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I'm hopeful for a android release...

ricjames761ricjames761 Member, Mobile Tester Posts: 2
I don't have a pc, but you roll this out on android I'll buy it. As I did with every other game released by beamdog on android. Thanks for many many hours of play.
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  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    edited November 2017
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,758
    https://www.beamdog.com/nwn_faq#21

    At this time Neverwinter Nights: Enhanced Edition is desktop-only.

    Can't say anything else.
  • JimbobslimbobJimbobslimbob Member Posts: 206

    https://www.beamdog.com/nwn_faq#21

    At this time Neverwinter Nights: Enhanced Edition is desktop-only.

    Can't say anything else.

    "At this time" - love it ;)
  • MordaedilMordaedil Member Posts: 56
    How many gigabytes can a tablet hold?
  • StaranStaran Member, Mobile Tester Posts: 295
    I hope it comes to mobile but I am not counting on it.
    I have to buy a pc to buy a game I bought 15 years ago.
    When I put it that way it seems rather silly.......
  • _Luke__Luke_ Member, Mobile Tester Posts: 1,535
    Mordaedil said:

    How many gigabytes can a tablet hold?

    As far as Apple devices are concerned, current-gen iPad Pro tablets are available with a maximum storage capacity of 512 GB. I think that Apple will introduce a 1 TB model next year, so they're definitely on par with desktop computers.
  • devSindevSin Member Posts: 32
    In the stream, they mentioned that 64-bit was crucial to their roadmap and then sort of trailed off.

    To me, that seems pretty likely to indicate an iOS version. Whether it's something they can work out or not remains to be seen, but I think it's obvious they're going to try.
  • StaranStaran Member, Mobile Tester Posts: 295
    The toolset would be too hard to use on a tablet, I think.
    How are you going to play modules?
    Plus you are not allowed to “hack characters” or cheat on iOS. You can argue bringing a character from one module to another isn’t cheating, I guess.
  • MordaedilMordaedil Member Posts: 56
    I think people asking for a tablet version are most interested in playing it, not developing for it. Which I don't really see the shame in asking.

    I've used the original NWN on a tablet with a touch-based screen interface before (I have a Surface), and it simply doesn't really work in that, due to the camera simply not responding to touch-based inputs for some reason.

    I think if NWN:EE can circumvent that, it might actually be doable.
  • devSindevSin Member Posts: 32
    The toolset is Windows-only (even on desktop). A mobile port would be the client alone.

    As to how stuff like mods and multiplayer would work, who can say. Those are some of the challenges they'll have to figure out.
  • StaranStaran Member, Mobile Tester Posts: 295
    Mordaedil said:

    I think people asking for a tablet version are most interested in playing it, not developing for it. Which I don't really see the shame in asking.

    I've used the original NWN on a tablet with a touch-based screen interface before (I have a Surface), and it simply doesn't really work in that, due to the camera simply not responding to touch-based inputs for some reason.

    I think if NWN:EE can circumvent that, it might actually be doable.

    This was asked like 15 years ago. From what I understand, the game requires the toolelser to run. They are inseparable
  • MordaedilMordaedil Member Posts: 56
    I think you misunderstood what was said 15 years again, @Staran, sorry about that. They are inseparable, but not in terms of requiring it to play NWN. They are inseparable in terms of it being part of the package deal, and buying 1/4th of a game for full price might a bit much to ask of the user. I mean, I'm not sure Mac users or Linux users get a toolset, either.
  • SethDavisSethDavis Member Posts: 1,812
    edited November 2017
    Mordaedil said:

    How many gigabytes can a tablet hold?

    a tablet can hold as much as its memory says, but if you're after how big we can make an app it looks like the current max is around 4GB (for android anyway). 50-100MB for the app and up to 2 expansion files that can be 2GB
  • MordaedilMordaedil Member Posts: 56
    SethDavis said:

    Mordaedil said:

    How many gigabytes can a tablet hold?

    a tablet can hold as much as its memory says, but if you're after how big we can make an app it looks like the current max is around 4GB (for android anyway). 50-100MB for the app and up to 2 expansion files that can be 2GB
    That is what I was wondering and it's probably the largest blocker for seeing NWN released on tablets, considering the size of it.
  • HeadClotHeadClot Member Posts: 10
    If it comes to android devices - Personally I would like to see ARCore support for Never Winter Nights Enhanced Edition and Mod Support for the Android Ports.
  • IllustairIllustair Member Posts: 878
    I was hyped up to see NWN on iPad...feeling sad with the "we'll see" for now.
  • tbone1tbone1 Member Posts: 1,985
    SethDavis said:

    Mordaedil said:

    How many gigabytes can a tablet hold?

    a tablet can hold as much as its memory says, but if you're after how big we can make an app it looks like the current max is around 4GB (for android anyway). 50-100MB for the app and up to 2 expansion files that can be 2GB
    4GB is what the iPad limit is, too. However, now that all apps are required to be 64 bit, maybe that gets us to 8GB?
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,758
    PSA: There's now an Input card for this request: https://trello.com/c/aX7Vw34K/102-bring-nwnee-to-mobile-devices-android-ios
  • ThorssonThorsson Member Posts: 190
    Tell me, do Androids dream of electric sheep?
  • RifkinRifkin Member Posts: 143
    This request is ridiculous. I'm sorry, but the time and development to achieve this is not worth it.

    It would be cool, yes. It is also far too complicated.
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  • RifkinRifkin Member Posts: 143
    Baldurs Gate to mobile devices was reasonable because the strain on the mobile device is small considering there is no heavy 3d pipeline.

    NWN1 has 3d, not to mention the way a user interacts with 3d is not conducive to a mobile input method (aka touchscreen).

    The time and effort to put together an NWN1 port to mobile devices would likely eclipse any other development on this project and the gain from adding some mobile devices (you would likely not be able to get it to work on all mobile devices due to hardware and/or OS limits) is just not worth it.

    I'm not sure if anyone here has actually played NWN1, I can tell you I don't think it would even be a pleasant experience on a touchscreen input device.
  • BelleSorciereBelleSorciere Member Posts: 2,108
    Just as a point of consideration, Knights of the Old Republic, which uses a modified version of the Aurora Engine (the Odyssey Engine) is on tablets. If it works okay, and Metacritic seems to suggest it does:

    http://www.metacritic.com/game/ios/star-wars-knights-of-the-old-republic

    then I'm not sure what the problem with Neverwinter Nights on tablets is.
  • RifkinRifkin Member Posts: 143
    Knights of the Old Republic is singleplayer only. Also, KoToR does not contain custom content used in the way that NWN1 does. There really is no comparison beyond the basics of the engine. Also, I did not suggest it wasn't possible, but that it was not worth the effort. I could be proven wrong about that, I'm sure you could open a poll and see where the majority of players feel on this issue.
  • BelleSorciereBelleSorciere Member Posts: 2,108
    I didn't say you said it wasn't possible. I didn't say you said anything. I picked a game very similar to NWN - KOTOR - and pointed out it has a successful tablet port in response to the claim that it would be too much work and that it would be unpleasant on touchscreen.

    Now you're shifting the goalposts to multiplayer and custom content.

    You can do multiplayer from tablet apps. There are existing multiplayer games on tablets, in fact. You could also use custom content on a tablet, provided you have the space for it. It wouldn't necessarily be as convenient as it is on PC, but it is doable. It would be even better if you could put custom content on an SD card.

    Anyway, if KOTOR can work on tablets, NWN can work on tablets. They're not all that different.

    There's no need to run a poll here. People who want it on tablets can vote on the Trello card. So far only eight votes so maybe it's just not that popular an option - which is fine. I wasn't arguing that it was popular.
  • RifkinRifkin Member Posts: 143
    No goal-post shifting here. The fact that KOTOR has a mobile port does not mean that the task is easy.

    Your point about the trello card is right, albeit I feel like the trello does not see the same traffic as the forums.
  • BelleSorciereBelleSorciere Member Posts: 2,108
    edited December 2017
    It doesn't have to be easy, it just needs to be possible, and I doubt it's more difficult than converting KOTOR.

    Anyway, if we don't get many more votes for Android NWN, then it probably won't happen. Which is fine.
  • ThorssonThorsson Member Posts: 190
    I'd rather have iPad NWN, but then I have an iPad. ;)
  • OmnipsiOmnipsi Member Posts: 31
    As a PW builder using desktop, I'd still think this is a good idea. After BD has enhanced EE with more features and high priority stuff, that is. Don't want this to draw focus from improvements, although there's something to be said for the sales potential this has (I know a couple people for whom a tablet-playable version would make NWN immediately a better alternative for facilitating their particular tabletop D&D game).

    It could also render PW's more accessible, as well.
  • RifkinRifkin Member Posts: 143
    Omnipsi said:

    As a PW builder using desktop, I'd still think this is a good idea. After BD has enhanced EE with more features and high priority stuff, that is. Don't want this to draw focus from improvements, although there's something to be said for the sales potential this has (I know a couple people for whom a tablet-playable version would make NWN immediately a better alternative for facilitating their particular tabletop D&D game).

    It could also render PW's more accessible, as well.

    While I agree more players is always a good thing, do you really think Multiplayer NWN on a tablet or phone would be comparable to a PC? I suppose if you could hook up a mouse and keyboard the different is null beyond hardware strength. On touch-screen alone though, I feel this would be a terrible experience in comparison to PC.
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