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Greenstone Amulet

Does anyone have a complete list of the spells/effects that the Greenstone Amulet protects against? I've checked the Baldur's Fate Wiki which says: "Greenstone amulet protects the wearer of against status effects that effect the mind like charm, confusion, fear, sleep, feeblemind etc at the cost of one charge and will last 1 turn," and I was wondering what the 'etc' covered? Does it, for example, protect against Rigid Thinking?

http://baldursgate.wikia.com/wiki/Greenstone_Amulet

Comments

  • Permidion_StarkPermidion_Stark Member Posts: 3,192
    @JuliusBorisov
    Thanks Julius. It is much more powerful than I thought. It is one of those items I have always overlooked but it's going right to the top of my shopping list.

    JuliusBorisovAndreaColomboStummvonBordwehr
  • ElendarElendar Member Posts: 821
    I always end up buying the amulet and placing it onto one of my characters, a tank normally, but then I end up forgetting about it and not really using it very often, to the point that I recharge it maybe once at a store..

    I tend to end up just making sure to interrupt spellcasters rather than protect myself from the effects if they manage to get it off.

    UnderstandMouseMagicdunbarGreenWarlockThacoBell
  • AndreaColomboAndreaColombo Member Posts: 5,132
    The item's description mentions protection from ESP, and I've always wondered what that means—the only ESP I know is the guitar manufacturer.

    JuliusBorisov
  • GreenWarlockGreenWarlock Member Posts: 1,134
    ESP is Extra Sensory Perception, basically scrying by another name. It is a well known term in the world of the paranormal, and so became a spell name/effect in D&D, when looking for popular names for things to describe a fantasy setting.

    AndreaColomboJuliusBorisovAedan
  • Permidion_StarkPermidion_Stark Member Posts: 3,192
    Elendar said:

    I always end up buying the amulet and placing it onto one of my characters, a tank normally, but then I end up forgetting about it and not really using it very often, to the point that I recharge it maybe once at a store..

    I tend to end up just making sure to interrupt spellcasters rather than protect myself from the effects if they manage to get it off.

    I decided I needed to get hold of it after a recent solo run came to an abrupt end when I ran into a Sirine. They get three attempts to Dire Charm you so you only need to miss one time and it is game over.

    GreenWarlock
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