was only going to use once). I've hardly been hit in most fights. I just sneak up, backstab, run away, rinse and repeat.
Maybe it is for the best that I died. I can't face starting again and I have been spending way too long playing of late . . .
Such is the “no reloading” - you play well most of the times, and die the minute you dont.
It does feel frustrating when you loose, but for my part it has been a good cure for my restartis... no reloading is just another way of keeping the game fresh.
Most of the times I also take a gaming hiatus when I die - but the game drags me in not long after, and I get the urge to try a new build. Perhaps a kensai/druid next time? Best of luck
There you go. The perfect excuse for going no-reloading again. Best of luck and concentration on your - with no potions and a 6 con charname I suspect you are going to need it
Honestly, I don't know what I was thinking about when I was creating the character. It was my best roll ever and I decided to use CON as my dump stat.
I like your optimism.