The best thief build?
Kirkor
Member Posts: 700
I love the thief class, and I very often play as one. Last time I've played BG2, I was an assassin.
But I'm sure someone have made something much more powerful.
So what is the best (in your opinion) thief build? It can be any kit or any multiclass, but it has to be thief.
But I'm sure someone have made something much more powerful.
So what is the best (in your opinion) thief build? It can be any kit or any multiclass, but it has to be thief.
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You can do everything except heal yourself, except you can also heal yourself with Tenser's.
Level 18 Fighter gets you a base THAC0 of 3 and stupidly good saves, as well as 10 proficiency points.
Level 22 Thief gets you an x5 backstab multiplier. I forget how many skill points, but let's say "enough" and guess around 400 or so as a conservative estimate.
Level 17 Mage by the ToB cap gets you level 8 spells.
Since you'll hit the 3m HLA cap at level 12/12/14, that's 19 HLAs you pick up, which is neat as well, but the real advantage here is that you'll be able to throw around up to level 8 spells, including Melf's Minute Meteors, Mislead (Cheesiness doesn't stop it from being insanely powerful), Limited Wish, and all the glorious magical defences that make mages unkillable murder machines.
The downside is you only get 17 higher level abilities (or I guess extra uses depending). Its not really that big of a downside, but its noteworthy.
You also lose out on backstab (though there is nothing stopping you from using another thief kit like assassin to gain much of these benefits), but I think as a swashbuckler you get some interesting level advantages over a f/m/t and even perhaps a f/t.
Edit: You also can be any race if you stick with being a pure thief
I have to agree that fighter/theif is probably better than just a theif. Lets you start with 18/XX STR, and use the belts if that isn't high enough for you. The proficiency points certainly help you out, and you'll still have enough thief points to go around, though they might be somewhat lacking early on if you aren't bringing along any other thief. For backstabbing machines, I think they're better than the assassin.
Half-orc swashbuckler is pretty compelling, though. You can ignore the silly 18/XX strength and go straight to 19, letting someone else take the belts. Being able to spend 2 points is pretty sweet (and really, all you need since GM is kinda crappy in BG2), but you get those points a bit slowly. Half-orcs don't get any skill bonuses, but since Swashbuckler doesn't give any up, you should have plenty. Not as good as backstabbers as Assassins or Fighter/Thiefs, but they're reliable.
At TotSC level cap, the F/M/T is only one level behind in each class compared to a F/T, and at the SoA level cap all the way at 3mil xp it is only two levels behind each class. It's marginally weaker than the F/T in combat numbers and thief skills but in exchange it gets mage spells, which is an easily worthwhile trade at whatever point in the series you're at (except the very beginning of BG1).
It's also a really fun class if you like to backstab since mages get all of the invisibility spells and other niceities, plus the fighter levels keep your backstabs from missing a lot.
- The F/T multi is good all round, and as said previously, very consistent throughout the whole series.
- The K/T dual class good combat ability and has great backstabs, not as good as the Assassin, but then the Assassin isn't good at much else. He misses fighter HLAs however.
- The F/M/T is an awesome backstabber late on if you don't mind a bit of Mislead cheese every now and then. The M/T can also do this but with fewer apr and lower thac0. I'm really not a fan of F/M/T in the early-mid stages of either game however.
My favourites are halfling F/T and gnome Ill/T for consistency, practicality and power the whole way through the saga.
Concerning the overlap, with the limited amount of thief skill points available, you also get the freedom to invest points so that each X/thief handles different things well, rather than having to cover a wider spread with one. For me having multiple X/thieves around isn't a downside (and let's face it, Nalia is no real thief, Immy's a dabbler, only Jan really gets a decent run at thievery, so there's still plenty of scope there).
Whilst they can hit absurdly, awesomely, hard with a Staff/backstab combo and self-buffs, the wider weapon availability and larger number of attacks available to a Fighter mix do tend to emphasise the advantages of the Fighter/X/Thief, especially late game, where the latter can pick up Whirlwinds, or even better grab an Improved Haste, then Critical Strike - That's up to ten backstabs that automatically hit, automatically crit (x100 base damage), and can be performed whilst wielding Carsomyr.
The damage bonii of the high strength a C/T can achieve through buffs is, at least in my opinion, not enough to offset the rather larger boosts available to a Fighter mix.
I've never actualy played Dual or multiclasses. It was kinda weird for me.
And dualclassing is not for me. I would need to play as a human, which is not ok with me - I'm human in RL :P
Thanks for all your posts. They were very informative.
Kensai-Thief...ugh. I've tried to play this character but it sucks...until...high level when you get your Kensai levels back and get UAI. Well to me that sucks. It's a long wait. You have to baby sit your pathetic low level Kensai and plain thief. Pretty pointless that you have to wait a lonnnnnggggg time for a character to be good. I know the backstabs are pretty ridiculous. But most of the time, they're overkill. A regular fighter/thief will kill the same target with a backstab and then turn around and use greater whirlwind. Afterwards he'll retreat to the shadows with his cloak of non-detection and dance around all the true sight enemies going "na nana boo boo."
poison is good for spellcasters, since poisoning animations stops them from casting spells, good for use with malison from another party member. also it can be used with bows.
i have to admit i had more fun with kensai-thief, this build hits MORE often and gets more attacks per round. in my mind it is better then assassin overall.
i'm thinking about trying cleric-thief in this playthrough...
I typically don't like dual class but I may try your idea out here in BG:EE. So fighter to level 2 and then dual immediately to thief? What do you put your intial proficiency points in? Longsword I assume along with dual wielding?
Proficiency points - 2 in single weapon style, rest in a 1 handed thief weapon style - both longswords or scimitars are fine, but you get a +2 longsword much earlier in the game.
Agree with @Mungri about dual-classing a Kensaï instead of a pure Fighter. If lack of armor is a bother, consider the Berserker instead.
If you choose to dual at 3, reactivation comes at 9k. At 4, it requires 18k (x2). At 6, 72k (x8).
The increase in power isn't worth the pain you will have starting over your character and waiting until mid-game for your class to reactivate.