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[HOW TO] Install mods on iOS devices (NO Jailbreak)

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  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    L3onidas wrote: »
    Hi @_Luke_ can you confirm if widescreen mod or some other visual mod works on iPads?

    I am tired of black bars / empty space on the screen. (Ipad mini 2021)

    Massive thanks

    I've never tried installing such mods, especially because I think they're designed for the classic (non-enhanced) games...
    I fear that you need to wait for the next official update (which is supposed to add support for the newer iPads / iPhones...)
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
  • WarChiefZekeWarChiefZeke Member Posts: 2,669
    edited June 2023
    I am spinning my wheels a bit here and hope someone can help me out. I have extracted the BG2 data using Imazing and have the .plist file in the payload folder, but I have no way to extract the contents and the example it gives only applies to the mac version. I am using Windows. Any tips?

    edit: Well, thankfully, I was able to use the folders in my windows version of the game, which was already modded, and those worked to install it into the ipad version of both games. So I guess that settles that.
    Post edited by WarChiefZeke on
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    I sure hope it helped, since I wouldn’t know any solutions for your problem, and I think Luke is on a histus or something….
  • WarChiefZekeWarChiefZeke Member Posts: 2,669
    For anyone else using the "email files to yourself" method on a modern Ipad, the naming convention is the "override.bg1data/bg2data" and "lang.bg1/2data" for the BG games and "mod.iwdoverride" and "lang.iwdoverrride" for the IWD games.

    Now I have all the EE games fully modded and running on my Ipad and i'm quite happy about it.
  • TalTal Member Posts: 5
    edited November 2023
    For anyone else using the "email files to yourself" method on a modern Ipad, the naming convention is the "override.bg1data/bg2data" and "lang.bg1/2data" for the BG games and "mod.iwdoverride" and "lang.iwdoverrride" for the IWD games.

    Now I have all the EE games fully modded and running on my Ipad and i'm quite happy about it.

    It doesn't seems to work for the lang part. I can "install" it in IWD on iOS but I dont see new lines in game. I was checking IWD NPC mod
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    Tal wrote: »
    For anyone else using the "email files to yourself" method on a modern Ipad, the naming convention is the "override.bg1data/bg2data" and "lang.bg1/2data" for the BG games and "mod.iwdoverride" and "lang.iwdoverrride" for the IWD games.

    Now I have all the EE games fully modded and running on my Ipad and i'm quite happy about it.

    It doesn't seems to work for the lang part. I can "install" it in IWD on iOS but I dont see new lines in game. I was checking IWD NPC mod

    sadly the 2.4 version of IWD:ee has that problem. You cant mod that game until an update is released. ETA is sadly unknown
  • Allanon81Allanon81 Member Posts: 349
    edited January 13
    Is there any way to mod without a computer? Maybe even through some sideload magic?
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    edited January 13
    Allanon81 wrote: »
    Is there any way to mod without a computer? Maybe even through some sideload magic?

    not that I know of. You have to installere the mods some way, and you some way of processing the mod installation. Sadly
  • Allanon81Allanon81 Member Posts: 349
    @StummvonBordwehr Will any pre-made mod pack work? Like if someone made a mod pack for somebody on Android (or PC) could i put that in the .ipa and have it work?
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    Allanon81 wrote: »
    @StummvonBordwehr Will any pre-made mod pack work? Like if someone made a mod pack for somebody on Android (or PC) could i put that in the .ipa and have it work?
    @Allanon81
    That should work. If

    1) the “mod maker” has the same iOS version of the game, that you use,
    2) install the mods correctly on the unpacked iOS game and
    3) send you the overriide and lang folder - zipped the proper way.

    I think the Android people has some mod saints, that do the above some times. But I dont think anybody does that for the iOS people. I cant even mod right now, but would love if any would volunteer and help out.
  • Allanon81Allanon81 Member Posts: 349
    edited January 19
    @StummvonBordwehr Why would somebody need the same version of ios (or do you just mean version of BGEE)?
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    @Allanon81
    sorry, I was unclear. You need the same version of BG:ee or BG2:ee. The iOS version does not need to be the same.
  • AjepdruAjepdru Member Posts: 5
    edited September 9
    Just wanted to shout out to everyone who have tested and provided guidance for bringing the mod to IOS! It has definitely has changed the gaming experience for me.

    I just wanted to share couple things:
    • Awesome Soundsets Vol. 2 1.0 works on IOS. --> You just need to make sure you send sound.bg2data to your IOS app. You would still need lang.bg2data for some of your mods that add texts.
    • Trial of the Luremaster v4.3 works on IOS. If you run into same issue as you see below (black background no matter where you go), take heart it is a fixable issue. --> Most likely the problem is with your mod order and which setting on the PVRTC converter tool. (Countless hours spending on setting mod, transferring over to Ipad just to confirm...). You really need to put TotLM near the end (which I didn't realize), if you are using Project Infinity I put in the World Map section. Option #8 didn't work for me, Option #7 was the jack pot.



      8vbcw092sbjp.png


      Edit: TotLM works fine but somehow in the process IWD divine magic got removed (interestingly IWD arcane is installed properly and WeiDu shows both are installed..). I guess I'll have to run more testing..
    Post edited by Ajepdru on
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