Dark Sun games remade in the Infinity engine
Sirhc_Oran
Member Posts: 4
Not sure if this is the right place on the forum, but I would definitely be keen for a remake of Dark Sun: Wake of the Ravager and Dark Sun: Shattered Lands in the infinity engine. Or a similar game if a remake wasn't possible due to technical issues (no source code etc).
Would others be interested in this? Is this even possible for Beamdog to do (from a legal/IP perspective)? Would a kickstarter be possible?
Would others be interested in this? Is this even possible for Beamdog to do (from a legal/IP perspective)? Would a kickstarter be possible?
2
Comments
Cost prevented them from redoing the art for BG/BG2/IWD/PT to give us HD versions so I seriously doubt a remake of these or of the other gold box/DOS games will ever happen.
The first obstacle is that even if they had the source code, it wouldn't be usable. It wasn't made in the Infinity Engine, and the art assets use a completely different form of perspective. Having to create all new art assets is close to the work required to create an all new game. The story is the easy bit. The only reason the EEs are being made is because they can be done "on the cheep". Notice the lack of new models and textures for NWNEE.
As for the legality, with all new engine and art it would probably be judged different enough to be a new game, which means Hasbro wouldn't licence it.
And finally, even if by some miracle Hasbro could be persuaded to licence it, they would insist on 5e rules, and 5e psionics are still only in prototype form.
What could be done is to create an all new, unlicensed game using a version of the setting with the numbers filed off.
https://www.gamasutra.com/view/news/207137/Strategic_Simulations_Inc_founder_donates_company_collection_to_ICHEG.php
But as you said it wouldn't be of much use since it not for the Infinity Engine.
what ive been working on
Also, can't Psionics just be spells / innate abilities with uses per day? This's like anyway stupid of WoTC to first invent a way around mana, just to reinvent mana anyways...