I would very much like friendly fire to work as it did in the original NWN release (where it affected enemies as well), either by default or as a configuable option.
Friendly fire for enemies was patched out of NWN many years ago. I hope to see it restored.
Wut? No it wasn't. LuL friendly fire is based upon your difficulty setting in single player and the servers difficulty setting in multiplayer, alongside the particular area's settings and the spells you are making use of (and if they have been modified).
On with the requests though, I'd love the ability to individually dye each part of an outfit, say metal 1 for a chest piece of a fullplate as silver, but metal 1 for a leg piece of the same fullplate as a gold (example only)
I would very much like friendly fire to work as it did in the original NWN release (where it affected enemies as well), either by default or as a configuable option.
Friendly fire for enemies was patched out of NWN many years ago. I hope to see it restored.
Wut? No it wasn't. LuL friendly fire is based upon your difficulty setting in single player and the servers difficulty setting in multiplayer, alongside the particular area's settings and the spells you are making use of (and if they have been modified).
On with the requests though, I'd love the ability to individually dye each part of an outfit, say metal 1 for a chest piece of a fullplate as silver, but metal 1 for a leg piece of the same fullplate as a gold (example only)
In the single-player campaigns friendly fire for the player's character works as you describe, but after patch 3 FF did not affect enemies on any difficulty setting. No more would enemy sorcerers roast their allies with poorly-placed fireballs.
I really think that you should enhance Shayan's Subrace Engine. What's stopping people from making certain races is limited only by specific features not integrated into the Subrace Engine.
For instance, if I play as a Drow, I want magic resistance and special abilites... ect... Or give me darkness if I play as a Tiefling. A lot of times Shayan's Subrace Engine is wonky at best.
Please fix as many bugs as you possibly can, the familiars losing their weapons at higher levels for example was a real game killer for me. Super excited for an enhanced edition of my favorite game!
The only thing that is *really* needed is updated graphics - higher poly counts, high res textures etc.
The graphics have aged really badly and it's the only thing keeping me from the original NWN. So bring the visuals to 2017 (or even just 2014) and everything else will be just a bonus.
I would very much like friendly fire to work as it did in the original NWN release (where it affected enemies as well), either by default or as a configuable option.
If that's in hardcode, they definitely should move it out to INI or 2DA as an option.
@TrentOster Please add an option to switch from 5 second rule combat system to BG - IWD combat system style or add a slider to control the speed of combat thanks
Great to see so many cool ideas on here - I hope at least a few of them are implemented! I love the idea of an overland map option. I'd also like to see HDR/Bloom effects for nice shiny metal.
I suffer from real bad vertigo playing some games. NWN is my all time favourite game but one of the issues I have is when the camera zooms in for a discussion with a NPC. If we can have the option to disable that and just have the conversation from afar that would be huge to me.
I suffer from real bad vertigo playing some games. NWN is my all time favourite game but one of the issues I have is when the camera zooms in for a discussion with a NPC. If we can have the option to disable that and just have the conversation from afar that would be huge to me.
The one thing from NWN2 that I really enjoyed was how they put all the spellcasting into a single GUI quickcast menu, allowing players to have access to ALL of their spells without having to put them in the quickbar. I also liked how they non-invasively showed the casting areas of all spells for which it was applicable, showing exactly where my Fireball would land. Would it be possible to put this into NWN:EE?
More Classes.... More Races.... Ohh i dont remeber what the world map looks like, but update the world map to a 5e map including the updsted areas???
There wasn't a world map in any of the main campaigns iirc
no 5e anything since 4 or 5 doesnt apply to 3rd edition which NWN is based in. of course if you want to have such things, you can create it for your own mod, but not an overall forced use across the board.
The thing I'd like to see the most is making it possible for mods to hold more content without requiring haks. And then incorporating more choices into the toolset, like the CEP and Q stuff. Can never have too many options for tilesets, and within tilesets.
I guess I'm assuming that Beamdog will also be working on the engine itself, and not just polishing the official campaigns.
in the live feed Trent said they are not touching the OC for any of the three
The only thing that is *really* needed is updated graphics - higher poly counts, high res textures etc.
The graphics have aged really badly and it's the only thing keeping me from the original NWN. So bring the visuals to 2017 (or even just 2014) and everything else will be just a bonus.
this would break any chance of backward compatible working.
This! The only thing keeping it from being actually useful is the limitation of only being able to parry the first attack of the 3 "flurries." Against opponents with 4+ attacks/round (i.e. when attacks begin to "double-up"), it provides hardly any protection. Fixing this would turn Parry from being useless into an actually good skill to put points into.
Also it looks cool to perform parry animations all the time while using it.
I suffer from real bad vertigo playing some games. NWN is my all time favourite game but one of the issues I have is when the camera zooms in for a discussion with a NPC. If we can have the option to disable that and just have the conversation from afar that would be huge to me.
That's already an option in NWN right now. Under Control Options, uncheck the "Enable Dialogue Zoom" button. I always hated that.
Right, NWN had Discipline and Parry added as new skills. They're not part of 3e so what are they doing there? And the mechanics were awful. Discipline was only viable for warrior classes and had to be maxed to be relevant, so it was just a forced skill point sink. Parry was confusing since it completely overlapped with Defensive Fighting and Total Defense, and also had to be maxed to be useful.
I hope these will both get fixed by an axe. The game should use the actual 3e rules for resisting knockdowns and fighting defensively.
1 - native choice for use first person view 2 - aurora toolset for linux users (developed with qt or gtk) 3 - a custom hand painted textures with mmo apearance 4 - small toolbar 5 - i want to buy with gog too 6 - other users to buy and play with ps4 or xbox one
Three feature requests/bug reports that would be nice to have implemented/fixed. None of them particularily criticial, though.
The original Linux port didn't come with support for videos (IIRC, RADGameTools had no Linux version of their Bink player at that time). Would be great if the EE came with full movies support on Linux
The original game occasionally shows "rubberbanding", where the PC snaps back to a previous position. Might be a pathing issue? Server/Client disagreeing on position? Also happens in later Aurora-based games
The original script compiler has a bug with the short-circuiting ||, which compiles down to the LOGORII instruction, in a way that makes it not short-circuit (and introduce a branch that's never taken, but would screw up the stack if it were). I can provide more in-depth information about this, if you want/need
I'd definitely like to see a script driven timed-event bar and an ok/cancel popup (remnants of which can still be found in the aurora gui .bif). Also, it would be nice to be able to allow pc's to possess other creatures. And I'd like to see players have unique scripts for each event (OnRest,OnHeartbeat, etc). And maybe improve the driving camera controls to allow for better WASD movement.
We have been working very closely with Shadooow to incorporate portions of the Community Patch (also known as CPP or 1.71). We plan to continue incorporating fixes which will appear in future patches.
Does this mean there will be native support for making custom spellcasting classes? How about allowing custom feats, spells, races, and classes?
Any chance we could see global hakpacks, rather than only being able to load ones that are embedded into modules? It would be fantastic to be able to have class and race and other gameplay mods in singleplayer without having to change every module you own to include them.
The only thing that is *really* needed is updated graphics - higher poly counts, high res textures etc.
The graphics have aged really badly and it's the only thing keeping me from the original NWN. So bring the visuals to 2017 (or even just 2014) and everything else will be just a bonus.
this would break any chance of backward compatible working.
No it wouldn't. The ability to handle higher poly counts and high res textures wouldn't mean that content that was built without those would no longer work. What it would mean, though, is that Beamdog and modders would be able to create new content that would push the game forward.
Comments
On with the requests though, I'd love the ability to individually dye each part of an outfit, say metal 1 for a chest piece of a fullplate as silver, but metal 1 for a leg piece of the same fullplate as a gold (example only)
For instance, if I play as a Drow, I want magic resistance and special abilites... ect...
Or give me darkness if I play as a Tiefling. A lot of times Shayan's Subrace Engine is wonky at best.
The graphics have aged really badly and it's the only thing keeping me from the original NWN. So bring the visuals to 2017 (or even just 2014) and everything else will be just a bonus.
Are you perhaps thinking of NWN2?
Also it looks cool to perform parry animations all the time while using it.
I hope these will both get fixed by an axe. The game should use the actual 3e rules for resisting knockdowns and fighting defensively.
1 - native choice for use first person view
2 - aurora toolset for linux users (developed with qt or gtk)
3 - a custom hand painted textures with mmo apearance
4 - small toolbar
5 - i want to buy with gog too
6 - other users to buy and play with ps4 or xbox one
We have been working very closely with Shadooow to incorporate portions of the Community Patch (also known as CPP or 1.71). We plan to continue incorporating fixes which will appear in future patches.
Does this mean there will be native support for making custom spellcasting classes?
How about allowing custom feats, spells, races, and classes?
Any chance we could see global hakpacks, rather than only being able to load ones that are embedded into modules? It would be fantastic to be able to have class and race and other gameplay mods in singleplayer without having to change every module you own to include them.