Main differences between Neverwinter Nights and the Baldurs Gate games?
Llama3Lord
Member Posts: 4
What are the main differences bewteen Neverwinter Nights and the Baldurs Gate games? I know NwN is 3D and has a different story and places, but what are the main gameplay or mechanics differences?
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Baldur's Gate is AD&D 2nd Edition, whereas Neverwinter Nights is D&D 3rd Edition.
Baldur's Gate is party-based, with up to five other characters with you at any given time. Neverwinter Nights only allows one character with you in the OC, and two characters in Hordes of the Underdark. I think Shadows of Undrentide also limits you to one character.
Not an exhaustive list, just what comes to mind.
A much more robust and modern D&D online/multiplayer platform so to speak.
For single player...few things beat BG...although some of the player created SP adventures for NWN I've heard are very good....and you have a neverending supply of them :-) Not a SP player myself. I'm all MP :-)
So to summarize you could say that in third edition DnD you use skills and feats from classes to customize a unique character but in BG2 you pick a class or a multiclass and get a (mostly) predetermined list of abilities.
I like both for different reasons, but personally I often find myself overwhelmed by the choices you can make in 3E where you can combine classes, skills and feats infinitely to create amazing builds. For me though, this makes the character more diluted but more power-gamey oriented. YMMV though and you don't have to combine many different classes and prestige classes, you can still play a straight up wizard if fyou want. But for me it's like being a candy shop without surveillance, I just can't keep my fingers out of all those jars of candy - I want them ALL! At the same time!
Baldur's Gate - new experience
In many respects I think that NWN is inferior to BG (and other IE games):
(a) aesthetics (the IE games looks way more beautiful; I don't care about 3D);
(b) story (the base NWN campaign is pretty 'meh' compared to any of the IE games [even IWD], though the later campaigns [Undrentide + Underdark] are pretty good);
(c) rules system (I prefer AD&D over 3e D&D);
(d) characters (you can only have 1-2 companions in NWN, and they're generally not as fun or interesting as those in BG or PST; you also have less 'control' over them).
BUT: NWN had a tonne of fan-made downloadable modules (some of which were very good) and Persistent Worlds. I used single-player modules more than PWs, but the options for play beyond the official campaigns were enormous.
The prestige classes are also awesome. The one downside would be certain multiclasses aren't as viable for example the cleric/mage. You can still do it but because the experience system is based on combined class levels instead of separate, it holds back each class a lot more.