Neverwinter Nights: Enhanced Edition - What do I do with it?
niv
Member, Moderator, Developer Posts: 410
I’ve pre-ordered Neverwinter Nights: Enhanced Edition - or I’m thinking about it. What do I do with it after pre-ordering?
NWN:EE is currently in Head Start, which is a chance to try out the game prior to launch and give feedback, as players, on what direction the Beamdog team should take with the development. This can mean identifying bugs that need fixing and participating in community discussions on what features are most needed for the next official patch.
Essentially, you get a working game and you’re invited to help decide what the future of Neverwinter Nights is! If you’d like to play early and notice issues, you can report them on our issue tracker[1]. If you want to host a server, you can do this too! Set up a modules and custom content if you wish, then have at it. Everything from 1.69, including all the community-created content on Neverwinter Vault[2], should still work fine. Please note that the Vault hosts user-generated content outside of our control. We strive for 100% backwards-compatibility but cannot fix issues with things downloaded from the Vault; but if you notice something not working in NWN:EE that used to work in 1.69, please report it.
If you are a server owner for a Persistent World, and want to migrate now, it may be worth setting up a second server; a duplicate if possible, and invite people who have Head Start to play there. We’d love to hear your feedback on your experience doing so!
If your server uses NWNX: patience. (If you don't know what that is, just skip ahead.) The NWNX team is working on finalising it, including the source code release; but that will be a few days still. You can always ask[3] for help and what the status is, the NWNX folks are quite friendly!
While playing, building modules, and setting up servers, think about what you feel is missing as we’re actively accepting feature requests. If you need a way to do something that is not in the base game, but should be, tell us. If you think we're missing a crucial feature, tell us (but check both the issue tracker[1] and the release notes[5] first to see if it was suggested already).
Finally, you can of course always get help on the forums[4].
[1] https://support.baldursgate.com/projects/nwn-ee-public-bugs
[2] https://neverwintervault.org/
[3] https://forums.beamdog.com/discussion/66953/nwnx
[4] https://forums.beamdog.com/categories/neverwinter-nights
[5] https://www.beamdog.com/files/nwnee_release_notes.pdf
NWN:EE is currently in Head Start, which is a chance to try out the game prior to launch and give feedback, as players, on what direction the Beamdog team should take with the development. This can mean identifying bugs that need fixing and participating in community discussions on what features are most needed for the next official patch.
Essentially, you get a working game and you’re invited to help decide what the future of Neverwinter Nights is! If you’d like to play early and notice issues, you can report them on our issue tracker[1]. If you want to host a server, you can do this too! Set up a modules and custom content if you wish, then have at it. Everything from 1.69, including all the community-created content on Neverwinter Vault[2], should still work fine. Please note that the Vault hosts user-generated content outside of our control. We strive for 100% backwards-compatibility but cannot fix issues with things downloaded from the Vault; but if you notice something not working in NWN:EE that used to work in 1.69, please report it.
If you are a server owner for a Persistent World, and want to migrate now, it may be worth setting up a second server; a duplicate if possible, and invite people who have Head Start to play there. We’d love to hear your feedback on your experience doing so!
If your server uses NWNX: patience. (If you don't know what that is, just skip ahead.) The NWNX team is working on finalising it, including the source code release; but that will be a few days still. You can always ask[3] for help and what the status is, the NWNX folks are quite friendly!
While playing, building modules, and setting up servers, think about what you feel is missing as we’re actively accepting feature requests. If you need a way to do something that is not in the base game, but should be, tell us. If you think we're missing a crucial feature, tell us (but check both the issue tracker[1] and the release notes[5] first to see if it was suggested already).
Finally, you can of course always get help on the forums[4].
[1] https://support.baldursgate.com/projects/nwn-ee-public-bugs
[2] https://neverwintervault.org/
[3] https://forums.beamdog.com/discussion/66953/nwnx
[4] https://forums.beamdog.com/categories/neverwinter-nights
[5] https://www.beamdog.com/files/nwnee_release_notes.pdf
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Comments
Does this imply that NWNX's functionality won't ever be coming to the default NWN:EE Server?
Can someone help me figure out what I am doing wrong? I'd really like to start taking a look at NWNEE since I host a PW and want to see how things are looking so far.
https://forums.beamdog.com/discussion/66994/installing-playing-the-head-start-version-of-nwn-ee#latest
2. you get to the headstart page and click "Get it now"
3. on the beamdog client switch the option for the correct version you purchased + headstart like here:
X:\Beamdog\00840\bin\win32
but I didn't find the dm client there.