Corwin stuck?
Astafas
Member Posts: 448
I have Corwin in my party (active romance, so far as I know). Now, she suddenly stops walking all the time (her cursor "disappears" as well). I believe she's supposed to stop and initiate a dialogue, but nothing is coming. I can't keep her, if I don't find a solution. Can I trigger/force the next dialog? Or just kill it?
0
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There is ap acked version of the tool at Kerzenburgforum (don't be scared by the German):
https://baldurs-gate.eu/downloads.php?id=38
You only have to adjust the patched scripts to the ones Corwin is using.
Then you can look the culprit script block up with NI (Near Infinity).
Maybe link a save game and someone might have a look at the variables? Do you have mods installed?
You should post a savegame of the situation, then someone can find the stutter block unless it's unique to your install.
IF
Global("bd_corwin_skie_comment","locals",1)
GlobalLT("bd_plot","global",350)
!See("bdskie") // Skie
Delay(3)
IfValidForPartyDialog(Myself)
THEN
RESPONSE #100
StartDialogueNoSet(Player1)
END
The reason why it fails is in Corwin's joined dialogue which contains the AreaCheck("bd4000")- but you are not in that area but in BD3000.
Either the area check is missing in the script or the area check in the dialogue is wrong.
You can solve the issue with console
C:SetGlobal("bd_corwin_skie_comment","locals",2) >>>You must have Corwin selected when doing the input
or by
removing the area check from Trigger 11 in BDCorwinJ.dlg (state157).
As a side note, this is a known issue and should be fixed in a future patch.
https://support.baldursgate.com/issues/30007