whats is the best iwd themed party ?
Danacm
Member Posts: 951
I just ask, what is the most iconic in the nord theme ?
Barbarian, druid, archer, skald, cleric of tempus and what other classes ? which type of thief can be thematic here ? Or bard is fill more in the northern region ? What about mages and sorcerers ?
Barbarian, druid, archer, skald, cleric of tempus and what other classes ? which type of thief can be thematic here ? Or bard is fill more in the northern region ? What about mages and sorcerers ?
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Use your fantasy. You can have a 'foreigner' in your party in the north, a wizard of Thay, a character from BG1 that ventured that way for adventure, perhaps the Planes spit out someone we know from Planescape ?
And use a non-kit bard, not a skald.
2x warrior, 1x ranger, thief, cleric, mage
Reminds me of my first party in IWD, 3 fighters, a paladin, a bard and a conjurer.
Priest of Lathander sent by his church to investigate disturbing rumours.
His sworn swords:
Undead Hunter
Cavalier
Inquisitor
Stalker as scout
Bard as local liaison/ recorder of their deeds
Hurry up beamdog!
When it comes to races, I suppose most of the local people are humans, dwarfs, gnomes, and half-orcs (for lack of options to play as orc).
Based on this, a lot of good parties can be created. While they might be somewaht lacking in the magic department, they surely compensate with their might.
And druids? Come on, Kuldahar is a village built upon an ancient druid shrine. And this is IWD1 based on 2E. Barbarians should be in fact a fighter kit.
And mages are common everywhere. Especially near ancient places of power, like let's say an ancient mythal.
Dwarven Defender (hammer, shield)
Dwarven Berserker (longswords 2x)
Dwarven Fighter/Cleric (flails 2x)
Dwarven Fighter/Thief (slings then returning throwing axe)
Gnome Fighter/Illusionist (longbows)
It is up to the authors of a fictional Icewind Dale story (like IWD1/2) to decide what races and classes would be included in their story. There is nothing wrong in making a story only with mages roaming the cold north. It would just not be typical for this part of the setting.
But aren't the player characters meant to be outsiders?
I.e. a party of adventures from the Sword Coast who've traveled north, and thus wouldn't likely be very representative of the inhabitants of the North.
In IWD2, at least, the intro explicitly tells of the party taking a boat from Luskan to the Ten-Towns. I don't remember right now if the IWD1 story officially specifies something like that as well, but at least in my headcanon it's like that...
In IWD2 I am running currently an evil party led by a Dreadmaster of Bane. And having a duergar, a drow, a necromancer, a fighter and a bard along.
Although, as far as evil clerics go in IWD2, I enjoy a Demarch more. Mostly because of their better spells, like Executioner Eyes.
Mechanically, the shield is perfect for the dwarven fighter/thief (Str19 returning throwing axe) all throughout the game and the expansion.
When I RPd this party, I also made a point of completely looting Dorn's Deep and putting everything in the bag of holding. The bag of holding vanishes when you do HoW, and I figured that was them returning the artifacts to their clan.
Then comes HoW. Your band of dwarves has dropped off the gear with their clan, when they receive word that a group of dwarves have been ambushed and murdered by barbarians. They come to investigate. You also get the satisfaction of freeing dwarven souls from Young Rage.
IWD1 is great for a dwarven clan, as there is so much which just feels satisfying for them while playing. Hell, you even get to make an elven archmage apologize!
Next I'm planning an Ilmaterite party (cleric, monk and paladin) with a sorcerer, a bard and a fighter-thief for the remaining slots.