UI Scaling - what should we expect?
Proleric
Member Posts: 1,316
On the advanced graphics settings for resolution, the UI Scale seems to be stuck at 1, no matter what resolution is selected.
I've tried changing SetUIScale in nwn.ini to values between 1 and 8 to no effect. The game just resets it to 0.
According to the release notes "The UI will now upscale to the largest resolution possible (3x scaling on a 4k monitor)". What does that mean?
I was hoping to make the UI larger, so that I can read conversations at native 1920 x 1080. Is that what was intended? Or have I misunderstood?
That seems especially desirable, since anti-aliasing no longer seems to work at lower resolutions.
I've tried changing SetUIScale in nwn.ini to values between 1 and 8 to no effect. The game just resets it to 0.
According to the release notes "The UI will now upscale to the largest resolution possible (3x scaling on a 4k monitor)". What does that mean?
I was hoping to make the UI larger, so that I can read conversations at native 1920 x 1080. Is that what was intended? Or have I misunderstood?
That seems especially desirable, since anti-aliasing no longer seems to work at lower resolutions.
1
Comments
It would be nice to enable the option for scaling at: 1080p.
In regards to requests for increasing the available UI scale for 1080 monitors, there are a few technical challenges we would need to to tackle to make it functional & reasonably nice to use.
If / When something comes of it, you'll likely see a larger announcement, or inclusion in the patch notes.
Sadly I can't make any promises, as that's somewhat outside my wheelhouse, but there have been a few requests for this feature, and they've been noted.
Can you explain what the UI scale feature does at present?
Hey Proleric,
The effective breakpoints before the UI scaling kicks in is determined by your monitor size at a rate of 800x600.
This means that the break points for additional scaling go along the lines of
800x600 = scale 1 max
1600x 1200 = scale 2 max
etc
1080 was a unique situation in that a large number of the various windows simply do not present well & in some cases would cascade off the screen, preventing you from reading / interacting with some elements. This means that a number of tweaks with the scaling system + some hand-done edits would be required for it to work ideally.
There may / may not be some more engine related issues as well for this issue, but as said above, It's not in my immediate wheelhouse so I don't have all the info.
If it's going to happen, 2x would be the first to occur. I'll poke the appropriate people to ask what kind of feasibility 1.5x is, but it'll be heavily dependent on what we do with 2x.
@Peteed1985
I hear ya, it's possible I'm not in the same state, but it's a pain when you have to adjust yourself just to engage with the game. As said above, it's definitely something being considered. I hope I can give you good news!
We have a couple of internal tickets up and running regarding specific resolution issues, but I'd recommend showing support in the Trello forums / voting up the cards you're most interested in.
In the official FAQ ( https://www.beamdog.com/nwn_faq ) there are screenshots just under "How do I adjust my resolution or size of my UI?" where we can see the resolution set to 1920x1080 60hz and New UI scale: 2, but me I have this: https://imgur.com/a/qTzwf , before it was possible to have a bigger ui scale on 1920x1080? Why now it's not possible? Do you know when this feature will be available?
https://support.baldursgate.com/issues/35804#change-210645
Andrew Gauthier wrote :
"Hi there!
We are currently looking into the UI scaling issue at 1080. I suggest going to our forums & Trello board, and adding your voice to the conversation. The more people we have asking for a particular feature, the more drive it has to get done sooner.
Thank you for the bug!"