mp3 to bmu?
Savant1974
Member Posts: 310
Hi, does anyone know where I can find an mp3 to bmu converter? So far my search has only found the dead web page from the old ign vault and google has failed me for the first time ever!
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"even though Audacity has the same capability this is basic, simple, and works. If you want more control options than stick with audacity."
LINK
Edit: Alas, while the file now with a .bmu extension still plays in an mp3 player, nwn rewards me with silence. And yes, I've put the filename into the 'ambientmusic.2da' file. Any thoughts?
Displaying the File Extension in Windows Vista and Windows 7
1.Click the Start menu. ...
2.Type "folder options" (without the quotes). ...
3.A dialog box with the title "Folder Options" will appear. click it.
4.Click view tab scroll down list.
5.Click to uncheck the box for "Hide extensions for known file types".
6.Click the "OK" button at the bottom of the dialog box.
Did you add it to an area music?
Music day / music night under area properties audio in the toolset.
Make sure in the ambientmusic.2da you put in a name under the DisplayName Collum. This will be the name that show up in the drop-down menu when you select your area music.
I have extensions displayed. I changed it from .mp3 to .bmu.
I added it to area music in the module.
I have 13 other tracks I've added to my mods from back in the day that required the converter to make them work in-game (just changing the extension didn't work, I now recall).
Note to Trent - consider ditching bmu and just going with ogg files
"The path to a file includes the drive specification plus the directories and subdirectories that must be traversed to locate the file. A path can be relative or absolute. This error has the following cause and solution:
During a file-access or disk-access operation, for example, Open, MkDir, ChDir, or RmDir, the operating system was unable to find the specified path.
Respecify the path.
For additional information, select the item in question and press F1."
Are you sure the (relative) path is correct? I can check my when I get home from work.
Come to think of it, I haven't used it in a while, so I'll double check that no updates (.NET) hasn't screwed it up...
TR
I just ran a successful test on my Win10 system using a fresh copy of MP3toBMU from Sylvus' link. I converted an mp3 to bmu, renamed it to replace the theme track from the start of my first mod, dropped it into EE's music folder, and started a new game. The replacement track played instead, as expected. So I think it may be something specific to your setup.
I guess the question is which path is it complaining about. I assume you set the input and output paths in the gui to valid ones?
If you do end up needing a hand converting them, though, just let me know. It does work on my system, and a quick round of files through Dropbox would only take a few minutes.
Things to remember. Your mp3 must be saved with constant bit rate. I can't remember the sampling rate or whether it needs to be mono or stereo but I think it is mono.
This thread on the vault should answer some of your questions.
TR
@TarotRedhand My music files are stereo and they work. The new file's bitrate is the same as those ones so beats me
Just guessing now, but is it possible the full path to the folder you're running MP3toBMU in is too long? The program might be truncating the value if it is. The result might be consistent with the error message you're getting.